SWGEmu Old Forums Archive  

Go Back   SWGEmu Old Forums Archive > Announcements > Bi-Weekly Updates

Notices

Bi-Weekly Updates Bi-Weekly Updates are SWGEmu's cornerstone updates, posted every two weeks.

Closed Thread
 
Thread Tools Rate Thread Display Modes
  #511  
Old 09-14-2009, 07:59 AM
Vlada's Avatar
Vlada Vlada is offline
SWGEmu Moderator
ManagerCommunity TeamDeveloperAdministrator
 
Join Date: Feb 2007
Location: IRC #swgemusupport
Posts: 6,948
Quote:
Originally Posted by cRush View Post
Cloning bug is fixed
__________________
SWGEmu Support Helper

SWGEmu is a non-profit, open source community project
SWGEmu OR Project Status List... New Community Member FAQ... Bug Tracker... How to install SWGEmu...
  #512  
Old 09-14-2009, 08:02 AM
xavia's Avatar
xavia xavia is offline
Quality Assurance Manager
ManagerQuality Assurance
 
Join Date: Jul 2008
Location: Yavin IV
Posts: 1,426
Please try to keep this thread civil and report any bugs you find here: http://www.swgemu.com/bugs.
__________________

Xavia@swgemu.com | eSupport
Helpful Links | Status List & Reporting Bugs
SWGEmu is a non-profit, open source project.
  #513  
Old 09-14-2009, 08:38 AM
Dame's Avatar
Dame Dame is offline
Communications Team
CommunicationsAdministrator
 
Join Date: Dec 2006
Location: Theed
Posts: 558
P.S. group missions are a priority for testing all you eager peoples.
__________________
Dame Duclare
SWGEmu Communications Team

dame@swgemu.com | swgemu.com
SWGEmu is a non-profit, open source community project.
SWGEmu FAQ | Install SWGEmu | Report Bugs
  #514  
Old 09-14-2009, 08:48 AM
Xenomorph Xenomorph is offline
 
Join Date: Dec 2006
Location: UK, Scotland
Posts: 299
Wow what an update thanks so much emu staff
  #515  
Old 09-14-2009, 09:02 AM
sonofdex sonofdex is offline
 
Join Date: Jul 2007
Location: Wisconsin
Posts: 117
I am so freaking amped, thank you staff!
  #516  
Old 09-14-2009, 09:10 AM
Amitrov_Derinth Amitrov_Derinth is offline
 
Join Date: Nov 2007
Location: Atlanta
Posts: 190
Whooo. finally back awake.
Looks like I missed the initial wave? Ah well, means everything wwill be running smooth once I'm unleashed upon the world.
__________________
Ish back from college!
  #517  
Old 09-14-2009, 09:14 AM
YoniX YoniX is offline
 
Join Date: Sep 2009
Posts: 11
is there any way that mission spawns can appear closer to their terminals? OR is there a way to start out with more credits for training?

pistol accuracy tends to be bugged, and when firing at some rills I have found that they will take quite a few shots before they actually engage in battle.

Yay I'm contributing to the community
  #518  
Old 09-14-2009, 09:20 AM
Amitrov_Derinth Amitrov_Derinth is offline
 
Join Date: Nov 2007
Location: Atlanta
Posts: 190
Quote:
Originally Posted by YoniX View Post
is there any way that mission spawns can appear closer to their terminals? OR is there a way to start out with more credits for training?

pistol accuracy tends to be bugged, and when firing at some rills I have found that they will take quite a few shots before they actually engage in battle.

Yay I'm contributing to the community

Accuracy with novice professions was always terrible, and unless you hit at ideal range, you were more than about half likely to miss. Of course, I havn't seen it yet other than trying a purist pistoleer run before the update, so I don't know if it's bugged now... Bit about the rill's is funny though.

Life's always hard for the beginning adventurer.
__________________
Ish back from college!
  #519  
Old 09-14-2009, 09:28 AM
YoniX YoniX is offline
 
Join Date: Sep 2009
Posts: 11
yes I agree, but as I recall the miss rate wasnt THIS bad. Group missions need to be tested huh? anyone wanna volunteer to do some mission behind mos eisley?

As I recall if you hunted the crap out of that place some real baddies used to spawn.

  #520  
Old 09-14-2009, 09:37 AM
Dafole Dafole is offline
 
Join Date: Aug 2009
Posts: 227
Quote:
Originally Posted by cRush View Post
Cloning bug is fixed
So soon? you guys work hard

So how much Redbull and mountin dew have you guys consumed so far lol
__________________
For new players here is the 141 page long Complete Game Guide that will help you get started in the game
  #521  
Old 09-14-2009, 09:54 AM
Lobreeze Lobreeze is offline
 
Join Date: Aug 2008
Location: Vancouver, BC
Posts: 1,764
Server is back up
__________________
I thought what I'd do was, I'd pretend I was one of those deaf-mutes, or should I?
  #522  
Old 09-14-2009, 09:59 AM
Fierce Fierce is offline
 
Join Date: Dec 2006
Location: Denmark
Posts: 291
sauce in my pants...
__________________
Hi! I'm Wrike
  #523  
Old 09-14-2009, 10:02 AM
Flylighter Flylighter is offline
 
Join Date: Jun 2007
Posts: 16
  #524  
Old 09-14-2009, 10:15 AM
YoniX YoniX is offline
 
Join Date: Sep 2009
Posts: 11
Much better accuracy this time around, but I have found a bug with worrts. If you attack them they will not attack back and keep dropping combat. Just an FYI
  #525  
Old 09-14-2009, 10:44 AM
Joshino Joshino is offline
 
Join Date: May 2008
Location: Engrishrand
Posts: 2,382
Quote:
Originally Posted by Flylighter View Post
fitting image.
Closed Thread

Thread Tools
Display Modes Rate This Thread
Rate This Thread:

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off



All times are GMT -4. The time now is 10:09 AM.


Powered by vBulletin® Version 3.8.6
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
All Contents Copyright © 2004-2010, SWGEmu.