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#1
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When the server goes live the cap will not be at 600.
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#2
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I think disabling multiple instances would make room for everyone to log on. But i guess that's not that easy to do at this point.
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#4
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As a crafter and one who would be more likely to use multiple instances, I have to agree putting a cap on how many instances each player can have running would be ideal right now. It is better to have 600 live, active players testing content than 200 active players with their 400 bots afk farming.
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"now you see that evil will always triumph because good is dumb" - Dark Helmet |
#5
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The implementation of the 600 user cap has nothing to do with our codebase's capabilities.
The lag (and thus the cap) is due to it being peak bandwidth usage hours (US-wide) at the moment, and we use shared bandwidth (as dedicated costs tens of thousands of dollars). When the internet is not so busy with end of day/end of week banking and market transactions, the amount of users able to play on our Test Center without lag increases dramatically.
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Learning Game Master/Event Coordinator -sɯnɹoɟ ɹǝǝuıƃuǝ pıoɹp | sɯnɹoɟ ʇɹoddns nɯǝƃʍs | ɯoɔ˙nɯǝƃʍs@ƃuıuɹɐǝן- SWGEmu is a non-profit, open source community project. |
#6
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*insert reason #2432532 to donate to the project*
This has been a public service announcement. Brought to you by: The Fruity Oaty Bar
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Last edited by lunatec; 09-18-2009 at 04:40 PM. |
#7
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all part of the process , better than a lag fest where we cant get anything done and work out the bugs
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#8
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Woot!! I got the white boxes on the right front side to load! I changed the protocol to t6 in my settings and it bumped my connect rate up just enough where now it loads.
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Long Live PRE-CU!!!!!
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#9
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what are the shared bandwith of nova atm?
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#10
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Yeah I think maybe restricting multiple instancing for 2 players may be a good thing to do. This way we have room for more testers, and not just people who have 6 afk surveyers forcing the ground to cough up metal. Of course I'm not sure how much work this would require to be able to do.
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Original Pre-CU name: Wixa Trandoshan Master Commando SWGEmu Name : Elyo Loriy
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#11
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Well we need personal extractors then or you won't see squat from crafters for a LONG time. Do you have any idea how many resources are needed for something like WS?
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I thought what I'd do was, I'd pretend I was one of those deaf-mutes, or should I? |
#12
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600 is a plenty, because i have a first hand experience of this lag caused by server over pop. and all i could do was stand around and look at the cool scenery.
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#13
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You sure that wasn't the debugger?
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I thought what I'd do was, I'd pretend I was one of those deaf-mutes, or should I? |
#14
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very sure, i have witnessed debugger, and it was only for about fifteen minutes and then it cleared up.
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#15
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There is only 465 right now, and I still can't connect....
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