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Developer Chat Logs Once a month, on the second Saturday, at 7PM EST, we will hold an open Developer discussion on IRC. The logs from these chats will be posted here.

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  #1  
Old 10-25-2009, 11:27 AM
Alegis Alegis is offline
 
Join Date: Mar 2007
Posts: 73
Quote:
Originally Posted by BoDiE' View Post
copious amounts of epic crying?
Idk how it looks if you cry. But i dont see any crying in my post.
  #2  
Old 10-25-2009, 10:53 AM
bongandbeer bongandbeer is offline
 
Join Date: Dec 2006
Posts: 644
how exactly do those "speedhacks" cause the lagg?

i dont know crap about this but i would be glad to know
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Never.
  #3  
Old 10-25-2009, 10:55 AM
corbaer corbaer is offline
 
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Posts: 1,605
http://www.swgemu.com/forums/showpos...9&postcount=71
  #4  
Old 10-25-2009, 11:00 AM
bongandbeer bongandbeer is offline
 
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Originally Posted by corbaer View Post
thanks
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Never.
  #5  
Old 10-25-2009, 11:40 AM
Furthur Furthur is offline
 
Join Date: Jul 2009
Location: South Carolina
Posts: 139
definitely not crying. Just going to leave until something is fixed. They don't need me clogging up the bandwidth if I can't do anything. I'm extremely excited about this project and am eager to be able to financially contribute to the development. (student) I love playing the game but right now getting things done takes too much time.

takes at least an hour for me to do 2 missions, mobs often 'too far away' lairs don't spawn. I can handle that part but being at my mission and getting ported back into a cantina = lame. I'll be patient and come back in a few months to check in on the project again!
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Pre-CU Msmug/Mpistols
CU- MBH/MCM SS-Ace
NGE- lawl
  #6  
Old 10-25-2009, 04:22 PM
corbaer corbaer is offline
 
Join Date: Oct 2008
Posts: 1,605
As I've said... I am sorry you don't think that it's in a state worth testing. Progress is still being made by others, even in the dreadful lag. Furthur has an idea that makes a lot of sense for people that think this is not worth it atm, it's a far better decision than getting angry/sad/annoyed/frustrated/irritable or any of the other unhelpful emotions expressed this weekend.

Progressing to a stable, efficient pre-cu server will come with time, and not when it's convenient for the testers "play time".
  #7  
Old 10-25-2009, 05:00 PM
Sheneyney Sheneyney is offline
 
Join Date: Aug 2008
Posts: 45
Quote:
Originally Posted by corbaer View Post
As I've said... I am sorry you don't think that it's in a state worth testing. Progress is still being made by others, even in the dreadful lag. Furthur has an idea that makes a lot of sense for people that think this is not worth it atm, it's a far better decision than getting angry/sad/annoyed/frustrated/irritable or any of the other unhelpful emotions expressed this weekend.

Progressing to a stable, efficient pre-cu server will come with time, and not when it's convenient for the testers "play time".
why arent you a csr yet? srsly dude you should apply
  #8  
Old 10-25-2009, 05:13 PM
Colt-556 Colt-556 is offline
 
Join Date: Dec 2007
Posts: 640
Quote:
Originally Posted by corbaer View Post
As I've said... I am sorry you don't think that it's in a state worth testing. Progress is still being made by others, even in the dreadful lag. Furthur has an idea that makes a lot of sense for people that think this is not worth it atm, it's a far better decision than getting angry/sad/annoyed/frustrated/irritable or any of the other unhelpful emotions expressed this weekend.

Progressing to a stable, efficient pre-cu server will come with time, and not when it's convenient for the testers "play time".
Yes, progress is still being made, and yes we are getting closer to an efficient pre-cu server. The thing is, this rubberbanding is making it take LONGER. It's an unnecessary "fix" that's broken and drastically slows down, and sometimes, halts testing entirely. It serves no purpose at the moment, since as I've said it's a test server that's going to be wiped and speed hackers simply are a non-issue at the moment, and ontop of being unnecessary, it makes it VERY difficult to test.

Why be inefficient in our goal to reach an efficient pre-cu server? Why not reach for an efficient pre-cu server in an efficient manner?
  #9  
Old 10-25-2009, 05:26 PM
Blue Blue is offline
 
Join Date: Dec 2006
Location: Spain
Posts: 202
Quote:
Originally Posted by Colt-556 View Post
Yes, progress is still being made, and yes we are getting closer to an efficient pre-cu server. The thing is, this rubberbanding is making it take LONGER. It's an unnecessary "fix" that's broken and drastically slows down, and sometimes, halts testing entirely. It serves no purpose at the moment, since as I've said it's a test server that's going to be wiped and speed hackers simply are a non-issue at the moment, and ontop of being unnecessary, it makes it VERY difficult to test.

Why be inefficient in our goal to reach an efficient pre-cu server? Why not reach for an efficient pre-cu server in an efficient manner?
i have to agree here, being a TC it's not important since everything is going to get wiped.. the problem with the rubberbanding comes specially lately with the insane lag, which when mixed with this it really makes doing anything a living hell.. specially in any kind of combat situation or even going from one point to another which already takes long enough since we have to run everywere... on the lag issue is it hardware related? bandwith? it's just debuggin? because 15-20 secs of lag is a lot...
  #10  
Old 10-25-2009, 05:32 PM
corbaer corbaer is offline
 
Join Date: Oct 2008
Posts: 1,605
Obviously the devs and admins have decided differently. It's not something that they just turned on and forgot about... it's a necessary part of the the development of the server software - as any live server in operation will need the anti-exploit tools just as much as the server software.

While primary development is focused on a separate branch (OR) and not being actively tested on Nova, now is a great time to work on other aspects of the project, like these tools.

Decisions like this will be made on what's best for development, and the devs have a pretty good handle on what the needs of development call for.
  #11  
Old 10-25-2009, 05:42 PM
Colt-556 Colt-556 is offline
 
Join Date: Dec 2007
Posts: 640
Quote:
Originally Posted by corbaer View Post
Obviously the devs and admins have decided differently. It's not something that they just turned on and forgot about... it's a necessary part of the the development of the server software - as any live server in operation will need the anti-exploit tools just as much as the server software.

While primary development is focused on a separate branch (OR) and not being actively tested on Nova, now is a great time to work on other aspects of the project, like these tools.

Decisions like this will be made on what's best for development, and the devs have a pretty good handle on what the needs of development call for.
The point I think you're missing is, no one is saying there shouldn't be rubberbanding, or that anti-hack fixes shouldn't be developed. We're saying it doesn't have to happen NOW. Live servers wont be out for a long, long time. And the TC's gonna be wiped in the end ANYWAYS, these fixes simply are not necessary at the present time. All they do is inhibit the communities ability to play and test, which overall slows down the project as bugs are slower to be found.

There simply is just no viable reason to keep the rubberbanding. It's broken, it makes everyone pissed, it inhibits testing, all to prevent a pretty harmless hack used on a server that's going to be wiped. If you can somehow justify this, you should go into politics because you can spin even the most retarded situations
  #12  
Old 10-25-2009, 05:46 PM
Merak Bashee Merak Bashee is offline
 
Join Date: Dec 2007
Posts: 73
Colt's last statement reminds me of Hideo Kojima.

On another note, considering we have to run about just about anywhere (Since dear GOD I used the shuttleport once and I swear it ripped me off 3k credits), as we're without vehicles, speed hacking could even be of benefit, if only to move around.

Pulls flame shield up.
  #13  
Old 10-25-2009, 05:50 PM
Colt-556 Colt-556 is offline
 
Join Date: Dec 2007
Posts: 640
Quote:
Originally Posted by Merak Bashee View Post
Colt's last statement reminds me of Hideo Kojima.

On another note, considering we have to run about just about anywhere (Since dear GOD I used the shuttleport once and I swear it ripped me off 3k credits), as we're without vehicles, speed hacking could even be of benefit, if only to move around.

Pulls flame shield up.
While speed hacking being something to be encouraged (at the moment) is certainly controversial, that should be up to the individual player and his ethics. In the end speed hacking should just be ignored at the moment, there's simply bigger concerns that need addressing. Speed hacking, and all hacking, should be dealt with when the game is in a more stable condition and closer to release.
  #14  
Old 10-25-2009, 06:01 PM
Labyrinth Labyrinth is offline
 
Join Date: Sep 2009
Posts: 1,254
Quote:
Originally Posted by Colt-556 View Post
While speed hacking being something to be encouraged (at the moment) is certainly controversial, that should be up to the individual player and his ethics. In the end speed hacking should just be ignored at the moment, there's simply bigger concerns that need addressing. Speed hacking, and all hacking, should be dealt with when the game is in a more stable condition and closer to release.
Tell that to the people who would instantly start QQ'ing about speedhackers once the prevention was removed. The grass is always greener on the other side of the fence. And the Slice is always cheaper from the other side of the Fence's mood....be a good customer.
  #15  
Old 10-25-2009, 06:31 PM
corbaer corbaer is offline
 
Join Date: Oct 2008
Posts: 1,605
Some obviously think that the good of the many constitutes a better playing experience - and I think that's a reasonable opinion, but don't entirely share it.

I believe that the good of the many is best served working on any part of the server and it's related tools that can be worked on during this time of "less visible" development. All progress on the front of making this server software not only finished, but administrate-able is better for the end-goal of the project than providing the best possible playing experience.
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