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Bi-Weekly Updates Bi-Weekly Updates are SWGEmu's cornerstone updates, posted every two weeks.

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  #1  
Old 05-01-2008, 12:16 AM
Pake Pake is offline
 
Join Date: Dec 2006
Location: Regina, SK, Canada
Posts: 301
Very nice guys, awsome to see how swiftly things are coming together!!!!

BTW PanchJr, with regards to what you are doing with combat; will other things that are not lairs be able to be attackable if set to? Basically I'm thinking from the Future Server Ideas threads that discussed the idea of servers creating city walls and gates for player cites. With these changes will it be easily to say implement a gate or wall as a 'Lair' so it becomes attackable?
  #2  
Old 05-01-2008, 12:18 AM
nostyleguy nostyleguy is offline
 
Join Date: Jan 2007
Location: Michigan
Posts: 1,029
pure awesome
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  #3  
Old 05-01-2008, 01:43 AM
Vrej Vrej is offline
 
Join Date: Jun 2007
Posts: 445
I can really feel that giddy feeling you get when a game you are really hyped for is just around the corner.

It really feels like everything is being threaded and tied together. Thanks alot developers!

"developers! developers! developers! developers! developers! developers! developers! developers! developers!"
  #4  
Old 05-01-2008, 02:02 AM
_DM_ _DM_ is offline
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Join Date: Dec 2006
Location: Russia, Moscow
Posts: 111
w00t!
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  #5  
Old 05-01-2008, 03:03 AM
Xar Xar is offline
 
Join Date: Dec 2006
Location: Flurry
Posts: 27
Once again, amazing - SWGEMU FOR LIFE!

Cmon back Flurrians!
  #6  
Old 05-01-2008, 06:05 AM
ReavY ReavY is offline
 
Join Date: Dec 2006
Posts: 40
Very nice!!
  #7  
Old 05-01-2008, 06:09 AM
Zar Zar is offline
 
Join Date: Aug 2007
Location: Illinois, United States
Posts: 306
Great job Devs =]
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  #8  
Old 05-01-2008, 07:23 PM
UmbrusUrsa UmbrusUrsa is offline
 
Join Date: Mar 2008
Posts: 49
You guys are the absolute best! I am so happy to know there is a light at the end of the tunnel now for heightmaps. I know that has been so frustrating to run down such an intergral component of the game mechanic (darn Sony/EA for their silly TRN files). I am looking forward to helping with the testing of the upcomming changes.

FYI: I would like to note that SWGEMU has been getting noticed by some notorious pre-cu old timers as of late so look for more support from the trenches soon
  #9  
Old 05-01-2008, 07:45 PM
Kateb Ibliss Kateb Ibliss is offline
 
Join Date: Jun 2007
Location: Indiana
Posts: 43
Amazing job guys! Things are really looking organized and in tip-top shape.

Keep up the outstanding work!
  #10  
Old 05-01-2008, 08:20 PM
Arrin Arrin is offline
 
Join Date: Dec 2006
Posts: 524
Awesome, not getting my hopes up to high..
Hopefully it'll be done.. by the end of summer? Or earlier?
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  #11  
Old 05-02-2008, 05:19 AM
TannenG TannenG is offline
 
Join Date: Jun 2007
Posts: 20
You guys are amazing. You are all Santa to me ! Can't wait for launch...
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  #12  
Old 05-02-2008, 04:54 PM
DARKRL DARKRL is offline
 
Join Date: Mar 2007
Posts: 47
WoW

I love it! You guys do some amazing work. Looks like you all are going at leaps and bounds now congrats on all you've done.
  #13  
Old 05-02-2008, 05:29 PM
Dreads Dreads is offline
 
Join Date: Dec 2006
Location: SW6, London - Big up the Blues!
Posts: 301
Veery sexy stuff..
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  #14  
Old 05-02-2008, 07:02 PM
Inkanta12-lolz Inkanta12-lolz is offline
 
Join Date: Jan 2007
Location: New York (infinitay too)(intrpeid too)
Posts: 232
Nice job guys, thanks for all the hard work!!1!!1!!
  #15  
Old 05-06-2008, 07:54 AM
kandah kandah is offline
 
Join Date: Nov 2007
Posts: 10
good stuff
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