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  #1186  
Old 10-11-2008, 04:34 PM
blazer27 blazer27 is offline
 
Join Date: Oct 2008
Posts: 12
double concur
  #1187  
Old 10-12-2008, 07:17 AM
Lionexx Lionexx is offline
 
Join Date: Dec 2006
Location: O'fallon. MO Usa
Posts: 19
looks better every time i look!
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  #1188  
Old 10-12-2008, 12:53 PM
Seaseme Seaseme is offline
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Sorry for the delay on the update guys, it's still coming. I've been out of action for 3 days being very sick.
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  #1189  
Old 10-12-2008, 12:54 PM
Me'ne Me'ne is offline
 
Join Date: Mar 2008
Posts: 7
Nice post count Seaseme ^.^
  #1190  
Old 10-12-2008, 01:04 PM
Seaseme Seaseme is offline
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that's a really bad sign i guess.
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  #1191  
Old 10-13-2008, 09:40 PM
Fedora Fedora is offline
 
Join Date: Dec 2006
Location: Three weeks in every direction
Posts: 1,392
Whoa-ho-ho...
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  #1192  
Old 10-13-2008, 10:11 PM
corbaer corbaer is offline
 
Join Date: Oct 2008
Posts: 1,605
Haha... love all the percent talk. From my experience in VFX production, the time it takes to get from 70% to 90% is about half as long as the 0% to 70%, and the last 10% is about the same amount of time.

So all things being equal (which they never are)... if it took 2 years (at full steam) to get to 70%, it will take 2 more years to get to 100%. If we're really at 80%, then 18 months or so.

I don't know exactly how long development has been at the current resources capacity, and there was a very high learning curve so it's harder to use. It is very common in complex projects with unknown variables to plan production timelines around this and it usually is close in my experience.
  #1193  
Old 10-18-2008, 12:19 AM
bzahler bzahler is offline
 
Join Date: May 2007
Location: New York City
Posts: 33
wow.... finish housing and guilds up and this thing is ready for release in my opinion (I would be willing to wait for GCW and JTL)
  #1194  
Old 10-19-2008, 07:15 PM
MNK925 MNK925 is offline
 
Join Date: Dec 2006
Location: USA
Posts: 47
Hope you feel better Seas
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  #1195  
Old 10-19-2008, 07:17 PM
Big-N-Buff Big-N-Buff is offline
 
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Posts: 83
Quote:
Originally Posted by MNK925 View Post
I thought this was going to be updated..
as did i
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  #1196  
Old 10-20-2008, 03:26 PM
Dwah Dwah is offline
 
Join Date: Jan 2007
Location: New Jersey
Posts: 12
Can't wait to see the updated percentages. I've just came to check out progress after a long time and you guys are easily the best run emu team of any game. Hope it stays that way after it's done too.
  #1197  
Old 10-20-2008, 05:05 PM
Seaseme Seaseme is offline
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updated..
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  #1198  
Old 10-20-2008, 05:08 PM
Araiti Araiti is offline
 
Join Date: Jan 2008
Location: California
Posts: 454
Quote:
Originally Posted by Seaseme View Post
updated..
Sweeet!
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  #1199  
Old 10-20-2008, 05:12 PM
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Kaigeos Kaigeos is offline
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Join Date: Aug 2007
Location: Pittsburgh Pennsylvania
Posts: 143
Just read the update, great work as always, so if I read it correctly, hand to hand for the Teras Kasi is working now...
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  #1200  
Old 10-20-2008, 06:39 PM
hdawg06 hdawg06 is offline
 
Join Date: Mar 2007
Posts: 32
Quote:
Originally Posted by bzahler View Post
wow.... finish housing and guilds up and this thing is ready for release in my opinion (I would be willing to wait for GCW and JTL)
I agree with JTL, but GCW should be implemented for sure. Also, they still need to do quite a few class revisions. Quite a few of those may be fixed/altered when player housing, crafting, and the economy is at nearly 100% though.

Looking good guys. Keep up the good work.
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