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Old 08-20-2009, 02:04 AM
Ekaika Ekaika is offline
Retired Community Deputy Director
 
Join Date: Dec 2006
Location: Oahu
Posts: 5,073
(Posted this in the Status of Project thread, but it might get more views here.)

We have essentially 2 major things going on right now concurrently.

1) There's the OR, which as we all know is restructuring aspects of the code to be more workable, better documented, more streamlined, and easier to grasp for new devs coming on board looking to contribute. All the active developers are in some way working on this. It is a major undertaking, essential to not only our current phase growth, but to the future of communities wanting to use Core3 and build upon it.

Contrary to a posting in a recent page in this thread, this is NOT redoing the same work multiple times as a result of indecisiveness or some other failure. The SWGEmu code is huge. We've had a couple dozen devs over the years contributing to it, such is the nature of Open-Source. They come and go. While everyone did their best, not every submission was flawless and bug free. Code is integrated and bugs fixed. Over time, the complexity of the code grows to such a massive degree, that it becomes time to reevaluate (based on years of experience and work with this codeby our most veteran devs) the structure. This allows for the things i mentioned in the beginning. This is NOT a step backwards, but a step towards completing 1.0 and making a cleaner, faster codebase.

WoWEmu was mentioned. Why does it work so well? Why does it take 10 minutes to set up? Why are they done and you're not? Simple. Pre-CU SWG does not exist anymore. Anywhere. Our team is recreating one line of code at a time a dead game that hasn't existed for 4 years. The guys that did wowemu had all the code at their disposal. All they had to do is grab it. It's not a comparison that reflects what the differences in emulation between the two projects are.

2) There's a big patch coming up. This will be our next big update. Can't go into too many details, but what you don't see on the surface, is the incredible amount of time and work being devoted to this by a few developers and the many QA staff all day, every day. It may seem quiet to you on the forums, but there's a lot of action going on in private staff channels, and our internal testing server. I watch what's happening, and help out when I can testing as time permits. It's exciting, and the buzz within QA for those actively working on this is at a high peak lately.

Some common questions you might have:

When will this patch go live? As always, when it's done. Everyone seems to hate soon, but soon is the best I can offer you. I can tell you that it's coming, and it won't be months.

Why aren't more updates being posted? A couple reasons. First and foremost, everyone is busy, and I mean busy with the project as well as real life. The above information is all we can say about status right now, so we'll keep repeating it until it's time to announce something further.

Why can't you post updates about the patch being worked on? Because it would take time away from the folks working on it, mostly. Also, there's alot of goodies in it we wouldn't want to spoil the surprise of. All I can do is buffer the frustrations, assure you we are most certainly NOT sitting still, and thank you for your continued support of pre-cu swg and SWGEmu.

I hope this helps to assuage some of the curiosity and eagerness some of you are experiencing. Just remember, we're all volunteers, and we're doing our best to manage our community, our staff, and most importantly our developers working tirelessly to bring us all what we want.

Hang in there folks.

(whew, my fingers are sore)

Last edited by Ekaika; 08-20-2009 at 02:35 PM.
 

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