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Community News Archives Archives of the CSA forum. |
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#1
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That'll change when they kill half their servers =\ but hey! we can still celebrate!
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Chopin - Nocturne Op 9 No 2 in Eb If you can read this, thank a music teacher |
#2
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Been having a great time with the new release. The developers have done excellent work and yes, as mentioned way earlier, it feels so 2003 - which is fantastic!
Great job to all who have dedicated their time and efforts. :-)
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Jubba - Master Architect & Master Shipwright Reptilicus -Master Combat Medic & Doctor Amybeth - Master Droid Engineer Fleaz - Master Creature Handler Sandra - Master Dancer Reppy - Master Chef Galaxy - GORATH Guilds - JRE, DMG-I July 5, 2003 - March 14, 2005
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#3
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This is a crazy cool milestone. Cheers!
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#4
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Would player cities, playing housing / players items in houses..etc effect server lag at all? Or for example just say there is 600-700 people new characters grinding professions spamming commands constantly spread out everywhere on all the planets at one time, does this create server lag at all? I know a huge amount of people PvPing or grinding in one area can cause server lag as this happens on every game.
For example let's just say Suncrusher is launched, 6+ months later there is a dozen or 2 dozen player cities, about 2,000-3,000 accounts active with an average of 400-500 players on at any one time. Will the server slowly start to become worse and worse as player cities grow and peoples huge inventory of items and other structures like harvesters start to flood the planets? If player cities do cause this will there be very very strict guidelines on player cities, ie player cities must be authorized by developers before they can start. If a huge excess of items cause lag then will there be a max cap on how many items one character can have on them & stored in their house(s)? 500? 1000? 1500? etc. Thanks. |
#5
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Quote:
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#6
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I can only imagine what SunCrusher will be able to handle running on several machines |
#7
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This is really exciting. I agree that the development team deserves an even bigger pat on the back now. I just went through a huge relocation from Mexico back to the United States, and within a month or so, the Emu blasted through seemingly infinite progress. All hats off to the Emu team, and long live SWG. /salute
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#8
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I cant wait til we hit the 10,000 mark. Just think traveling to different cities and/or player cities and actually seeing people where ever u are
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#9
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Great work on the patch devs. To quote John Wesley, "My heart was strangely warmed" when I saw the large group in cnet. 600+ is awesome. Having more people than swgnge servers is epic.
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#10
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#11
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*clap* *clap*
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#12
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I still can't log in to the server. Is it still deadlocked? It seems that a lot of people are on the server, but I still can't log on?
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#13
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The login server is down.
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#14
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it is great to see so many logged in at once, and eager to grind and start to develop their characters! But you crafters need to get on the weapons! lol
You guys have made alot of people happy, i hope you get the "help" you need to keep things going *cough*. |
#15
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sweetness... lets try for 700-800+ tomorrow !!!
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Only a Sith Deals in Absolutes, I'll Do what i must |
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