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Community News Archives Archives of the CSA forum. |
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#1
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Hey guys, SWGemu is doing the best they can with very limited resources, remember it took somebody like SOE with their big budgets and $15 a month per account funding it to make swg even exsist. the simple fact that SWGEmu guys have gotten a functioning server up and running with no help from SOE or anybody else really is alot to expect.
I may be reading to much into some of these posts, but I get the impression you guys all expect it to be perfect and you forget perfection costs, alot. so unless everybody is gonna start sending a donation EVERY month then you have nothing to complain about. You are, after all, playing a game free of charge. So the next time the server is laggy or you can't login and you want to complain or get frustrated, go and pay up $15 to SOE and login to your SWG account on their servers and remember what frustrated and pissed off really feels like, particularly when you are paying for it. The day I am putting money every month into the hands of swgemu I will have rights to complain or to demand better, until then, there is an old saying, "you get what you paid for" and well right now everybody is getting a hell of a good deal for their, well, nothing they put out every month, cause nothing is what everybody is asked to pay. It doesn't matter if somebody donated servers, or if somebody has rich parents, if you think that somebody needs to setup then perhaps it should be you, who cares if they got 100 servers given to them. If that is true then obviously all that stuff is only good enough to make it run as it does now, If anyone wants and expects it to be better then feel free to fork over whatever it will take to make it that way. If you can't well then deal with whatever is there and enjoy it for what it is or go back to SOE, where you get to pay and be ignored, screwed over and then banned for thinking that you & your money meant **** to them. I say hats off to you guys at SWGEmu!! keep doing what your doing & I'll keep being glad you guys are dedicated enough to keep SWG alive and as it should have been instead of the shell of a game SOE has turned it into. Oh on a side note, SOE is shutting down like 5 or 6 of its servers, my old server Intrepid is one of them, so much for NGE making SWG better and a game for the ages............. |
#2
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I must have missed the post your talking about, It seemed to me that every one here is very happy with the awsome work being done by the emu team. I know I am. it seemed to me every one was singing the teams prases for getting it working even better, not critisizing (or however you spell it. lol).
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"The most dangerous thing, isn't what we don't know, but what we know for sure, that just aint so." - Mark Twain |
#3
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Hey Cronic. I agree with all that you said except the above. The money we give to the emu project is a donation, not a subsctiption or payment for a service provided. It doesn't entitle us to expect or demand anything more than the people who don't donate. Which is nothing!
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~~ Guryon Current Characters: Mara Mou (Commando); Guryon Gearmaker (M-Artisan/Armoursmith/Tailor); Delicious (TKA/Ranger/CH) Quote:
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#4
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Quote:
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"The most dangerous thing, isn't what we don't know, but what we know for sure, that just aint so." - Mark Twain |
#5
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As stated.. we're working to provide you the best possible play experience.
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#6
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And doing an amazing job.
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~~ Guryon Current Characters: Mara Mou (Commando); Guryon Gearmaker (M-Artisan/Armoursmith/Tailor); Delicious (TKA/Ranger/CH) Quote:
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#7
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Eerrr is it just me or is the Server deadlocked atm? I cant login with my only toon , so i guess im not hit by the "2 toons" fix.
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#8
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Deadlock it is.
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#9
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Mhm.So patient ill have to be.
Quiet and peacefull the way to an working server is. Thankfull for Kayliaah answering me i am. |
#10
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Quote:
The farce... with you... may be.
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Last edited by Kayliaah; 10-04-2009 at 02:24 AM. |
#11
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i see what you did there.
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#12
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TC cap
I understand and agree with a TC cap. Hell I am happy that in the last few days I have been playing a game I thought was dead and gone forever.
But it is a test center server, which means that the people who are AFK a long long time (I mean 6-12 hours) are holding up spots on the server and not contributing actively to finding bugs. No offense to people who spend their time to create marcos and camp and gruel in non combat proffesions that aren't as fun. I love sweet composite armor, and I know I would never have it if somebody didn't drudge through mining and crafting. But this doesn't exactly accomplish the mission of the test center. Of course there may be bugs in crafting, macros, etc..., but if You are away for 12 hours or more, then You will have not much of a chance of spotting them. And for the record, there are entire camps of mining campers with macros that had been there for at least 12 hours my first day, so I know it is happening. Once a steady Live server is up, it would be cool to camp and run macros all you want, and I will pay handsomely for composite and a DE10, but until then would't it benifet the devs to bump people who have been away from their console for 6, 12 hours, maybe longer. In no way am I saying if somebody steps out for a smoke, kick em', or if they are trying out macros kick em', but at a certain point the camping keeps other testers out and doesn't help. |
#13
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Can't force everyone to test. When we passed about 100 people online consistently that fell to the wayside. The testers are testing, and the people who say they're testing and just play will do that too.
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#14
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No harvies; crafters HAVE to resort to alt samplers. And even then it's a painfully slow process. Head on over to the swg-craft site and look at the schemes of just say WS; incredible variety of resources needed. This is not like other games, the crafting here is complex as heck. To test all the schemes of all proffs, you need a boat load of different resources.
Anyways, even at peak hours it only took me tops 10 minutes to get in. I really don't know what's the problem now.
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Last edited by fixit6; 10-08-2009 at 05:16 AM. |
#15
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You know, I was also one who was saying kill the multi instances just last week, but I'm seriously glad they only killed all but two. They increased the server cap + limited to 2 instances; I haven't had any 'real' wait times since (I've seen much worse on paid game servers).
In all of my support for stopping all the afk samplers, I had forgotten just how time consuming it is to get 10-20 different resources to craft.... and then the crazy time it takes to actually craft. It is manageable with two toons, but I would have really hated myself for supporting only one instance if it had gone that way (having spent ~8 hours or so running around to just grab mats for poisons, then another ~3 hours making them... not even putting a dent in experience). I guess I'm just trying to thank the "team" for having the foresight to make the right call. Sorry for my rambling...
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