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Developer Chat Logs Once a month, on the second Saturday, at 7PM EST, we will hold an open Developer discussion on IRC. The logs from these chats will be posted here.

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  #1  
Old 04-12-2009, 12:51 PM
BankyEdwards BankyEdwards is offline
 
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Quote:
Originally Posted by cRush View Post
Harvesters are basically 100% complete, and to my knowledge bug free. I even have the multiple operators (people viewing the operate machinery panel) list working flawlessly now.

I'm sure there will be a few small bugs that surface when they hit the TC, but nothing like I've heard complaints of. Plus, they will be simple to fix.
just personals again or will we finally see other installations like factories, and medium and heavy harvs?

and wind now work right /nudge how about solar and fusions?


still good work cRush
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  #2  
Old 04-12-2009, 12:56 PM
cRush cRush is offline
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Quote:
Originally Posted by BankyEdwards View Post
just personals again or will we finally see other installations like factories, and medium and heavy harvs?

and wind now work right /nudge how about solar and fusions?


still good work cRush

All harvesters are working, personal, medium, heavy - finishing up generators now.

Haven't touched factories. Actually the current implementation will be completely broken when I submit my changes, so factories will be removed for a short period of time, but they will be right after housing.
  #3  
Old 04-13-2009, 01:11 PM
Tovo Tovo is offline
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<kyle> Because the armor color change feature was not a feature of pre-cu. It was intended to fix a blunder of SOE and then to be removed 2 weeks later, but they never removed it.
<kyle> reference to above
<kyle> sorry -> http://www.swgpatchnotes.com/update-notes-8-january-04

Even if it appears that SOE intented to take it out I believe it should be implemented. These are all small things that added to the original experience, changing it is changing pre-cu which is not what the goal is supposed to be. The same goes for the 0 wait theed shuttle, was it a bug ? yes, should it be in pre-cu ? yes. These all added to the experience, changing them means its not so much vanilla 1.0 as chocolate 1.0.
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  #4  
Old 04-13-2009, 01:26 PM
cRush cRush is offline
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Quote:
Originally Posted by Tovo View Post
Even if it appears that SOE intented to take it out I believe it should be implemented.
You make it sound as if it's not clear whether SOE intended to remove it or not. They explicitly state in the patch notes that they fully intended to remove it after two weeks.

They didn't. The speculation as to why could go on endless debate because SOE never disclosed any reasoning for leaving the feature in. One could assume any of an endless array of possibilities, but none can be confirmed.

Quote:
Originally Posted by Tovo View Post
These are all small things that added to the original experience, changing it is changing pre-cu which is not what the goal is supposed to be. The same goes for the 0 wait theed shuttle, was it a bug ? yes, should it be in pre-cu ? yes. These all added to the experience, changing them means its not so much vanilla 1.0 as chocolate 1.0.
Of course we will continue to strive towards leaving these sort of options up to individual server administrators to determine through something as easy as a master configuration file.

If anyone truly expects to find an exact Pre-CU replica, then I'm afraid you will be sorely disappointed. We are doing all we can, but you must realize that what we are working to accomplish has never been done before.

Pre-CU is an extinct species of MMO. We are attempting to ressurect a dinosaur, and we don't even have a full DNA strand...
  #5  
Old 04-12-2009, 12:50 PM
BankyEdwards BankyEdwards is offline
 
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i agree that armor color changing should be left to the armorsmith. Just cause SoE failed at fixing bugs and some became common place doesn't mean we need to keep it. Look at Theed starport for instance. back in Beta I recall a dev saying that instant travel in Theed was a bug but a low level one that they would fix as launch neared. When the devs failed at getting launch pushed back and rushed things to make the beancounters launch day the bug slipped into live and kinda became the way Theed worked.

I am all for Theed travel taking same wait as all others and Armor being colored only by the armorsmith. and needing a full suit for full benefit at that.

every master crafter should be able to color their items and they alone. (with that we want colored furniture)
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  #6  
Old 04-12-2009, 12:58 PM
BankyEdwards BankyEdwards is offline
 
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cool now only if we had the schems to make them all. Architect needs some love :P
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  #7  
Old 04-12-2009, 12:59 PM
cRush cRush is offline
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I'll throw them on the blue frogs for extensive testing of course for about a week or so.
  #8  
Old 04-12-2009, 01:06 PM
BankyEdwards BankyEdwards is offline
 
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boo blue frogs i want to make them.

or is architect all bogged up waiting for a fix to being able to stack items in crafting boxes. ie needing 10 structure mods to make a wall?
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  #9  
Old 04-12-2009, 01:12 PM
cRush cRush is offline
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I will be working with kyle to fix factory crate stacking as soon as I finish off housing and push it into testing. Once we get factory crates working right, then I will finish off factories, which hopefully will enable us to pull the blue frogs altogether.


(Might still leave them in for certain things that need testing, but we can strip out most of it)
  #10  
Old 04-12-2009, 01:25 PM
BankyEdwards BankyEdwards is offline
 
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just seems wrong pushing housing and installations out without letting the architects make them. once everyone has them from the blue frog why buy form us? if no one is buying from us then makes it harder on us to test the crafting aspect. I mean if the harvs on blue frog are complete crap ie minumum ber rating then perhaps people will upgrade when crafters start producing better. but the houses. once you have the house you want no need to get it again. (minus a server wipe) which crafters hate more than anyone to begin with.
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  #11  
Old 04-12-2009, 01:30 PM
mujadaddy mujadaddy is offline
 
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...Stormies in Theed are warping around again... ... I'm sure Faction Points for kills are being worked on, too, just bringing it up
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  #12  
Old 04-12-2009, 01:45 PM
cRush cRush is offline
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Well, the harvesters will be min BER/HopperSizeMax.

Once we get houses craftable, then we may wipe housing - since storage of items and vendors won't be available right off.

I guess it depends on if vendors/house storage comes before crafting or not tbh.
  #13  
Old 04-12-2009, 01:48 PM
Tomarru Tomarru is offline
 
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Banky, the TC is for testing, if this was suncrusher then you may have apoint, but right now the quickest and most effective way to test things is to dump it on blue frogs and get as many created as possible.

The sheer number of harvesters on TC right now has allowed harvesters to be tested pretty extensively and has meant that issues have appeared much quicker than they otherwise would have. Heck im sure some of the issues are related solely to the fact that so many harvesters exist and wouldnt have even appeared.
  #14  
Old 04-12-2009, 02:27 PM
BankyEdwards BankyEdwards is offline
 
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yes the sheer number of harvs on TC now made them tested extensively. yet how is that possiable if they weren't on the blue frog??? oh yea I and several other crafters MADE them all. if you test the craft and the bazaar sale and then the placement you are maximizing the aspect of testing. if you just through things on blue frog you eleminate 2/3rds of the testing that could have been done.

if houses or bigger harvs were craftable today you'd have a whole host of architects testing making them to make sure schematics were bug free as well as placing and using them and selling them so others could place and test them.

The only items that should be on the blue frog are ones that are not craftable yet. as if everything is obtainable from the frog and sometimes better from the frog then crafters have a hard time getting into the testing of the crafting of items as it is hard to get into testing and destroying items cause you know you can't sell or give them away cause whats on the frog is better.
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  #15  
Old 04-12-2009, 03:06 PM
Ekaika Ekaika is offline
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Quote:
Originally Posted by Shandrise View Post
I hate to be a voice of dissent, but I agree with the people above me. You guys (SWGEmu team) say you want a vanilla 14.1 server, and being able to change armor colors was in 14.1, intended or not. Seeing as you're leaving other things in that weren't necessarily meant to be in, I don't understand why so a so trivial yet desired feature is being kept from us.
Quote:
Originally Posted by djolovicl View Post
So we wont get Vanilla 14.1 server? I don't understand. Its only Vanilla when its convenient?
We're back to this. Remember, this is a development project. SWGEmu is NOT a server. We're building the game, and creating options for server admin's to choose between. Suncrusher in an entirely different issue. No mission statements have been released. When the SC forums launch, this issue will be addressed.
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