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Updates 12/24/08
Updates 12/24/08
[added] Active Area Framework [added] Active Area Badge Framework (not yet implemented) [added] Active Area Stress Test (Something interesting is going on near the center fountain in Theed) [fixed] You no longer attempt to attack your own mount [fixed] Looting messages [Added] Traps! It's about time from Scout love (Thanks MrTopas?) [Added] /Maskscent and /Conceal (Thanks MrTopas?) [Fixed] Heal self while targeting a dead creature [Added] Surprise! (for creatures) [added] Anakis' slightly modified forage and medical forage patch [fixed] XP caps work properly now [fixed] You can now tell a trainer "no" [Fixed] Powerboost effect is now applied and removed gradually. [Fixed] Powerboost will no longer say it is already active when it isn't. [Fixed] Powerboost duration is now calculated based on Meditate skill mod. [Fixed] Powerboost HAM bonus is now calculated using the base mind pool. [Fixed] Powerboost buff is now removed upon death. [Fixed] Powerboost buff removal will no longer occur when the duration is up after you have cloned. [Fixed] Meditate state is now removed properly upon incap and death. [Fixed] @setWeather will no longer crash the server if no weather ID is specified. [Fixed] @rez'd players now begin regenerating HAM. Thanks for the patch Anakis! [Added] Lok NPC Skills. (Thanks again Kaigeos) [Fixed] Broken Bazaars. (Thanks Saromus) [ToDo?] Still one more Bazaar to fix. [fixed] TC fixes [fixed] players unable to be buffed due to overt bug *players already effected by this bug may have to go neutral and back, not sure though [added] exp for lairs [added] @scaleXP scales experience in multiples of whole numbers where 1 is normal [fixed] some cleanup of the xp formula [Added] @getTargetLocation (Same thing as @getLocation just for the targeted object [Fixed] "/way" so just typing /way makes a waypoint too, and doesn't return null [added] experience gaining for most actions [added] spending experience (and credits) to gain skills [added] consider levels [fixed] Ticket Collectors and other assorted spawns not showing up in the correct location. Possibly fixes other weird inventory related issues as well. [Added] Endor Creature Skills. [Added] Dathomir NPC Skills. [Added] Dantooine NPCs skills. [Fixed] City NPC Names. [Fixed] Wind Direction can now transition between N and NW (Anakis) [Fixed] Meditation state now clears when ending (Anakis) [Fixed] Meditation Proper Ham regen, wound (Primary/secondary) heal, based on skill (Anakis) [Added] Meditate DOT and Wound heal spam (Anakis) [Fixed] You can no longer meditate when Dizzy (Anakis) (Misc Fixes From Anakis) [fixed] Starting wind direction is now random. [fixed] Weather change events are now removed from queue when weather is disabled. [added] Randomized weather on all planets. [added] @disableWeather to set sunny weather and disable further weather changes for that planet. [added] @enableWeather to turn randomized weather back on for that planet. [added] isServerLoading() to ZoneServerImplementation?. [fixed] @setWeather now updates all players on the planet with the new weather. [Added] @warpAreaToWP Warps all players in a set radius to a specific waypoint [Added] Corellian NPCs Skills/Weapons [fixed] code cleaning and bugfixes item storage [fixed] tc fixes [added] @setHeight [number]. Sets the creatureObjects height [added] @setSpeed [speed] [acceleraton] [default 0/1]. Sets the players speed. To reset it to default, do @setSpeed 0 0 1, otherwise you don't need the 3rd argument. [fixed] @freezePlayer now freezes the player correctly. [fixed] @freezePlayer now unfreezes the player correctly. [in progress] working on the CREO6 baseline, trying to get the range numbers to show correctly beside MOB's. Might be buggy until fixed. [fixed] Item Storage method optimizing (isContainer) TC REV #1066
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