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Bi-Weekly Updates Bi-Weekly Updates are SWGEmu's cornerstone updates, posted every two weeks.

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  #1  
Old 07-14-2008, 04:37 PM
Cyron Cyron is offline
 
Join Date: Jan 2007
Posts: 193
great job cant wait for that db wipe
  #2  
Old 07-14-2008, 04:38 PM
_DM_ _DM_ is offline
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Join Date: Dec 2006
Location: Russia, Moscow
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+1 great update!
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  #3  
Old 07-14-2008, 04:38 PM
hinch hinch is offline
 
Join Date: Dec 2006
Posts: 29
pre-cu missions were pre-generated titles/body contents and the way points to the lairs were randomly generated ie: not pre-programmed. if you remember the lairs didn't spawn until you were within a certain distance from them and the terrain geometery updated its self to create a level platform for most lairs.

also further distance = more cash as well as mission difficulty effecting the payout.

oh yeah and you couldn't take the really difficult missions unless you were in a group which is what lead to solo groups.
  #4  
Old 07-14-2008, 04:40 PM
Andewa Andewa is offline
 
Join Date: Sep 2007
Posts: 326
Great news!
  #5  
Old 07-14-2008, 04:42 PM
Ramsey Ramsey is offline
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Location: VA, USA
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Quote:
pre-cu missions were pre-generated titles/body contents and the way points to the lairs were randomly generated ie: not pre-programmed. if you remember the lairs didn't spawn until you were within a certain distance from them and the terrain geometery updated its self to create a level platform for most lairs.
The general area was usually the same.

Also this applies more for deliver missions, where you are forced to go to a static point.
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  #6  
Old 07-14-2008, 05:01 PM
hinch hinch is offline
 
Join Date: Dec 2006
Posts: 29
Quote:
Originally Posted by Ramsey View Post
The general area was usually the same.

Also this applies more for deliver missions, where you are forced to go to a static point.

they were also semi-random if you like as the list of coords of the npc's are already in DB they just pulled out random npc on same planet as you already are and then just flag the npc speech response system so it runs the accept item(id) and completes mission
  #7  
Old 07-14-2008, 05:11 PM
Profit Profit is offline
 
Join Date: Jan 2007
Posts: 89
Hellz yah!!!! *vodka*
  #8  
Old 07-14-2008, 05:38 PM
Deharak Deharak is offline
 
Join Date: May 2007
Posts: 526
Good job guys.
  #9  
Old 07-14-2008, 05:47 PM
Zeridian Zeridian is offline
 
Join Date: Dec 2007
Location: Florida
Posts: 228
BRILLIANT!
You guys never cease to amaze me.
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  #10  
Old 07-14-2008, 10:16 PM
nim115 nim115 is offline
 
Join Date: Mar 2007
Posts: 4
Well, i've had an account here for awhile, but just to track the progress of the project, and i've never really had the chance to tell the swgemu team how appreiciative i am of your work in your free time. I am also amazed at the speed of your progress. So all i can say is great update and thank you so much for revivng the good ol' days.
  #11  
Old 07-14-2008, 10:29 PM
goldcrud goldcrud is offline
 
Join Date: Dec 2006
Posts: 631
Awesome update can't wait to see all this stuff on the TC .
  #12  
Old 07-15-2008, 12:28 AM
DeCastro DeCastro is offline
 
Join Date: Mar 2007
Posts: 516
Great stuff guys.
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  #13  
Old 07-15-2008, 09:51 AM
Inkanta12-lolz Inkanta12-lolz is offline
 
Join Date: Jan 2007
Location: New York (infinitay too)(intrpeid too)
Posts: 232
Very nice progress guys.

I recently had my grandpa die and going to his funeral today... otherwise id log in and beg fer the chance ot be a CSR :P
  #14  
Old 07-14-2008, 04:45 PM
Cazmu Cazmu is offline
 
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Location: Do you know where I live?
Posts: 222
yippie-ki-ya
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Last edited by TAfirehawk; 07-14-2008 at 08:51 PM. Reason: slight cleanup
  #15  
Old 07-14-2008, 08:05 PM
merde merde is offline
 
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Posts: 34
Quote:
Originally Posted by Cazmu View Post
yippie-ki-ya
QFE
and yes... awesome-ness
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Last edited by TAfirehawk; 07-14-2008 at 09:03 PM. Reason: cleaned up the quote
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