|
Bi-Weekly Updates Bi-Weekly Updates are SWGEmu's cornerstone updates, posted every two weeks. |
|
Thread Tools | Rating: | Display Modes |
#31
|
|||
|
|||
Thanks for the update people, and keep up the good work!
/kowtow
__________________
Toon on TC: Daedalus Five Euro-Farstar: Bothan Pistoleer, Rifleman, Swordsman *dead alt: Weaponsmith *dead Euro-Chimaera: Twi'lek Dancer/Musician *dead |
#32
|
|||
|
|||
I was testing my synthsteak this morning, however the ns sentinels I was fighting kept missing me.
I did not take one hit of damage, so to clear it up, is it causing npc's to miss entirely or just take no damage when they do hit?
__________________
Every truth has two sides; it is as well to look at both, before we commit ourselves to either. |
#33
|
|||
|
|||
Thanks for the update and You guys on the dev team are the best! /hug for all
|
#34
|
|||
|
|||
Good, cause I'm done arguing, seeing as this is just:
Quote:
|
#35
|
|||
|
|||
Good work Dev,s
|
#36
|
|||
|
|||
You will take damage, but it will be 0. When an npc misses, they're probably miss bugged.
__________________
Where is your god now? Quote:
|
#37
|
|||
|
|||
You will see that they hit you but do 0 damage. That is bugged synthsteak. If they are constantly missing you when attacking, that is something else.
__________________
Game MasterFONT=Arial] <serpentkaa><serpentkaa><serpentkaa><serpentkaa><s erpentkaa><serpentkaa><serpentkaa> </serpentkaa></serpentkaa></serpentkaa></serpentkaa></serpentkaa></serpentkaa></serpentkaa>
[/FONT] SWGEmu is a non-profit, open source community project. [19:31] <+stevedeath> I am currently being held hostage by an invisible force. He wants one million in US currency, and a plane to Havana. He calls himself: The Box. |
#38
|
|||
|
|||
Err...my question is how exactly is clone camping happening? The only way I can think of it happening is with people who are overt, though I thought that after death you ended up reverting to covert (while I believe this should in fact be on leave, I can't 100% be sure that this was what it was pre-CU). If people aren't reverting from overt then I think that qualifies as a bug. Unless this has to do with people going back to the cloner and spamming people to enter a duel with them, in which case you could just ignore them (hopefully anyways).
|
#39
|
|||
|
|||
Quote:
__________________
Game MasterFONT=Arial] <serpentkaa><serpentkaa><serpentkaa><serpentkaa><s erpentkaa><serpentkaa><serpentkaa> </serpentkaa></serpentkaa></serpentkaa></serpentkaa></serpentkaa></serpentkaa></serpentkaa>
[/FONT] SWGEmu is a non-profit, open source community project. [19:31] <+stevedeath> I am currently being held hostage by an invisible force. He wants one million in US currency, and a plane to Havana. He calls himself: The Box. Last edited by Serpentkaa; 12-02-2009 at 02:27 PM. |
#40
|
|||
|
|||
Ian Curtis would love it!
So do I! |
#41
|
|||
|
|||
Gratitude where gratitude is due, but this update seemed like a restatement of the TC:Nova & forum rules. Is news about OR development totally absent because it's above our level of understanding, or because not much progress is being made?
|
#42
|
|||
|
|||
There's not much to say, other than "OR work continues." It's not like content updates, where features roll out and are consumable by the community. To date, we've never attempted to quantify work on it, or asked those working on it to update specifics. I'm certain than when milestones are achieved, however, you'll be the first to know.
|
#43
|
|||
|
|||
Quote:
The TC Rules seem need repeating at this time along with Forum and IRC rules. There have been quite a few incidents lately and players claiming to not have read them before jumping in. Everything from naming issues, to cursing out GMs, to general ass-hattery performed to see how far a player can push things. So, hint hint to those out there...read them. Also, the OR revision has slowed down over the last week due to the holidays and several staffers dealing with finals, moving, completing projects for school, family, increased RL work, etc. Additionally, there are not quantifiable milestones pertaining to code at this time. Many of us would look for "fixed saberblock" as something we could relate to as far as code progress goes. It is my understanding, which might be incomplete, that at this point, they would have to translate what they are doing from a language most of us do not speak (i.e. ManagedObjectImplementation::initialize...); that the work is on sections of code that underlay the actual profession implementation code and not specifically something that the average forum user can relate to. Quite honestly, I am no coder and I don't understand enough to be able to write up a cohesive report on what has happened without help. Rather than speak to what a ManagedObjectImplementation is, it is something I am leaving the Devs to speak to. Anyone who does want to ask specifics about code will have to wait for our next DevChat. I would look for more round table discussions after the new year. There has been further discussion and development on the administrative side of the NPO but nothing definite to report at this time. Many things are still in drafts. Any statements on the progress of the NPO incorporation would be speculative at this point.
__________________
Game MasterFONT=Arial] <serpentkaa><serpentkaa><serpentkaa><serpentkaa><s erpentkaa><serpentkaa><serpentkaa> </serpentkaa></serpentkaa></serpentkaa></serpentkaa></serpentkaa></serpentkaa></serpentkaa>
[/FONT] SWGEmu is a non-profit, open source community project. [19:31] <+stevedeath> I am currently being held hostage by an invisible force. He wants one million in US currency, and a plane to Havana. He calls himself: The Box. Last edited by Serpentkaa; 12-02-2009 at 05:33 PM. Reason: clarified the confusing statements a little |
#44
|
|||
|
|||
Quote:
|
#45
|
|||
|
|||
Care to elaborate for someone who doesn't know any better?
|
Thread Tools | |
Display Modes | Rate This Thread |
|
|