|
Bi-Weekly Updates Bi-Weekly Updates are SWGEmu's cornerstone updates, posted every two weeks. |
|
Thread Tools | Rate Thread | Display Modes |
#1
|
|||
|
|||
Bi-Weekly Update 8/11
1) Update Overview: (TOC)
8/9 Social Event Stress Test The other day Lorrianna held a "Social Event Stress Test". The Cantina was packed with about 173 players online. The Stress Test was aimed to help find any Bugs in the Entertainer System, as well as test the Stability of the server. There was only one crash reported at the time. Oru had confirmed it was due to a "DeadLock". --------------------------- Medical Progress cRush has been busy lately hammering down the medical professions: -Numerous bugs have been fixed with the recent medical implementations. -Doctor buffs now play a vital role on the Test Center, bringing back a feeling of nostalgia for many players. -Cloning now incurs wounds as it did Pre-CU. Woundpacks have been introduced to counter the effect. -Resuscitation Kits have made their way in game. You can now resurrect a player who has given you consent, or is in your group. -Added new commands: /consent <name>, /unconsent <name>, /hasconsent, /diagnose, /activateClone -Added new gm command: @revive - revives a dead player. --------------------------- New Loot Table Manager Farmer_John has recently finished up the new Loot Tables, which are already on the Test Center. Loot is now loaded from DB, and all items currently static have been moved to the LootTable. Kellina will be updating the LootTable, with more items this week, and fixing drop %'s along with what drops from what etc. And also going through the Loot Area on the Forums to add all of what should be dropping from each creature/npc. Here is an overview on the new Loot Tables: -Loot has been moved to the database and is seperated into lootgroups. -Creatures can belong to one (or more) lootgroups. -Drop is now level and race controlled, so be aware: --Nightsister biceps wont drop from a Worrt anymore -We are populating the lootable and building the different lootgroups for all creatures. --------------------------- New Player Punishment Zone Farmer_John has added a new feature called the Punishment zone, which is a viable option to ban evasion that is currently occurring on TC. Offending/Rule violating Players will be warped to the punishment zone and will be incapable of moving, speaking, or leaving, and it is up to the CSR to decide when the offender is released. --------------------------- New Items/Clothes on the Blue Frog Lorrianna was kind enough to place nearly 100% of all clothing from Pre-Cu onto the Blue Frogs. So be sure to visit your local "Blue Frog" and grab some of those new clothes. Please note that not ALL of the clothes have been put on the blue frog yet, but all the clothes are in the source code. There are some known issues with Gender Restriction and players running around with every single piece of clothing on them. Devs are working on a fix for this. If you bump into Lorrianna be sure to thank her for taking her time to give us all these clothes! --------------------------- Client Dev Team Update: Hey! Davin here, with some updates from the client dev team! It's been a good couple of weeks for us with Sytner giving us an Alpha of his Snapshot editor which means that a couple of projects we've had on hold are now getting kicked back into action including Kashyyyk which Valkyra is working on and a brand new instance that I'm working on. Kashyyyk With Sytner's WS editor there's a good amount of progress that's being made on kashyyyk, the newest addition being the webweaver cave! Entrance to the cave Progress continues as Valkyra begins to add Kachiro! New Instance The new instance is the first SWG planet ever to be created completely from scratch outside of SOE and aswell as that it has also been achieved without the help of a terrain editor! This is a step in the right direction and knowledge I've learned from this will hopefully go into helping along Sytner's terrain editor making the creation of planets a lot easier and a lot more accessible to those who may have the creativity but not the technical knowledge that it currently takes to create a planet. The new instance is fairly basic terrain-wise but not a lot was needed for what I was basing it on. The planet the instance takes place on is called Flashpoint and it once housed a research center (over 3500 years ago in the timeline) but that was destroyed; the planet also has an orbit that is incredibly close to its sun and so days pass by very quickly here, the proximity to the sun also leaves the planets surface covered with radiation which is certainly not healthy! There's still some work to be done on the terrain itself (mainly giving the planet a couple more textures since at the moment there's only one texture noticeable) but I've now started world building so here are some shots of the basic layout I've got setup at the moment, there's going to be two more surface buildings that I haven't added yet: Landing pad during the short night The side of the landing pad with the scorching sun in the background Shot of the entrance to the main bunker Like I said, before, this is just a start but I hope you find it interesting --------------------------- 3) Developer Perspective: ("Round Table") Quote:
Quote:
Quote:
4) Closing: A Note from the CSR Support Team: Just a reminder, Kellina has created a Test Center Status Update system that allows the CSR Team to manually and with one command simultaneously update the current status on: LPE, #test, and #swgemusupport . We hope this reduces the number of "Is it up?" inquiries. Please note current status on LPE or in #test! --------------------------- (Note: Devs if you have anything else to add, please feel free too.
__________________
Former SWGEmu Moderator Former SWGEmu Quality Assurance Last edited by Saromus; 08-12-2008 at 01:54 PM. |
#2
|
|||
|
|||
FIRST!
Nice update!
__________________
|
#3
|
|||
|
|||
Enjoy guys, devs feel free to update if needed
__________________
Former SWGEmu Moderator Former SWGEmu Quality Assurance |
#4
|
|||
|
|||
Sweet! I can see the Punishment Zone as a [GM]Dave kind of thing...*GLEE*
Things are looking great guys, keep it up.
__________________
|
#5
|
|||
|
|||
lmao
__________________
Former SWGEmu Moderator Former SWGEmu Quality Assurance |
#6
|
|||
|
|||
I love you guys <3
Good work with this, it keeps getting better and better.
__________________
Bryoal Coutor TKM/Fencer/Swordsman Tempest Imperial For Life
|
#7
|
|||
|
|||
im excitede
__________________
Stilgar Wormrider Kettemoor Master Pikeman/ INSERT Ranger/CH/Fenc/Swords/DOC/TKM <OASIS> 4 LYFE <PIT> My first love never forget! |
#8
|
|||
|
|||
Dang, I'm soooo excited. I never played SWG, so I have nothing to compare this too.....which means that every update brings a host of new things to try out
I'm like a kid in a candy store!!! |
#9
|
|||
|
|||
Great job guys progress is coming along really well. Keep up the good work!!
|
#10
|
|||
|
|||
I can't wait to see new planets in SWG . TY Sytner, Valkyra and Davin. Over all awesome update all the devs are /BMOC.
Last edited by goldcrud; 08-11-2008 at 10:40 PM. |
#11
|
|||
|
|||
ballz.
|
#12
|
|||
|
|||
Very sexy
__________________
|
#13
|
|||
|
|||
Good job, Another good update.
__________________
"There are some unfortunate things in this world that we can never change. Other things you need to sacrifice ourselves when you feel the heat around you. Because life goes on & sky's the limit." |
#14
|
|||
|
|||
Great!
__________________
IGN: Valeran |
#15
|
|||
|
|||
I always look forward to the bi-weekly update.
Excellent work!
__________________
-- Danag - War does not determine who is right - only who is left. -- Bertrand Russell |
|
|