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#1
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SWGEmu Client Development Team
Hey, I'm DavinFelth, Lead Client Developer and I'm going to tell you a little bit about our aims for the Client Dev team, what we're here for and a few of the things our team has worked on already.
Well first off, I'd say we're like a feature implementation team, alot of the ideas and feature suggestions that can be seen coming out of this site and other sites requires alot of clientside implementation, usually even more than server implementation, our aim is to make features that can be applied to any server that may want them, rather than get our wonderful server devs (:P) to take time out of coding a stable and pre-cu feature rich server to make additional features we've assembled a team of some of the finest SWG client modders this side of uhh... anywhere! *Head grows in size* and we're still on the lookout for more! We can be a bit eccentric but we're all very passionate about the game and about what we do, we love to see the effects of our work ingame and this is even better because we may even get to see other people's reactions! Anyway, without further ado, here's the rundown of our team with a little blurb from each of us, you can see some examples of projects further down the page: The Team DavinFelth (That's me): Quote:
Uli Quote:
Aobo Quote:
DrFeelgood Quote:
Project Information Here's some info on some of the stuff we're working on at the moment! Sandbox Kashyyyk Developed from a husk of ugly looking terrain in the RotW patch I've started to develop it into a usable kash that we can all enjoy, of course that's not to say we wont still be working on finding a way to get the Kashyyyk we all know from CU into the Pre-CU client without it being some flat land :P Some features of the terrain, in the swampy areas of the planet: http://i30.photobucket.com/albums/c3...enShot0048.jpg http://i30.photobucket.com/albums/c3...enShot0047.jpg Kachiro's great tree! http://i30.photobucket.com/albums/c3...enShot0042.jpg http://i30.photobucket.com/albums/c3...enShot0043.jpg http://i30.photobucket.com/albums/c3...enShot0046.jpg http://i30.photobucket.com/albums/c3...enShot0045.jpg Looking at the last one you can see some gaps in the tree, it's easily fixable, just not done it yet :P Podracers Who wants to race around the Mos Espa track in a real podracer? Well, now thanks to Uli, you can! With increased speed (not viewable in the video) you'll be able to relive the moments of Sebulba as he attempts to thrash Anakin Skywalker (or more precisley relive the moments of Gasgano and Mawhonical :P) and set some record times on those tracks! http://www.youtube.com/watch?v=192Q34k_Zzg New Species Remember those tentacled guys from the Prequels? Nautolans! Well perhaps coming your way is the ability to start as a Nautolan! http://www.youtube.com/watch?v=Dl4GiyzAbZ0 Or Perhaps Bith tickles your fancy? :P http://www.youtube.com/watch?v=kb27ZjTfwsA The Future Well, I'll be trying my best to attend the Q&A this sunday to answer any questions I can so if you want to know anything that'll be a good time In the slightly longer run we'll be looking at the various tools that are being released, although the ability to add buildings to planets already exists (as you can see in the kashyyyk screens) this will be made alot easier by Sytner's WS Editor and also we'll hopefully have our lives made easier by some other tools we're going to bully him into making (But I haven't told him that yet :P) We've also got Kyle's CRC tool which again makes things easier, especially in adding items to the game only normally found in future patches I don't want to say we'll be bullying him for tools incase we get attacked by the crafters :P . Also In the hopefully not too distant future, when the tools become availible to make ingame models we'll be looking for some people to work on modelling and textures for us so look out for that, we've also already got lots of unannounced features in the pipeline, some we've started work on, some we haven't but I don't think you're going to be disappointed, even if you're one of those people who want Pre-CU and nothing else we're going to aim to change your ways when you see some of our projects! So stay tuned and keep helping out on Test Center! - Davin and the team
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"Look, sir, droids!" -- Davin Felth Lead Client Developer Want to mod SWG? Mod the galaxy your way at ModtheGalaxy.com Last edited by DavinFelth; 06-02-2008 at 01:36 PM. Reason: Added DrFeelgood's info |
#2
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First!
And, I'm really excited to see this happening. There's so much cool stuff that can be put in to enhance pre-cu. It's important to say that this will ALL be stuff that is optional for people. The goal is still to emulate pre-cu. These are just some bells and whistles for the people who want them. Welcome to the team guys
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#3
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second, awesoem job
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I can see into your deepest thoughts. |
#4
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<3 the Mod team
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Kyle (previously mustangcoupe69) Launchpad Enhanced: Making client setup simple <-- This fixes 99% of problems. Use it. Client Setup Guide |
#5
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Great job on the mods guys!
I thought this was an announcement about an open source client. Does anybody know if anyone is working on such? Considering the prevalence of open source 3D engines and the fact that the asset files are standard images and models, it should be doable. |
#6
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Its going to be fun to working on new content for the game
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#7
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whoa you guys rock! :P
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#8
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sexeh
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#9
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it is very sexeh
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#10
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Nice Job everyone!
Just don't let Uli annoy ya too much... :P
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#11
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anybody else having trouble with the Veoh player? I can't get it to play anything, first couple seconds run and then it just stops....these vids on youtube?
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#12
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We're reuploading the videos to YouTube as I type this..
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#13
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Awesome, thanks!
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#14
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This update to me means just as much or even more than just any regular update, maybe even more so than crafting.
Because when all is said and done, all the features are in, we will have the old Pre-Cu. The problem with that is that we have done it all already and there won't be that new experience that we all will year for. This will all be seamless because servers can simply require that people download their files before playing, as I am assured all the large ones will have custom launchers. What these guys are doing is what really is going to attract people back to Pre-Cu to play again. New planets, podracing, new species, new terrains the possibilities are endless. And when people hear about new features being added to their age-old game they will come back in droves to not only live the experience again, but to continue where they left off. Once again, thank you guys I am greatly looking forward to your updates. |
#15
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Great job team. Everything looked awesome.
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