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Bi-Weekly Updates Bi-Weekly Updates are SWGEmu's cornerstone updates, posted every two weeks. |
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Bi-Weekly Update for 03/04/09 - Changing the Way We Work
Bi-Weekly Special, March 3 2009: Changing the Way We Work This update is special as it outlines a series of changes that we will be making to the SWGEmu Project, and how it works. Part 1 will deal with these changes and plans. Part 2 will return you to your normal Bi-Weekly programming. Read on! ---------------------------------------------------------------------------------------------------------------- Part 1- Changing how we Work ---------------------------------------------------------------------------------------------------------------- SWGEmu is changing the way it works to be more organized and more efficient. We are employing new software to help us sort, file and fix. At the same time we are employing new methods and practices to ultimately help you play the play game we know you want to play as soon as possible. Both will be outlined further below. Our ultimate goal is to be as efficient as possible. We want to tap the people we have in our staff programs, tap the people we have in our strong community, and tap the best software and standards available to ensure our end product is the highest quality Open Source Project ever. Over the next month the plans we lay here will be rolled out and settled, beginning today. We will be opening new Staff positions, employing a new bug reporting system, improving the way we provide support to users, and setting out a solid set of plans (in the form of Phase Testing and Development). These will allow us to prioritize what needs to be fixed and what needs to be added to make Core3 Beta-Test. Here are the major changes being made: Phase Testing What is Phase Testing? Phased testing is a way for every member of the community to easily test on our Test Center with objectives, tasks and with purpose. Each milestone or "phase" (hence the name) coincides with the current tasks being worked on by the development team. Each week, a new set of tasks will be posted across our Network. These are the things that need to be tested and worked on a given week. Why is Phase Testing being started? For a long time we have used the line "jump in game, do what you want, and let us know if you find anything wrong." However, we realize that a lot of people feel lost without a set purpose to their testing, and repeating the same thing over and over becomes boring. We want testing to be fun, and to tie in with what is currently being concentrated on. Most people join TC, and either socialize or instantly "blue-frog up" to a high profession and loot/pvp/duel. What is wrong is that we aren't really interested in some of the more obscure bugs at the moment, which are easily picked up in this manner. We are instead most interesting in the base "newbie" game, which is not tested at the moment. How does it work? Phase Testing works based on a weekly set of tasks. These tasks will be updated on the Monday of each week, and posted across our network. After the week is over, the new tasks are posted and begun on. Some tasks may carry over depending on their status. You may check tasks in a number of ways:
What can I do? Test! Help us by testing based on the current task list. Submit bugs (now http://www.swgemu.com/bugs ) stating which tasks you are working on, and your report for the bug encountered. The Quality Assurance and Profession Representatives will be taking a greater stance in organizing testing with the community. Contact them and ask if you can help with a current task. Of course, check the tasks regularly! Phase Development What is it? Phase Development is like Phase Testing, except for our Developers. There are longer term "Phases" which are goals for what needs to be achieved over a period of time, and under it there are the weekly set of tasks. Phase Development is a way for us to organize ourselves better when coding and planning. With Ramsey taking up a position as Head of Development, he will be able to create goals, milestones and tasks for the developers. Milestones are planned long term using the Milestones tool in Assembla, and the relevant tasks for each milestone are created beneath it. A task list is then compiled on a weekly basis and the Staff, and community, may contribute to the current tasks in that week. How does it affect you? Besides the fact that it allow you to see what we are currently working on, it also allows the community to gauge where the emulator project is. Phase Development also allows us to set rough time frames for certain features. Take time frames as estimates, normally equal to around one week of the stated date. Will it make things happen faster? Yes and no. While it will make everything more efficient, there may not be as many incomplete or new features come into the game as we've seen. However, everything that is developed will be more complete and better coded. Current Milestone Plans Our long terms goal is the launch of Sun Crusher as a playable test center, and eventually a 1.0 release of SWGEmu. However, in the shorter term, we would like to share with you our current plans. Here is what we wish to accomplish over the next month or so:
We feel that this will allow us to have a playable code base which is of a standard which is close to ready for a Sun Crusher Test launch. For these changes to take place, there will be many changes, additions and subtractions. Also on the table is a definite Database Wipe in the next 3/4 weeks. Watch for news in future bi-weekly and daily updates. NOTE: There have been rumors of us setting an official SunCrusher launch by April 30th. This is FALSE. The current milestone we aim to complete by April 30th, however this does not constitute an SC Launch, simply a completion of the necessary systems. Any solid ETAs about SC, or 1.0, launches are still null! As Ramsey put it: Quote:
We have made several changes to the way support and bug reporting is conducted here at SWGEmu. Please take note and use the following changes:
Using this new software, we will be able to see and respond to support and bug reports much faster than we were previously. Thanks for reading this (especially long) summary! We know it is a lot to take in, and may not seem exciting to some, but back stage we're really pumped. All these changes will make everything so much more efficient and organized. Enjoy the new SWGEmu setup! Now, back to your original programing...
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Max Communications Director (On Leave) www.swgemu.com | max@swgemu.com SWGEmu is a non-profit, open source community project. Last edited by Max; 03-05-2009 at 02:15 AM. |
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Part 2 - Main Bi-Weekly Update ------------------------------------------------------------------------------------------------------------------------------ 1) Update Overview:
New SWGEmu.com Hey everyone, Thought we’d start this update off with a peek and some information about the new SWGEmu.com! & http://www.swgemu.com/images/siteprev.png The goal for this new website is to build an inviting and informative centerpiece website that ties all of the SWGEmu communities together. Not in terms of forums, but in terms of information, guides, server status, links, getting started guides and individual descriptions of each community and their goals. This way it will be easy for new players to setup their client, find communities that fit their desires for game-play and let them get to it! We would like to have full bestiaries for all planets, guides to most quests, a general non-server specific FAQ, user created editable content (E.G. guides, creature descriptions, quest descriptions, item lists, etc..) We’re very excited about this new webpage which is currently in a closed sort of beta launch right now to help iron out some bugs, expect to see it very soon! ------------------------------------------------------------------------- Quality Assurance Now Hiring! Seaseme has been working with the Quality Assurance team to restructure and get the ball rolling in that department. We’re currently open to applications to join the Quality Assurance team, so if anyone is interested in helping this is your chance! You can fill out the application here: http://www.swgemu.com/jobs Candidates must be:
That’s pretty much it, if you feel you’re a good candidate head on over there and fill out a form to join! We’ll be reviewing them and contacting people ASAP! We need you more than ever before as we finalize our current features for a SunCrusher TC launch. Help us out, apply today. ------------------------------------------------------------------------- CSR Applications Status Congratulations and thank you to all that offered their time to apply for a CSR/EC position with SWGEmu! We've had a field of nearly 300 applicants! The support for this program has been outstanding, and we appreciate interest. We have recently moved to Round 2. This round narrowed the field to ~30 applicants. Again, this process is never easy, our community has an amazing multitude of talented, willing and able participants. Were you not selected, please, stick around. There are many ways to help and contribute. We need you. We look forward to expanding our team and gaining a stronger foothold in supporting the players on Nova. We appreciate those of you that help us day to day (you know who you are) and we want you to know.. we couldn't do it without you. Thanks ------------------------------------------------------------------------- Structure Permissions The major code addition this week was cRush's Structure Permissions system. This restricts users from dropping items in buildings which they do now own or which they are not on the admin list of. This means no more messy public buildings! Well done cRush! He will proceed to work on finishing and fixing the Travel system once and for all, and possibly then touch on Creature Handler. Definite pluses to come! ------------------------------------------------------------------------- Harvester Fixes Thoop has effectively fixed all harvester bugs in his upcoming Harvester Fix patch! Watch for this next week. While he completes final testing to ensure the patch has no issues with stability, he has also been touching on Weaponsmith Crafting and various other nicks and nacks across the game. We are looking forward to having harvesters back at full functionality soon. ------------------------------------------------------------------------- 3) Developer Perspective ("Round Table"): Quote:
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I'm not going to make your eyes bleed with any more text. This update was pretty long. Enjoy the rest of your week, and please excuse the delay with getting this up. P.S. Our prayers lie with the People of Pakistan today, as their current civil and terrorist troubles come to light. We wish the best of luck to the people of Pakistan and their leaders, and hope for a fast resolution of the issues which are currently seated there. --Team SWGEmu
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Max Communications Director (On Leave) www.swgemu.com | max@swgemu.com SWGEmu is a non-profit, open source community project. |
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This is great!! I love you all!
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Last edited by Ohmek; 03-05-2009 at 02:14 AM. |
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Big ups to everyone that helped out with this Bi-Weekly. Lots of work went into it.
Good read btw. |
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Great post team! Keep up the awesome work!
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Dame Duclare SWGEmu Communications Team dame@swgemu.com | swgemu.com SWGEmu is a non-profit, open source community project. SWGEmu FAQ | Install SWGEmu | Report Bugs |
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Jawesome. Looks like a lot of great improvements goin on. Great work guys. E>
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<B learningdisease |
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Awesome post....
I need a sig
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Great update, Max et al. Thanks for keeping us all in the loop despite the busy schedule!
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Retirement is the best gift life can give. |
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First page? The new webpage looks sexy. I love seeing progress guys, we appreciate your hard work.
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tried to register on the new Mantis but I do not get the email. asked for new password and didn't get that one either.
I had this exact same problem with Mantis last year somewhere else. low and behold I got all those emails exactly 1 year late. somehow the email being sent in 2008 was dated 2009 and wouldn't deliver to hotmail til then. just wondering if that is the problem again this time around.
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yay!! a grande and epic update.
bloody brilliant ideas too. I wonder what's in store for CH from cRush
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[SIGPIC][/SIGPIC] |
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It always looks better when it's posted in the Announcements section, heh.
Great job everyone!
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Quote:
now only if we had houses built by architects /hint /hint
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#15
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Thanks for the update, we're closer.
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