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Developer Chat Logs Once a month, on the second Saturday, at 7PM EST, we will hold an open Developer discussion on IRC. The logs from these chats will be posted here. |
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#1
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I have been doing comparisons with friends that play in different regions with different net speeds and wondered if the resources of a persons PC affected how bad they rubber banded.
For example, I run on Vista 64 with a dual core 3.2 and 4g of ram and an nvidia 8800gts 512mb. On 16mbps cable out of Detroit. ( server is physically in chicago right? ) I have basically every option on max full screen and I average 80-85% bounce back for movement forward. My friends typically are on machines about 20% behind mine on cable half as fast and they get next to no rubber banding. I play my crafter on my laptop as well and sufffer maybe half the rubber banding. Winxp 2gb ram, 512mb radeon x1250. Just thought I would throw that out there if folks wanted to speculate % to machine power. |
#2
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#3
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that would seem the case if the check is such that the server only gets updated with speed/position every few ticks and your machine is processing it smoothly without hiccups. Not sure what is possible to adjust though, updating client to server responses for position, client side constant position calibration, or additional position data from server to client. I would think any lessening of the tool to accommodate faster machines would simply make the speed hack more possible on lesser machines.
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