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Community News Archives Archives of the CSA forum. |
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#91
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"We're here. Motivated and dedicated"
That's so awesome. What a huge undertaking and amazing story. I can't wait! |
#92
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wut he said.
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#93
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Wow this is just amazing. I used to play allot but i dont want to destroy the feeling by playing half working product. So instead I'm just lurking the forums from time to time, this really makes me happy. I'm extremely impressed of your accomplishment, when this project is done you deserve more then just a thank you thats for sure.
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For new players here is the 141 page long Complete Game Guide that will help you get started in the game
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#94
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to be honest pre cu battlegrounds would be extreme
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#95
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so would most of the nge content on a pre cu platform
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#96
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Awesome!
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#97
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Total Physical Source Lines of Code (SLOC) = 204,318
Development Effort Estimate, Person-Years (Person-Months) = 53.32 (639.78) (Basic COCOMO model, Person-Months = 2.4 * (KSLOC**1.05)) Schedule Estimate, Years (Months) = 2.43 (29.12) (Basic COCOMO model, Months = 2.5 * (person-months**0.38)) Estimated Average Number of Developers (Effort/Schedule) = 21.97 Total Estimated Cost to Develop = $ 7,202,174 Getting to play SWG pre-CU...PRICELESS. Thanks to everyone working on the project. I've just recently been able to log in and play on the test server and I'm really amazed to see the progress. Keep up the great work!
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Bloodfin: Ama-Ebi Ogata/Unagi Ogata/Zahira/Daja Nova: Ama-Ebi/Unagi/Daja/Raylana/Zahira/Katara/Vivienne |
#98
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awesome news,...
time to donate |
#99
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p.s. im stoked as hell too! |
#100
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I would love to help in any way i can i have 0 exp coding but i have a few friends who code and one friend (of a friend) works at bioware and mabey i can let him know about this amazing project. But i am trying to track down my old copy of swg so i can help stress test and find bugs in the game id love the qa exp.
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#101
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The reasons behind the very poor launch of SWG was attributed to the SOE folks not understanding most of the code, thus the reason behind the temporary (nearly 9 month) removal of the death system because they couldn't figure out how to stop someone griffing you by placing a tent on your body and sending it to the center of the game world. (if you couldn't retrieve your corpse after death you lost everything that was on it) So instead of figuring out the code, the SOE folk decided to rewrite the game entirely with the implementation of the NGE saying that 31+ classes were to difficult to balance. however I had just come from DAoC that also had a large number of seemingly well balanced classes, and Mythic Ent. didn't seem to have any difficulties keeping their game balanced. And now comes the SWGEmu team and they not only figure out the original game code but write their own server code to run the original client with only minor patches. (Great job btw guys and gals!) so in closing I'd like to thank the SWGEmu team for bringing back to life the best MMO-RPG I've ever played! And yes I Mean Role Playing Game here people, WOW is an MMOG, not an MMORPG I never see anyone roleplay on wow!
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Chilastra Server 26 June 2003 - 14 November 2005 Larken - 2h swords hybrid TC Nova Larken - Pistolier/Smuggler Nerdykid - Weaponsmith
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#102
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Where did you get that from?
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#103
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I read all the way to where you said classes in DAoC were balanced. |
#104
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Yes sorry to contradict you but that's incorrect. SWG was created and developed by Verant Interactive, (by this time) a division of SOE - the same team responcible for EverQuest. The only UO connection I know of comes in the form of Raph Koster (Lead Dev of UO and UO T2A) who was Creative Director for the project and worked for SOE until 2006.
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#105
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well then I stand corrected. It also makes SOE even dumber than I thought they were...
I personally never had many issues in DAoC with class balance, I played for nearly 4 years and had a number of maxed characters ranging from mages to rangers and never felt that any single one was more op than the next... I guess it has to do with personal play style...
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Chilastra Server 26 June 2003 - 14 November 2005 Larken - 2h swords hybrid TC Nova Larken - Pistolier/Smuggler Nerdykid - Weaponsmith
Last edited by Dorkybob; 03-09-2010 at 09:45 PM. |
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