|
Bi-Weekly Updates Bi-Weekly Updates are SWGEmu's cornerstone updates, posted every two weeks. |
|
Thread Tools | Rate Thread | Display Modes |
#76
|
|||
|
|||
I hear talk bout an ETA, all i saw was "Almost there guys"
|
#77
|
|||
|
|||
wow, that is a great update devs!
I'm excited to soon see housing and cities |
#78
|
|||
|
|||
Wow. There is going to be an ETA. That's an accomplishment as exciting as when you announced getting into the sandbox.
__________________
If you haven't read the FAQ, please do. The link is at the top of every page. If you want to know how to access the test server read the setup guide. Or just download Launchpad Enhanced and let it do the work for you if you already have SWG installed. |
#79
|
|||
|
|||
Quote:
|
#80
|
|||
|
|||
Wow, great progress!
__________________
Obi: - "Who's the more foolish...the fool or the fool who follows him?" Dory: - "Just keep swimming, just keep swimming, just keep swimming, swimming, swimming." |
#81
|
|||
|
|||
YAMMi!
__________________
[IMG]http://img529.imageshack.us/img529/6928/empire02qa3.gif[/IMG] [IMG]http://wmcc.su/userbar.gif[/IMG] |
#82
|
|||
|
|||
package loss
Hi
You guys are doing an awsome job, thx. Im loggin from Denmark, last night I was, for a long time, finally able to get on TC, had a package loss of 95% though, if it can be of any help. Falk |
#83
|
|||
|
|||
Quote:
This is simply saying that we are growing closer to RC1.0 and that we might be able to estimate about how much more time it will be before having all the features implemented that will be included in RC1.0 AFTER we decide exactly what will be in RC1.0. Again, not saying that the server will be ready on August 14, 2009. There is no way to know for sure when we will be done. Stop the speculation and misinformation please. |
#84
|
|||
|
|||
awsome works.
|
#85
|
|||
|
|||
Thank you, cRush.
__________________
┌( ಠ_ಠ)┘ SWGEmu is a non-profit, open source community project. |
#86
|
|||
|
|||
Thanks, but I do have one question.
Thanks for the update guys. It's good to see that things are really progressing even if we don't see it on the TC.
I do have one question about the way in which you are scripting the crafting process. I was wondering if you are currently working to keep the code somewhat flexible so as to offer server teams the ability to manipulate some of the crafting elements or are you going to tackle that after the initial coding is done?
__________________
In memory of: l'Aasin Pietje (Master Shipwright, Master Armorsmith, Alliance Master Pilot, CEO of A'n'A Industries, and Mayor of the great cities of Ja Xerad & New Ja Xerad) {Server: Radiant} Wyylk (Fully Templated Jedi, Ugly bastard & SWG Shen CO) {Server: Radiant} |
#87
|
|||
|
|||
Quote:
And I must say that it really makes me feel giddy. Before this post it was like I really had no idea when an ETA could be set, 10 or 15 years from start to official release of the public servers is what I was thinking. I think this update is a huge improvement over the last one(though it was great in it's self). Everyone is not expecting an ETA in the next update, but its awesome to use those 3 little letters. ETA ETA ETA its almost like buffing my mind, Last edited by Dannyjax; 09-17-2008 at 12:00 AM. |
#88
|
|||
|
|||
Here's a debuff then
close to knowing when a ballpark ETA for release is more feasible close to knowing when a ballpark ETA for release is more feasible close to knowing when a ballpark ETA for release is more feasible |
#89
|
|||
|
|||
That's like logging off with a piece of armor on and coming back with a -399 modifier on your secondary stats!
__________________
You Will Be Diseased |
#90
|
|||
|
|||
Nice, getting even better each update
good work guys |
|
|