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Test Center Updates Updates to the Test Center will be posted here. |
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#1
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Updates 1/10/09
Updates 1/10/09
[fixed] Area attack ranges [fix] Fixing a bug where items disappear from inventory/backpacks after moving and re-login [fixed] not being able to have a blank objectname, weird \\ issue in itemname [Added] Harvester Redeed [Fixed] Added Update SQL from last patch [Added] Newbie Tutorial Building in zone 42 [Fixed] Various [Syntax] Renamed boxType to windowType so the terms aren't overloaded beteen Consent Window/Add Power Window Type vs List Box/Transfer Box Type [Added/Fixed] Some additional harvester cleanup, Add Power/Maintenance Dialogues [Added] Lot Sizes in character response sheet/take up the slot when a player places a house [Fixed] New powerboost lua stuff was overwritten with old stuff during combat merge. [Removed] PowerboostEventEnd?.h (no longer used). [fixed] Equipped weapons not animating correctly on client [fixed] Creature AOE attacks causing instability [fixed] 100% resists [fixed] combat spam order [cleaned] up some code [Added] Server Message of the Day - Modify MMOCoreORB/motd.txt to change the motd show when a player logs in [fixed] Locking problem when using command @warpAreaToWP [fixed] Not clapping when listening/watching (thank Thoop ) [Updated] Misc Docs [Updated] Misc GameCommandHandler? Info [fixed] Bug where a player could not unequip their weapon [fixed] Combat luas for new combat code [fixed] compile error [fixed] Files missing from merge [Added] Merge of the Combat Test code back into the trunk [fixed] Loottable/weights cleaned up/Rate changes [fixed] Weapon Dmg/DOT and AA Range/Rates according to Table [fixed] Increased Armor resist drops til AS is working(high lvl mob) [fixed] Rifle range/Lots of coneAngle [Added] @buff now heals BF wounds [Added] RIS components/Creatures/Spawns/skills [Added] KimoTown/Woolamander Palace/Rori Hyperdrive [fixed] Toned Down DWB [Added] Misc NPC Skills [Fixed] Ranger Traps [Fixed] Code cleanup for scouting stuff [Added] Creature Knowledge Displays on /examine [Added] Misc NPC Skills [updates] Cleaned up some code dealing with states and meditation [added] rudimentary event handlers (non functional atm) [added] cleanup of damage log for xp (possible random xp fix?) [fixed] radial ID's for teaching and some other radial cleanup, fixes splitting/teaching bug [fixed] added check for skillpoints in trainer creature [fixed] Heightmaps [Updated] A Few Mos Eisley NPC's [Added] Tatooine NPC Skills [Fixed] You can now set your title to "No Title". [Added] Talus NPC Skills [fixed] All badges now work [database] Update Required [updated] Areas to include z index for triggers [database] Update required NOTE: The z index for badges are all set to 0 in the DB, they need to be populated with correct data. [added] Working Badges! NOTE: Some exploration badges will not yet trigger, due to height maps being inactive [removed] ActiveArea? Stress Test from Theed [database] UPDATE REQUIRED! [Added] Rori NPC Skills. [Updated] swgemu.sql with missing updates. [Fixed] Logout crash related to event cleanup. [Fixed] Situation where you could have a permanent powerboost buff TC REV #1109
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Kellina Support Manager kellina@swgemu.com | www.swgemu.com | Helpful Links SWGEmu is a non-profit, open source community project. Last edited by Kellina; 01-11-2009 at 07:19 AM. |
#2
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Sweet, looking forward to loggin in
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#3
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omg thank you all
just 1 thing reading on that dose this mean house's are working? |
#4
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mmm badges
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#5
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#6
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Hells yeah son!
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#7
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wow, what an awesome update, good work!
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mijom@swgemu.com | Helpful links SWGEmu is a non-profit, open source community project. |
#8
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Thanks for the update Kellina!
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Xavia@swgemu.com | eSupport Helpful Links | Status List & Reporting Bugs SWGEmu is a non-profit, open source project. |
#9
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Cool, very cool...
Seems like we're getting rather close, wouldn't you say?
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#10
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Nice and Thanks..
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#11
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NP this is the new area for TC updates.. so keep a watch in this forum, as well as on LPE..
THanks
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Kellina Support Manager kellina@swgemu.com | www.swgemu.com | Helpful Links SWGEmu is a non-profit, open source community project. |
#12
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just a quick one, can you make houses now??
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#13
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Nice, now we have working badges.
Good job. EDIT: Oh btw, is it 2009? Because you put 1/10/08.
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98% Of teenagers surround their minds with rap music... If you're part of the 2% that stayed with Metal, put this in your signature. :P +1 SWG Retired Veteran Last edited by MikeCool; 01-10-2009 at 08:52 PM. |
#14
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Thanks for the update Kellina! looking forward to the next couple months or so.
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#15
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Thanks for new updates
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TG & EC Cooperation With TG being the premier US based community and EC being the premier EU based community. USA http://www.truegalaxies.com Europe http://www.euro-chimaera.co.uk Report all bugs here: http://www.swgemu.com/support/index.php Ingame name Birk They That Are Them. Guild <Hoods> The Dark Hoods ~▲~ '▲ ▲ Triforce. |
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