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#1546
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Take a look at the profession section of the forum, you can read up on all the professions. Also take a look at the links in my sig, especially the What's Pre-Cu? link.
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Retired Moderator - Currently on Leave SWGEmu is a non-profit, open source community project. |
#1547
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Quote:
Pre-CU was more about the journey of getting there than the goal itself. |
#1548
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ok community
so it's based on comunity more than anything else... if thats the case i hope that Many Pvp servers will be made like group wars and stuff like that, that way it wouldn't get boreing... sooo will jedi be rare to get in this game? or can you just choose to be a jedi?
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#1549
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PVP servers? no.. its bigger than that. Put it this way, Ive been in PVP battles on a player owned base that crashed the server.. you will get your pvp. Jedi rare? eh.. depends on how many really want to be jedi.. but no, you dont get to make a Jedi at the character creation screen. here's a screen of a big fight: http://www.imagedump.com/index.cgi?pick=get&tp=199584 hope thats enough pvp for ya. |
#1550
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Even with a PVP server, the players are dependent on the crafters of the community. And yes Jedi will be rare, and extremely hard to get, just choosing Jedi is the way of NGE and Pre-CU is entirely different from that.
__________________
Helpful Links of SWGEmu!!
Retired Moderator - Currently on Leave SWGEmu is a non-profit, open source community project. |
#1551
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Some people had to master dozens of professions just to become Force Sensitive, then earn XP equivalent to dozens more (averaging a 5:1 ratio or MORE) to get to their actually reaching the exit quest, which once completed (and trust me you needed a decent size group for it) began your journey as a Novice Jedi. And then the REAL work began. And to master those professions in the first place you had to be willing to gut your character template over and over. Truly "unlearning what you had learned." Take it from an Elder Jedi from the pre-CU era, on one level it was a lot of fun especially when you built your own starting saber and first heard that rewarding snap-hiss of the blade igniting. And on another, it was a stone-cold son of a b!tch slog that made you ready to carve out your own spleen with a dull spoon that would seemingly never end. The real question is: Is it worth enough to you? |
#1552
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not again..........
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#1553
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Jedi
So it will be very hard work to become a jedi... thats good for me that way if i ever become one it won't be ohh look another jedi like in SWG. I'm guessing that you don't need to be a jedi to have a litesaber because in almost every vid of SWGEMu i watch i see people with double red lightsabers... why is that?
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#1554
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Most things revolve around crafting in this game as a pure combat toon you still have tons to do after completing your template (which I found is never truly done, as there are always tweaks and improvements you can make to him/her) CA's and AA's are a must for any serious player (clothing attachments and armour attachments), collecting enhancements for weapons and armour (unless you enjoy paying through the nose for your weapons and armour) collecting schematics for the "rarer" weapons (scythe, executioners hack, Geo pistol, etc.), hunting for the ever elusive legendary weapon drops or just that great nightsister pike with the nasty mind fire. Besides crafting and fighting is the social aspect of this game, in the cantinas there are always peeps to swap war stories with, flirt with or just shoot the sh!t, changing your appearance is something that some enjoy via image designers, even standing in line for buffs is fun, 99% of the time there is fun banter going on while everyone waits, then there is building or maintaining a city or guild. These are just a start of what goes on in SWG pre-cu, it is not like those other games, this is not a game it is an experience. |
#1555
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I got a Jedi in those days, but pretty late to the party relatively speaking, so I missed the fun of permadeath and all that. And I only went for it after finding out via the holocrons that I was fairly along the process anyway in the course of changing my template several times to help out the guild. Otherwise I likely would not have made a stab for it. It was far more about community and the journey than the shiny sabers. Jedi SEEMED fun when there were relatively few, there was a time when you might see one every few months. But once visibility got removed, there were far too few impediments to Jedi and they became less fun with each new Padawan. Once the game became KOTOR online for all intents and purposes they became a joke. And then the Antichrist of the NGE put the last nail in the coffin. |
#1556
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#1557
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Darth Maul wannabes? Dude, talk about choosing a bad idol. Darth Maul got pwnd by a Jedi Noob Obi Wan... At the very beggining!
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#1558
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glad to see that flight is coming along this is one of the features that excites me
i would like to see how different it is in pre cu to live servers as pre cu in general is completely different and i like it for that fact |
#1559
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Most skillful with sabers in films: 1)Anakin 2)Maul 3)yoda |
#1560
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#1 = Mace Windu.. He was owning Palpatine's (emporer) arse till he got the old back door job from Anakin. ![]()
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![]() Helpful Links of SWGEmu! // SWGEmu Status // Weaponsmith Guide // Hunting Guide // Defenses/States // Last edited by BigEvil; 07-20-2009 at 08:14 AM. |
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