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Developer Chat Logs Once a month, on the second Saturday, at 7PM EST, we will hold an open Developer discussion on IRC. The logs from these chats will be posted here. |
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#61
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Lubbe, the point was that armour smiths could recolour the armour at any time, you just hand it to them and they have access to the colour wheel like we used to.
That way you can get them customised to your needs before or after you buy them. Really, i dont see what the issue is, yes the ability was convenient, but it removed something from the game. I mean it would be convenient if we could all slice our own gear etc but that would be treading all over slicers feet. People really complain about everything, this is such a minor thing that has no real impact on how you end up playing the game, except adding another money sink (and the more of those the better). |
#62
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Although I still disagree that it should be the default, it will be optional (hopefully) for admins. And it sounds like you could make a strong argument that it didn't much matter to the armorsmith and that there are more positives for letting customers choose rather than the smith. Someone said earlier that it should be put into an armor color kit that is bought, and I think that is a good idea. did it honestly matter that much to armorsmiths? I had a wookiee and jedi at the time so I didn't pay much attention to the composite armor scene. if this is possible, then disregard what I just said.
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Biophilia's SWG PreCU Scrapbook v5.1
The most comprehensive preCU information resource in the galaxy |
#63
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imber update there
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Euro-Farstar Hisengal pre-cu Jedi Foboes Weaponsmith/Armorsmith |
#64
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TG & EC Cooperation With TG being the premier US based community and EC being the premier EU based community. USA http://www.truegalaxies.com Europe http://www.euro-chimaera.co.uk Report all bugs here: http://www.swgemu.com/support/index.php Ingame name Birk They That Are Them. Guild <Hoods> The Dark Hoods ~▲~ '▲ ▲ Triforce. |
#65
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i think the uniform-guild-armor would actually be BETTER if there was no personal coloring. Every armorsmith could color his suits in 1 way, maybe all black with a red bicep, or pink all over, etc. Now if it was much more difficult (or impossible) to re-color armor after the initial purchase, then the visual appearance of the armor would be like a trademark of that AS. Additionally, since most guilds have one or several 'guild armorsmiths', the same connection could be made to distinguish guilds on the battlefield. This would actually be a big benefit to NOT being able to color your own personal armor.
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#66
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<kyle> Because the armor color change feature was not a feature of pre-cu. It was intended to fix a blunder of SOE and then to be removed 2 weeks later, but they never removed it.
<kyle> reference to above <kyle> sorry -> http://www.swgpatchnotes.com/update-notes-8-january-04 Even if it appears that SOE intented to take it out I believe it should be implemented. These are all small things that added to the original experience, changing it is changing pre-cu which is not what the goal is supposed to be. The same goes for the 0 wait theed shuttle, was it a bug ? yes, should it be in pre-cu ? yes. These all added to the experience, changing them means its not so much vanilla 1.0 as chocolate 1.0.
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Tovo - Retired Quality Assurance |
#67
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They didn't. The speculation as to why could go on endless debate because SOE never disclosed any reasoning for leaving the feature in. One could assume any of an endless array of possibilities, but none can be confirmed. Quote:
If anyone truly expects to find an exact Pre-CU replica, then I'm afraid you will be sorely disappointed. We are doing all we can, but you must realize that what we are working to accomplish has never been done before. Pre-CU is an extinct species of MMO. We are attempting to ressurect a dinosaur, and we don't even have a full DNA strand... |
#68
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They dont need an armour recolour kit either, all they need to do is modify the code that already exists to check if you have unlocked a certain skill box within armour smith then show the additional option in the radial menu. Simple theory and im sure the code could be knocked together quite quickly.
Yes, they could go the whole hog and add new items and all sorts, but really, all its doing is restricting the same existing ability to armour smith. Again, im gonna reiterate how mind boggling it is that people are getting their panties in a twist over these trivial issues. As has been stated many times before, the end result here WONT be vanilla pre-cu, it is impossible to get the same balance of bugs as existed, new issues will appear, old ones will be resolved, yes they have a little more control over this one but in essence you guys are never gonna be happy either way. I don't mind this change, when i left this ability didnt exist anyway so i find it rather hard to become attached to what seems to me to be a very specialised ability being given out to everyone. Might aswell go the whole hog and give everyone a selection of abilities from every class... |
#69
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I think we've said that options like armor coloring can be toggled by server admins...so why does it matter? Kyle simply stated that armor coloring is not an intended feature of PreCU. It's removal from the _TEST CENTER_ means it doesn't need to be included in the testing set.
Default Core3 configuration is NOT the exact same feature set that SunCrusher has enabled (and most likely every other server) - we aren't forcing anyone to stick to default configs. I see no point in whining about what the default setting in a config file should be.
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┌( ಠ_ಠ)┘ SWGEmu is a non-profit, open source community project. Last edited by Ramsey; 04-13-2009 at 03:24 PM. |
#70
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IGNs: Shandrise Ihali-Master Tailor/TK Valera Zelayo-Master Rifles/Pikes |
#71
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No one is expecting a perfect match of the game SWG was, yet most people, while appreciating the hard work you are putting into SWGEmu, reasonably expect the closest thing to pre-CU you guys can manage. I am talking about the final version, not SC btw. |
#72
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It's causing a lot of stress to a lot of people, if it's not a big deal then why not just enable it again on the TC? That would squash all of this crap right there.
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#73
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causing stress?
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Biophilia's SWG PreCU Scrapbook v5.1
The most comprehensive preCU information resource in the galaxy |
#74
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<Ramsey> http://www.assembla.com/spaces/swgemu/milestones
<Ramsey> Milestone tasks cover major systems that need work Well looks like i will look forward to December 25th, lmao i thought the official launch 1.0 would be November 15th. Guess i was wrong then. Good chat log there.
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98% Of teenagers surround their minds with rap music... If you're part of the 2% that stayed with Metal, put this in your signature. :P +1 SWG Retired Veteran |
#75
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TG & EC Cooperation With TG being the premier US based community and EC being the premier EU based community. USA http://www.truegalaxies.com Europe http://www.euro-chimaera.co.uk Report all bugs here: http://www.swgemu.com/support/index.php Ingame name Birk They That Are Them. Guild <Hoods> The Dark Hoods ~▲~ '▲ ▲ Triforce. |
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