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Bi-Weekly Updates Bi-Weekly Updates are SWGEmu's cornerstone updates, posted every two weeks. |
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#1
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I've offered numerous ways to escape from clone camping already so offer me 1 good reason why not to camp? You can easily escape it. But I bet you would be in the group of people who will sit there and continue to be camped just to shout profanity at your campers in spatial chat thinking you are winning the battle of wits... You have an option to walk away and do something else... do it, don't sit there and cry or talk about the other persons mama thinkin you are actually intellectually superior when you are flat on your back with max battle fatigue and only 1 HAM... |
#2
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"considered exploiting and the account is subject to administrative action."
Wouldn't it be considered bug testing since this is a TEST server? -_-
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#3
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This thread is not the place to argue/discuss issues, please take it elsewhere!
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Kellina Support Manager kellina@swgemu.com | www.swgemu.com | Helpful Links SWGEmu is a non-profit, open source community project. |
#4
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Thanks for the update people, and keep up the good work!
/kowtow
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Toon on TC: Daedalus Five Euro-Farstar: Bothan Pistoleer, Rifleman, Swordsman *dead alt: Weaponsmith *dead Euro-Chimaera: Twi'lek Dancer/Musician *dead |
#5
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I was testing my synthsteak this morning, however the ns sentinels I was fighting kept missing me.
I did not take one hit of damage, so to clear it up, is it causing npc's to miss entirely or just take no damage when they do hit?
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Every truth has two sides; it is as well to look at both, before we commit ourselves to either. |
#6
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You will take damage, but it will be 0. When an npc misses, they're probably miss bugged.
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Where is your god now? Quote:
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#7
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You will see that they hit you but do 0 damage. That is bugged synthsteak. If they are constantly missing you when attacking, that is something else.
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Game MasterFONT=Arial] <serpentkaa><serpentkaa><serpentkaa><serpentkaa><s erpentkaa><serpentkaa><serpentkaa> </serpentkaa></serpentkaa></serpentkaa></serpentkaa></serpentkaa></serpentkaa></serpentkaa>
[/FONT] SWGEmu is a non-profit, open source community project. [19:31] <+stevedeath> I am currently being held hostage by an invisible force. He wants one million in US currency, and a plane to Havana. He calls himself: The Box. |
#8
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Good work Dev,s
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#9
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Ian Curtis would love it!
So do I! |
#10
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Gratitude where gratitude is due, but this update seemed like a restatement of the TC:Nova & forum rules. Is news about OR development totally absent because it's above our level of understanding, or because not much progress is being made?
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#11
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The TC Rules seem need repeating at this time along with Forum and IRC rules. There have been quite a few incidents lately and players claiming to not have read them before jumping in. Everything from naming issues, to cursing out GMs, to general ass-hattery performed to see how far a player can push things. So, hint hint to those out there...read them. Also, the OR revision has slowed down over the last week due to the holidays and several staffers dealing with finals, moving, completing projects for school, family, increased RL work, etc. Additionally, there are not quantifiable milestones pertaining to code at this time. Many of us would look for "fixed saberblock" as something we could relate to as far as code progress goes. It is my understanding, which might be incomplete, that at this point, they would have to translate what they are doing from a language most of us do not speak (i.e. ManagedObjectImplementation::initialize...); that the work is on sections of code that underlay the actual profession implementation code and not specifically something that the average forum user can relate to. Quite honestly, I am no coder and I don't understand enough to be able to write up a cohesive report on what has happened without help. Rather than speak to what a ManagedObjectImplementation is, it is something I am leaving the Devs to speak to. Anyone who does want to ask specifics about code will have to wait for our next DevChat. I would look for more round table discussions after the new year. There has been further discussion and development on the administrative side of the NPO but nothing definite to report at this time. Many things are still in drafts. Any statements on the progress of the NPO incorporation would be speculative at this point.
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Game MasterFONT=Arial] <serpentkaa><serpentkaa><serpentkaa><serpentkaa><s erpentkaa><serpentkaa><serpentkaa> </serpentkaa></serpentkaa></serpentkaa></serpentkaa></serpentkaa></serpentkaa></serpentkaa>
[/FONT] SWGEmu is a non-profit, open source community project. [19:31] <+stevedeath> I am currently being held hostage by an invisible force. He wants one million in US currency, and a plane to Havana. He calls himself: The Box. Last edited by Serpentkaa; 12-02-2009 at 04:33 PM. Reason: clarified the confusing statements a little |
#12
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#13
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There's not much to say, other than "OR work continues." It's not like content updates, where features roll out and are consumable by the community. To date, we've never attempted to quantify work on it, or asked those working on it to update specifics. I'm certain than when milestones are achieved, however, you'll be the first to know.
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#14
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good update and looking forward to the finalization of the OR update (as I am a lot of others are as well).
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#15
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wut he said
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