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Bi-Weekly Updates Bi-Weekly Updates are SWGEmu's cornerstone updates, posted every two weeks.

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Old 04-18-2009, 05:04 AM
loftkilla loftkilla is offline
Join Date: Aug 2008
Location: Portland, OR / Dathomir
Posts: 798
Originally Posted by Shandrise View Post
Sweet! Maybe a nice CH tester will be able to give me my own pet Squall! I've missed those soooooooo much! (assuming more mobs are added more places )
I'll prolly be helpin ya with this...
I miss Deda and AZ

IGNS: Loftkilla <STORM> - Rude Bwoy! | Anastasia <LOFTY> - Night Nurse | Loft <STORM> - Ninja Assassin
Helpful Links of SWGEmu | Newbie Guide to EMU | Launchpad Enhanced | How to be a Beta Tester
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Old 04-18-2009, 05:09 AM
hisengal hisengal is offline
Join Date: May 2008
Location: denmark
Posts: 60
woop wooop great work

Hisengal pre-cu Jedi
Foboes Weaponsmith/Armorsmith
Old 04-18-2009, 05:14 AM
Dinno Dinno is offline
Join Date: Apr 2009
Location: Paris
Posts: 19
Originally Posted by Max View Post
The EC staff has hosted numerous successful PVP events and have many more planned. The participation has been outstanding! I have been trying to have a bi-weekly major event that will have a morning event and a repeat in the evening. This is to allow more opportunity for the players outside the United States to be able to participate.
So kind to have though about everybody, cheers !
How its cool to see the Game growing step by step, like so see our Baby pet becoming adult
Thanks for this great update

Last edited by Dinno; 04-18-2009 at 05:17 AM.
Old 04-18-2009, 05:43 AM
Vlock Vlock is offline
Join Date: Nov 2007
Location: El Paso, TX
Posts: 1,376
This update was totally awesome. I look forward to seeing houses and CH!

Outstanding update as always SWGEmu team!
Old 04-18-2009, 06:14 AM
Ashur Ashur is offline
Join Date: Dec 2006
Location: Norway Larvik
Posts: 2,600
awesome update, and again, a good closing Max
Vengeance is STORM
Old 04-18-2009, 07:40 AM
Runny Runny is offline
Join Date: Dec 2006
Location: Amexica
Posts: 375
Good job

I can see into your deepest thoughts.
Old 04-18-2009, 07:46 AM
Bartrex Bartrex is offline
Join Date: Feb 2009
Location: Peru
Posts: 89
Great work, sadly I'm not playing until I geta new computer, but still can't wait to see how it goes
Old 04-18-2009, 07:49 AM
Kayliaah Kayliaah is offline
Join Date: Jul 2008
Location: Mos Paris
Posts: 2,588

Old 04-18-2009, 08:21 AM
praxi34 praxi34 is offline
Join Date: Dec 2006
Posts: 70
God stuff. I'm excited creature handler is making progress and that structures are very close!

TrueGalaxies Game Master

Old 04-18-2009, 08:24 AM
Vou23 Vou23 is offline
Join Date: May 2008
Location: Hertfordshire, UK
Posts: 293

Most impressive.
Old 04-18-2009, 08:40 AM
GenralO GenralO is offline
Join Date: May 2007
Location: SWGEmu forums
Posts: 117
Originally Posted by Vou23 View Post

Most impressive.
my thoughts exactly
Mammary implants for reptiloids should be considered contraband/slice and have to be crafted by a Smuggler then handed to an Image Designer.

Of course, that makes no sense if you don't have an Imperial Breast Crackdown Team to uphold the law...
Old 04-18-2009, 09:28 AM
Grija Grija is offline
Join Date: Dec 2006
Location: EL, MA
Posts: 554
woot woot!

original Maud'Dib Viashino/MaudDib Geist/Grija Daeas of Eclipse
Old 04-18-2009, 09:30 AM
MikeCool MikeCool is offline
Join Date: Jan 2008
Location: WoW - Korgath
Posts: 335
Good to see another Bi-Weekly update, now we got Creature Handler in development.

I see Sun Crusher release date got changed to June 30th.

Nice job staff.

98% Of teenagers surround their minds with rap music...
If you're part of the 2% that stayed with Metal, put this in your signature. :P +1

SWG Retired Veteran
Old 04-18-2009, 09:32 AM
Rippster Rippster is offline
Join Date: Jun 2008
Location: Colorado
Posts: 261
Originally Posted by Max View Post
Creature Handler

Preliminary work on Creature Handler has begun, with MrTopas working on basic AI commands (including attack, follow, stay and guard), creature evolution (babies grow up into adults, cute huh), as well as the storage and calling of pets.

The next week and more will see the development of:
  • add the pet to the loot permissions
  • learning the name
  • baby/growth
  • pet healing
  • grouping
  • taming
  • creature handler xp
With Creature Handler as one of the few hurtles feature wise before a more complete SWGEmu core, this development is certainly a milestone to be proud of. The ability to manage pets as data pad items will also pave the way for future expansion into Bio Engineering and Droid Engineer, two eagerly awaited crafting areas.
AWESOME!!! We're not worthy!
Originally Posted by spcsting View Post
A lot of fun grouped up with a buch of CHs and sending the whole of Noah's Ark after the target.
Old 04-18-2009, 10:34 AM
BankyEdwards BankyEdwards is offline
Join Date: Dec 2006
Location: Chicago
Posts: 306
Originally Posted by Ekaika View Post
<3 Banky
why thank you
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