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Bi-Weekly Updates Bi-Weekly Updates are SWGEmu's cornerstone updates, posted every two weeks.

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  #76  
Old 10-31-2008, 06:45 PM
praxi34 praxi34 is offline
 
Join Date: Dec 2006
Posts: 70
Great work yet again guys.
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  #77  
Old 11-01-2008, 04:41 PM
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Anakis Anakis is offline
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Join Date: Dec 2006
Location: Alberta, Canada
Posts: 309
Quote:
Originally Posted by brash89 View Post
im just wondering cause i like jedis is the jedi stuff implemented?

I am pretty sure that Jedi combat skills are being worked on with the new combat revisions. So no, Jedi has not been forgotten!
  #78  
Old 11-01-2008, 06:36 PM
nim115 nim115 is offline
 
Join Date: Mar 2007
Posts: 4
You guys are amazing. I can't believe how well you guys work, this is really starting to feel like the good ole' swg i know. And is all thanks to you guys. So thank you very much!
  #79  
Old 11-01-2008, 06:40 PM
Ekaika Ekaika is offline
Retired Community Deputy Director
 
Join Date: Dec 2006
Location: Oahu
Posts: 5,073
There's some really exciting stuff coming down the pipe, very exciting updates
  #80  
Old 11-01-2008, 06:48 PM
cRush cRush is offline
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Join Date: Dec 2006
Location: Corpus Christi, TX
Posts: 1,557
Some very big things should make it in the next update.

Also, everyone, don't forget to try and make our first Open Developer meeting on the 15th at 7PM EST! Join IRC, register a nick, and join #devchat for your chance to spit your questions at the developers directly!
  #81  
Old 11-01-2008, 09:48 PM
Araiti Araiti is offline
 
Join Date: Jan 2008
Location: California
Posts: 454
Quote:
Originally Posted by cRush View Post
Some very big things should make it in the next update.

Also, everyone, don't forget to try and make our first Open Developer meeting on the 15th at 7PM EST! Join IRC, register a nick, and join #devchat for your chance to spit your questions at the developers directly!
Sweeet

and I'll be there for the meeting
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I had tears of joy when I first logged on; it was like someone had taken pictures of my dreams and made a game from them. The detail, the graphics, and the sounds were unbelievable. And quickly, with help from new friends I had made, I figured out how to play. Some have said, and still say today, the learning curve was too steep for SWG." ~Chris Bronwell, CBS News, 2005
  #82  
Old 11-02-2008, 10:31 AM
LordSniper LordSniper is offline
 
Join Date: Dec 2006
Posts: 22
very nice
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  #83  
Old 11-02-2008, 03:52 PM
259fol 259fol is offline
 
Join Date: Jun 2008
Location: Palmdale, CA
Posts: 62
Nice update... Keep it up guys...

SWGEMU - 2009
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  #84  
Old 11-04-2008, 03:36 PM
Nautilus Nautilus is offline
 
Join Date: Jan 2007
Location: So Cal
Posts: 1
Great news!

Can't wait to get on a final version and explode some lairs!
  #85  
Old 11-06-2008, 02:49 AM
possiblyinsane87 possiblyinsane87 is offline
 
Join Date: Dec 2006
Posts: 26
All the usual awesomeness... i love you guys =D
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  #86  
Old 11-07-2008, 12:30 PM
baisch baisch is offline
 
Join Date: Dec 2006
Location: Washington State
Posts: 57
nice and I will try to make the open dev meeting.
  #87  
Old 11-07-2008, 04:40 PM
Emerzon Emerzon is offline
 
Join Date: Mar 2007
Location: SoCal
Posts: 1,260
good stuff gang... great to see more good news rollin this way!
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  #88  
Old 11-08-2008, 12:10 AM
lilbro lilbro is offline
 
Join Date: Jun 2007
Posts: 21
Damn son. I havent regularly posted since way back when we first got into zone on the old forums. I'm gonna start again. This is a huge update. The game has made some very good progress. Props.
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Last edited by lilbro; 11-08-2008 at 12:12 AM. Reason: Forgot "on the old forums"
  #89  
Old 11-11-2008, 08:20 AM
Thrin Thrin is offline
 
Join Date: Jun 2008
Location: New York
Posts: 259
hi lilbro
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  #90  
Old 11-11-2008, 01:56 PM
drunkingorillaz drunkingorillaz is offline
 
Join Date: Jan 2008
Posts: 7
I can't wait to play
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