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Quality Assurance Team Update
I would like to provide the Community with an update from the SWGEmu Quality Assurance Team.
We have been extremely busy behind the scenes as well as other departments on the SWGEmu Team. After a very long "vacation" while Oru and TheAnswer wrote the start of the Object Restructure, we are now filling out the QA Team and doing a lot of testing. The list of new additions are listed below along with the org chart showing everybody else too (full forum staff listing). I would like to thank the new and current QA Team members for their volunteer work on this great project New QA staff Tigerfang: QA Crafting Supervisor Tyler Durden: QA Marksman Leader Jear: QA Medic Leader New Community Tester Team (CTT) non-staff Jlane PwnedByRyan Winn Object Restructure Testing Items This is taken from the public SVN updates listed on Trac Timeline. Please note that these things are not fully functional and not fully tested. Login Server - Account and Character Creation/Deletion Zone to Planet Resource Spawns Fishing Mini-Game Character Builder Terminals - Blue Frogs Bank Safety Deposit Bazaar Admin Commands Duel, endduel commands, attack inflicts damage Intimidate1, melee1hlunge1, melee2hlunge1, polearmlunge1, unarmedblind1, unarmedhit1 Unarmedlunge1, unarmedspinattack1, unarmedstun1 Intimidate2, melee1hbodyhit1, melee1hdizzyhit1, melee1hhit1, melee1hlunge2, melee1hspinattack1 Melee2hheadhit1, melee2hhit1, melee2hlunge1, melee2hlunge2, melee2hspinattack1, melee2hsweep1 Polearmhit1, polearmleghit1, polearmlunge1, polearmlunge2, polearmspinattack1, polearmstun1 Unarmedlunge1, unarmedlunge2 Surveying and Sampling Berserk1, berserk2 Working shuttles and starports Kneel/prone attacking createCreature command Armor encumbrancies Center of Being Dizzy falling Deathblow Badges Message of the Day Burst run Player House Deeds City Building Deeds Harvester, Generator, Factory deed Repair vehicle at Garage No build zones Crafting Tool Trading Crafting Stations XP Trainers Survey missions on Artisan terminals Survey events Cloners Crafting add/remove ingredients Crafting Experimenting Crafting Customization Component Crafting Weapon Crafting Armor Crafting General missions Actionshot1, bodyshot1, bodyshot2, diveshot, fullautosingle1, headshot1, headshot2 Kipupshot, legshot1, legshot2, mindshot1, overchargeshot1, overchargeshot2 Pointblankarea1, pointblanksingle1, rollshot, suppressionfire1, warningshot Meditate Unarmedbodyhit1, unarmedcombo1, unarmedcombo2, unarmeddizzy1, unarmedheadhit1 Unarmedhit2, unarmedhit3, unarmedknockdown1, unarmedknockdown2, unarmedleghit1, unarmedspinattack2 Actionshot2, burtshot1, burstshot2, chargeshot1, chargeshot2, cripplingshot, fullautoarea1 Fullautoarea2, fullautosingle1, fullautosingle2, legshot3, scattershot1, scattershot2 Suppressionfire1, supressionfire2, wildshot1, wildshot2 Melee1hblindhit1, melee1hblindhit2, melee1hbodyhit2, melee1hbodyhit3, melee1hdizzyhi2 Melee1hhealthhit1, melee1hhealthhit2, melee1hhit2, melee1hhit3, melee1hscatterhit1 Melee1hscatterhit2, melee1hspinattack1, melee1hspinattack2 Polearmactionhit1, polearmactionhit2, polearmarea1, polearmarea2, polearmhit2, polearmhit3 Polearmleghit2, polearmleghit3, polearmspinattack2, polearmstun2, polearmsweep1, polearmsweep2 Melee2harea1, melee2harea2, melee2harea3, melee2hheadhit2, melee2hheadhit3, melee2hhit2 Melee2hhit3, melee2hmindhit2, melee2hmindhit2, melee2hspinattack2, melee2hsweep2 Bodyshot2, bodyshot3, disarmingshot1, disarmingshot2, doubletap, fanshot, healthshot2 Multitargetpistolshot, pistolmeleedefense, pistolmeleedefense2, pointblankarea2, pointblanksingle2, stoppingshot Concealshot, flurryshot1, flurryshot2, flushingshot1, flushingshot2, headshot3, mindshot2 Pointblanksingle2, snipershot, startleshot1, startleshot2, strafeshot1, strafeshot2 Tumbletokneeling, tumbletoprone, tumbletostanding, aim Cone and dot combat commands Special Attack Costs Factory Crates Commoners - NPC's
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Communications Team Manager Former SWG Carbineer Correspondent from pre-CU through the NGE Iebas Feania on Chilastra Master Architect/Carbineer/Creature Handler | SWGEmu FAQ | A Newbie's Guide to SWGEmu! | Launchpad Enhanced | How to be a SWGEmu Beta Tester | Profession Forums | SWGEmu is a non-profit, open source community project. |
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