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Developer Chat Logs Once a month, on the second Saturday, at 7PM EST, we will hold an open Developer discussion on IRC. The logs from these chats will be posted here. |
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#16
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Thanks guys, Keep up the good work
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SWGEMU N00B IRC - Irn-Bru IGN - Bovun Shesh [SIGPIC][/SIGPIC] |
#17
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Thanks for the info and hard work on the OR Devs & team
//RJ
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Thanks Arsonist for the sig! |
#18
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thanks for the post, very informative. cant wait to try the OR release
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#19
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Excellent dev chat, and the BEST description of the OR to date.
makes me wonder why SOE never did an 'OR' of their code as opposed to the hack and slash of the NGE. It would seem to indicate that by the time of the NGE, the remaining devs had no idea how to deal with the preNGE code. Here the SWGEmu devs are showing a LOT of foresight by make sure their code is not only optimized, but readable as well so that future Emu devs won't need to rewrite everything. Good job (and better than most SOE dev chats I have seen!) |
#20
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Shouldn't they be moved into different Sector's since what they are technically doing something that is not going be related in anyway to the SWGEmu Networks. Also "Reusing the same graphical artwork to create a new item is doable" that is classed as a client mod as well (Just wanted to add that onto the end of "doable")
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Mod The Galaxy Your Source for SWG Emulator Mods
Supporter of <FUN> Client Upgrade (Screenshot Folder & Permanently Set your FPS) |
#21
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Wow a miracle, you're back. And that's how I felt when I read this, all this content that has been created over the years will be pretty much useless lol, what a waste it's sad. If at least, some things are released, perhaps they will be added on other servers, just hope they're stable and ran by serious people...
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#22
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1. Populating the static object db the first time you start the server after a wipe. (You can't load objects from the objectDB that aren't there) 2. Referencing objects that are in the berkelyDB For example, when you login we hit the MySQL db to fetch a list of your characters and their objectids. We send those to you. You request character Tuleen which has an object id of 100001. We load player 10001 from objectdb. Since all the objectdata is serialized, there's no quick way to poll the objectdb for information (like player object ids for your account), so we use myself for that sort of thing. Only a very small amount of data is ever going to be read or written to MySql. That's why you get the performance increase. |
#23
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Ditto to Uli and Kayliaah on the client modifications. I was a bit concerned when I read some of that as well. Can it be elaborated on a bit more? Has this always been the policy, or is it a recent change? Either way, what is the rationale? Does it conflict with the privacy policy?
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#24
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Good read!
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#25
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Thank you Devs for this Devchat, I appreciated the answers you provided for questions from us.
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My first instinct when I saw it in DevChat was that this is a "fine print" issue. If so I can understand why more has not been said about it. Please if possible Devs, more information on this subject is desired by some of us. If necessary you can PM me with the info if you are reluctant to share it publically here, as I am seriously considering hosting and running a Server for SWGEmu v1.0. My future abilities as a Admin to modify and add content is an important factor in my decision making process as to whether I will go ahead with this idea. Thank You. |
#26
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That's some good information, and thanks for posting! I wish I could have made it!
But looking at what was said about client-side mods, I'm going to go on experience from what was said in the past. DON'T QUOTE ME, AS I HAVE NO IDEA OF OFFICIAL POLICY! I'm just going on what I think/hope is the case. I would also like an official word on this. But what I think they mean is that the original dev team is working on an exact replica of 14.1, with no additives on the base code. As such, all extra content would be considered outside of their scope/plans. Someone on the side may come in and create client-side mods for servers to use, but the SWGEmu devs will not officially endorse these as SWGEmu compatible, as it's not their mission statement. It's sort of like all the Future Server Ideas. They are not endorsed by the team, and the team will not work on them, though some may work on them in an individual capacity, not relating to the original SWGEmu project. As I said before, I'm not sure that this is the case, this is just what I get from prior statements made on this case, as client-side mods were never officially endorsed.
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JJ8926 Gokaic of Radiant Some helpful links: FAQ | How to be a Beta Tester | LPE | How to Create a Character | Macros | Vlada's common sense for Future Server Ideas SWGEMU: Allowing us to re-experience the greatest Star Wars saga ever told. Ours! The OR: Quote:
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#27
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#28
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Ok then, their statements are starting to make sense to me. Thanks jj8926 and Labyrinth for attempting to assist me with an answer. Hopefully a Dev will confirm and/or clarify if you understanding of this issue is correct.
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#29
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I would like to know as well.
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#30
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