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  #1  
Old 10-21-2008, 12:49 PM
_DM_ _DM_ is offline
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Join Date: Dec 2006
Location: Russia, Moscow
Posts: 111
+1 Step to the future!
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  #2  
Old 10-21-2008, 04:12 PM
Zonza Zonza is offline
 
Join Date: Oct 2008
Posts: 1
just received this websites link form a friend i met on SWG and i think its incredibly awesome what you guys are doing and give you my gratitude for this project and i never understood why swg did what it did made no sense to me what so ever and still doesn't to this day from a college student learning to become a game designer. ty very much for your hardwork.
  #3  
Old 10-21-2008, 10:44 PM
Araiti Araiti is offline
 
Join Date: Jan 2008
Location: California
Posts: 454
Quote:
Originally Posted by Zonza View Post
i never understood why swg did what it did made no sense to me what so ever and still doesn't to this day from a college student learning to become a game designer.
Hello
Short Reason: John Smedley is a fool, to put it nicely.
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I had tears of joy when I first logged on; it was like someone had taken pictures of my dreams and made a game from them. The detail, the graphics, and the sounds were unbelievable. And quickly, with help from new friends I had made, I figured out how to play. Some have said, and still say today, the learning curve was too steep for SWG." ~Chris Bronwell, CBS News, 2005
  #4  
Old 10-21-2008, 06:41 PM
Ashur Ashur is offline
 
Join Date: Dec 2006
Location: Norway Larvik
Posts: 2,600
this thread rocks even more now, thanks for the update seas
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  #5  
Old 10-21-2008, 08:57 PM
Pynda Pynda is offline
 
Join Date: Jul 2007
Posts: 91
I'm glad someones taking an interest in the Project Status chart again. I do love the bi-weekly updates (they really have been getting more detailed than ever lately, thanks!), but this thread brings the project status all together in a glance.

All I've ever thought it needed was to be updated a little more often, and for a 'professions' section to be added. Err wait, somebody just did that. And yes, I do keep coming here and I did notice. So thanks for this one too.
  #6  
Old 10-22-2008, 03:04 AM
MyersCod MyersCod is offline
 
Join Date: Dec 2007
Location: A long time ago in a galaxy far, far away....
Posts: 500
/bmoc dev team =]
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  #7  
Old 10-22-2008, 04:38 AM
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xavia xavia is offline
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ManagerQuality Assurance
 
Join Date: Jul 2008
Location: Yavin IV
Posts: 1,426
Thanks for the updates, great job!
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  #8  
Old 10-22-2008, 06:50 AM
Kabros Kabros is offline
 
Join Date: Dec 2006
Posts: 19
Keep up the good work guys, you have given a new life to this thread.


Quote:
Originally Posted by bzahler View Post
wow.... finish housing and guilds up and this thing is ready for release in my opinion (I would be willing to wait for GCW and JTL)
I agree xD Finnish crafting, combat, housing and some other basic things and release the alpha :-)
Leave GCW for Beta and JTL for the final realease ;-)
  #9  
Old 10-22-2008, 07:13 AM
MarlonB MarlonB is offline
 
Join Date: Feb 2007
Posts: 325
I really don't need JTL ... it leaves a bad taste in my mouth, as at that time they started to cripple the ground game!!

Most important to me right now would be to get the rubberbanding fixed (i often think i will go epileptic) .. and the npc's teleporting all over the place when attacking them.

But I love what you have done so far.
  #10  
Old 10-22-2008, 09:31 AM
Ashur Ashur is offline
 
Join Date: Dec 2006
Location: Norway Larvik
Posts: 2,600
Interface Elements (buff window, consent window):
Level: 4
Guild Chat:
Level: 4

Seasame, these 2 should be lvl 5.
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  #11  
Old 10-22-2008, 04:41 PM
Ekaika Ekaika is offline
Retired Community Deputy Director
 
Join Date: Dec 2006
Location: Oahu
Posts: 5,073
Quote:
Originally Posted by jedmindtriks View Post
Interface Elements (buff window, consent window):
Level: 4
Guild Chat:
Level: 4

Seasame, these 2 should be lvl 5.
Updated these.

And joe joe joe....there is no estimate my friend. Read everything and come to your own conclusions
  #12  
Old 10-22-2008, 04:36 PM
Hotjoe Hotjoe is offline
 
Join Date: Oct 2008
Posts: 1
So about when will the Live server be launched finally? the estimate?
and btw awsome work guys we all appreciate it tons ^^
  #13  
Old 10-22-2008, 09:28 PM
TheA-froChild TheA-froChild is offline
Banned
 
Join Date: Jun 2007
Location: Florida
Posts: 940
I will miss this, it brought hope to my eyes. Then it was shredded apart.
  #14  
Old 10-22-2008, 09:37 PM
Araiti Araiti is offline
 
Join Date: Jan 2008
Location: California
Posts: 454
Goodbye Afro ;(, and grats on getting a 1000th post right before you leave
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I had tears of joy when I first logged on; it was like someone had taken pictures of my dreams and made a game from them. The detail, the graphics, and the sounds were unbelievable. And quickly, with help from new friends I had made, I figured out how to play. Some have said, and still say today, the learning curve was too steep for SWG." ~Chris Bronwell, CBS News, 2005
  #15  
Old 10-23-2008, 02:04 AM
Ekaika Ekaika is offline
Retired Community Deputy Director
 
Join Date: Dec 2006
Location: Oahu
Posts: 5,073
I just choked laughing and spit up pretzels and beer. Lol man this place delivers sometimes.
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