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Bi-Weekly Updates Bi-Weekly Updates are SWGEmu's cornerstone updates, posted every two weeks.

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  #1  
Old 11-22-2007, 12:53 PM
Blacknights Blacknights is offline
 
Join Date: Dec 2006
Location: Mos Sith
Posts: 18
It's time to have some fun.
  #2  
Old 11-22-2007, 01:38 PM
Malitixus Malitixus is offline
 
Join Date: Feb 2007
Posts: 84
Quote:
Originally Posted by Applecorc View Post
Correct Give that man a cigar.
That technology has yet be implemented into Core 3.
We can only give cookies as an Imperial faction perk
  #3  
Old 11-22-2007, 04:13 PM
Applecorc Applecorc is offline
 
Join Date: Nov 2007
Location: Wisconsin
Posts: 28
Quote:
Originally Posted by Malitixus View Post
That technology has yet be implemented into Core 3.
We can only give cookies as an Imperial faction perk
Sorry I was unaware. Perhaps that can be the first thing I'll submit to be added to the game .
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  #4  
Old 11-23-2007, 06:31 AM
stallion stallion is offline
 
Join Date: Dec 2006
Location: UK Sunderland. Flurry
Posts: 80
Awesome
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  #5  
Old 11-23-2007, 08:38 AM
dnifan dnifan is offline
 
Join Date: Dec 2006
Posts: 27
I'll put so much work in this!
  #6  
Old 11-23-2007, 09:09 AM
ebanutik ebanutik is offline
 
Join Date: Oct 2007
Location: Moscow
Posts: 45
SWG is dying, no news here. The longer it takes to release the actual playable free version, either SWGemu or SWGANH or SWGPrecu, the smaller will be the audience. After release, freeloaders might help it, but there are a lot of good MMOS in development now, so i wudn't count on it.
  #7  
Old 11-23-2007, 04:24 PM
munkor munkor is offline
 
Join Date: Dec 2006
Posts: 21
Quote:
Originally Posted by KADAJ1289 View Post
So what this update is saying is that they are going to set up a server in which we can actually play and start grinding before the release?
lol , where in the world did u pull that from?

Quote:
Originally Posted by ebanutik View Post
SWG is dying, no news here. The longer it takes to release the actual playable free version, either SWGemu or SWGANH or SWGPrecu, the smaller will be the audience. After release, freeloaders might help it, but there are a lot of good MMOS in development now, so i wudn't count on it.
hey , its santa claus ! spreading goodwill and joy to everyone. seriously, if u have no confidence in the emu team, like the rest of us have, why bother trolling these forums and posting at all.
  #8  
Old 11-23-2007, 11:25 PM
Ramsey Ramsey is offline
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Join Date: Dec 2006
Location: VA, USA
Posts: 714
Going open source in the next day or so does not mean that you wil be able to start playing around for fun. We will impose a connection limit of 5 to ensure this doesnt turn out to be a mess like core1. We will lift the connection limit once we hit the 1.0 release. The connection limit will drive more focus to getting the crtical features taken care of. Aproved patches will be tested on the tc which will expose the new patches to a reasonable amount of persistant connections
  #9  
Old 11-24-2007, 12:18 AM
Gulkia Gulkia is offline
 
Join Date: Dec 2006
Location: Missouri
Posts: 262
Quote:
Originally Posted by Ramsey View Post
Going open source in the next day or so does not mean that you wil be able to start playing around for fun. We will impose a connection limit of 5 to ensure this doesnt turn out to be a mess like core1. We will lift the connection limit once we hit the 1.0 release. The connection limit will drive more focus to getting the crtical features taken care of. Aproved patches will be tested on the tc which will expose the new patches to a reasonable amount of persistant connections
good idea! i was worried about that...
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  #10  
Old 11-24-2007, 09:31 AM
Volte Volte is offline
 
Join Date: Dec 2006
Posts: 40
Quote:
Originally Posted by Ramsey View Post
Going open source in the next day or so does not mean that you wil be able to start playing around for fun. We will impose a connection limit of 5 to ensure this doesnt turn out to be a mess like core1. We will lift the connection limit once we hit the 1.0 release. The connection limit will drive more focus to getting the crtical features taken care of. Aproved patches will be tested on the tc which will expose the new patches to a reasonable amount of persistant connections
Would 1.0 release mean the actual fully playable game?
  #11  
Old 11-27-2007, 04:30 AM
Richard Richard is offline
 
Join Date: Dec 2006
Posts: 1
Thanks for the news, the idea sounds well organized and promising. A have a few questions for start:

1. Will opensource developers be able to use Linux environment since the first opensource release?
2. Is UML used for design? If not, what is?

Quote:
Originally Posted by Ramsey View Post
The connection limit will drive more focus to getting the crtical features taken care of.
3. Good idea, but why exactly 5? Maybe a limit equal to max size of player group + 1 might be better so we can test some issues connected with groups?

Last edited by Richard; 11-27-2007 at 04:35 AM.
  #12  
Old 11-24-2007, 08:58 AM
zetlaux zetlaux is offline
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Join Date: Nov 2007
Location: Bestine, Tatooine
Posts: 457
Quote:
Originally Posted by ebanutik View Post
SWG is dying, no news here. The longer it takes to release the actual playable free version, either SWGemu or SWGANH or SWGPrecu, the smaller will be the audience. After release, freeloaders might help it, but there are a lot of good MMOS in development now, so i wudn't count on it.
I totally disagree. SWG is unique in that you are forgetting one major audience:

Star Wars fans
  #13  
Old 11-24-2007, 09:33 AM
Xiox Xiox is offline
 
Join Date: Dec 2006
Posts: 1,352
Quote:
Going open source in the next day or so does not mean that you wil be able to start playing around for fun. We will impose a connection limit of 5 to ensure this doesnt turn out to be a mess like core1. We will lift the connection limit once we hit the 1.0 release. The connection limit will drive more focus to getting the crtical features taken care of. Aproved patches will be tested on the tc which will expose the new patches to a reasonable amount of persistant connections
Smart! I'm still gonna do it! ... with 5 people!! lol.. (no really, good idea.)

Quote:
Originally Posted by Volte View Post
Would 1.0 release mean the actual fully playable game?
indeed.
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There is no enough room in this thread for my ego!
We know man. Yes I <3 you that much Nedak!
  #14  
Old 11-25-2007, 12:00 PM
Herb'zta Herb'zta is offline
 
Join Date: Nov 2007
Posts: 7
Quote:
Originally Posted by Ultyma View Post
Hey Everyone.

Over the past few months we have noticed the intensity that once existed for SWG has dwindled to a near halt. We feel that this course of action will lead to the survival and continued success of the first and best Pre-Combat Upgrade Star-Wars Galaxies server.

Comments? Suggestions? Requests?

Post them here.

WHAT?

keep up the good work, give me a server to play and i´ll stay with ya guys till your server goes offline!!!
  #15  
Old 11-25-2007, 12:31 PM
Herb'zta Herb'zta is offline
 
Join Date: Nov 2007
Posts: 7
i just can´t wait to play again...
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