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Developer Chat Logs Once a month, on the second Saturday, at 7PM EST, we will hold an open Developer discussion on IRC. The logs from these chats will be posted here. |
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#1
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An easy fix for coloring armor:
Armorsmiths can change the color of any armor at anytime not just at the final stage of crafting. This keeps coloring armor exclusivelyto AS's and players do not need to buy new sets everytime they want a new color, just ask an AS to change it for you (for a fee of course ) when you want a different color. (With or without armor color kits is up for debat though.)
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Chilastra Thok - Dark Jedi - Ace Imp Pilot Abbaddon - Master Rifleman / TKM Brane Ded QA World Supervisor BraneDed@swgemu.com | Report a Bug | Advanced Search SWGEmu is a non-profit, open source community project. SWGEmu Important Links | SWGEmu Setup |
#2
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Was it in 14.1? Answer is YES. Was it meant to be in there? Who cares, lot of things were not meant to be in there but they were and we will still have them in Vanilla. |
#3
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I have to agree. I've seen several times mentioned by staff that the goal for Suncrusher is for an initial 14.1 vanilla release with potential changes down the road. The moment you "fix" or omit something that was in 14.1 SWG is when you can no longer promise and advertise a "vanilla" pre-CU emulator. Now, I'd be fine with the devs tweaking some stuff from the original SWG if the initial promise/advertisement for Suncrusher was something along the lines of "tweaked" or "slightly modified" pre-CU emulator.
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IGNs: Shandrise Ihali-Master Tailor/TK Valera Zelayo-Master Rifles/Pikes |
#4
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I quote the mission statement:
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As stated in our mission statement: Quote:
IT IS NOT ON TC BECAUSE IT IS NOT SOMETHING WHICH WE NEED TO TEST AT THIS STAGE. IT WILL BE IN THE CODE, AND WORKING, BY v1.0 If this continues to be argued about, I'm closing this thread.
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Max Communications Director (On Leave) www.swgemu.com | max@swgemu.com SWGEmu is a non-profit, open source community project. |
#5
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Thank you, i think that's what we all wanted to hear
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#6
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then we should remove mini-suits, mission payouts, fix intimidate, change jedi, remove all exceptional weps and insane dots, fix so we arent dependant on buffs (basicly get the CU) and all the 50 other things that "were bugs" and "werent supposed to be" the things that actually MADE this game. you do understand that alot of the things we liked and enjoyed so much were bugs? because they were. and having the AS be the only one changing colors isnt good too, i want a white suit with my right bracer red. going to be fun ordering that every 2 weeks. anyway, this post wasnt an argument with the devs or csrs, its just that post i quoted made my cry a bit inside
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Vengeance is STORM |
#7
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I dont know where people get this sense of entitlement to a pure vanilla preCU. Its pretty convenient to ask for all the favorable bugs (mini-suits, mission payouts, armor coloring) to be included but not the unfavorable bugs (rubber banding, broken missions(no spawn, spawn underground, spawn in the water etc), lag issues, item/credit duping).
You all want a true vanilla preCU? i really don't think you do. the Emu's core is already more optimized and efficient than SOE's. Issues like lag and rubber banding are either minimal, or promised to be fixed eventually. If you really want a vanilla preCU, you should ask for slow servers, rubber banding, broken missions, and item duping, along with your precious armor coloring, mini-suits, and mission payouts.
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#8
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#9
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You're right, it is dumb to want lag, broken missions, rubber banding, and generally un-optimized server code back. But.... you said it yourself
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Thankfully enough, the developers of this emulator are extremely accommodating to the community ( <3 devs ) and will code in both versions of most bugs. However, i hope you realize the hypocrisy of saying you think vanilla pre-cu includes bugs like armor coloring, mini-suits, and mission payouts but somehow doesn't include lag, broken missions, item duping, rubber banding etc...
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#10
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bring back soe customer service and smed for true vanilla!
or at least make these features an option for server admins please thx vry mch.
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Biophilia's SWG PreCU Scrapbook v5.1
The most comprehensive preCU information resource in the galaxy |
#11
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Lubbe, the point was that armour smiths could recolour the armour at any time, you just hand it to them and they have access to the colour wheel like we used to.
That way you can get them customised to your needs before or after you buy them. Really, i dont see what the issue is, yes the ability was convenient, but it removed something from the game. I mean it would be convenient if we could all slice our own gear etc but that would be treading all over slicers feet. People really complain about everything, this is such a minor thing that has no real impact on how you end up playing the game, except adding another money sink (and the more of those the better). |
#12
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TG & EC Cooperation With TG being the premier US based community and EC being the premier EU based community. USA http://www.truegalaxies.com Europe http://www.euro-chimaera.co.uk Report all bugs here: http://www.swgemu.com/support/index.php Ingame name Birk They That Are Them. Guild <Hoods> The Dark Hoods ~▲~ '▲ ▲ Triforce. |
#13
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imber update there
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Euro-Farstar Hisengal pre-cu Jedi Foboes Weaponsmith/Armorsmith |
#14
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i think the uniform-guild-armor would actually be BETTER if there was no personal coloring. Every armorsmith could color his suits in 1 way, maybe all black with a red bicep, or pink all over, etc. Now if it was much more difficult (or impossible) to re-color armor after the initial purchase, then the visual appearance of the armor would be like a trademark of that AS. Additionally, since most guilds have one or several 'guild armorsmiths', the same connection could be made to distinguish guilds on the battlefield. This would actually be a big benefit to NOT being able to color your own personal armor.
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#15
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They dont need an armour recolour kit either, all they need to do is modify the code that already exists to check if you have unlocked a certain skill box within armour smith then show the additional option in the radial menu. Simple theory and im sure the code could be knocked together quite quickly.
Yes, they could go the whole hog and add new items and all sorts, but really, all its doing is restricting the same existing ability to armour smith. Again, im gonna reiterate how mind boggling it is that people are getting their panties in a twist over these trivial issues. As has been stated many times before, the end result here WONT be vanilla pre-cu, it is impossible to get the same balance of bugs as existed, new issues will appear, old ones will be resolved, yes they have a little more control over this one but in essence you guys are never gonna be happy either way. I don't mind this change, when i left this ability didnt exist anyway so i find it rather hard to become attached to what seems to me to be a very specialised ability being given out to everyone. Might aswell go the whole hog and give everyone a selection of abilities from every class... |
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