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Community News Archives Archives of the CSA forum. |
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#1
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[TC:Nova] Multiple Instances
Hi folks,
With our latest patch, TC:Nova has been at capacity almost 24 hours a day. Prior to this, we've allowed an unlimited number of instances (clients) to be run per account, to aid in testing. However, to make room for more people to join TC, we have now capped instances at 2 per user account. We understand that crafting is an issue, and a major reason to run multiple clients. However, to be fair to other users, a cap of 2 is necessitated and now set. We are also now utilizing dedicated bandwidth. While this will not remove all the lag users are experiencing, it will level out the times at which you experience it. We are still running full-time debugging, which as we all know tends to lag the server. We are still working to find the proper ratio of players to lag on TC, given this new pipe. So to be clear: a user is allowed 1 account, 2 instances (clients) running simultaneously on that account, and an unlimited number of characters per account. Be advised, creating new accounts is grounds for banning, and will be strictly enforced. Thanks for your support. Last edited by Ekaika; 10-03-2009 at 07:06 PM. |
#2
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nice i love it no more waiting to connect to the galaxy now maybe
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#3
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Oh yay
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#4
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Ooh-Rah! So THAT's why the server shut down, correct?! To allow more space for us people? Oh yeah!
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SWG Starsider Harth Daul, retired. XBOX LIVE tag- Roaring Turttle "All that is necessary for the triumph of evil is that good men do nothing." Edmund Burke [SIGPIC][/SIGPIC] GO GO POWER STAFF-TEAM! In MMO world, STAFF=GOD |
#5
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If you think this is going to stop the lag, you're wrong.
200 other people who were afk surveying, will be online playing, and still lagging just as much as it was before. Don't get me wrong, I like this change and think its good because you really don't need more than two people online. But the majority of people who were complaining about the afkers causing the lag, doesn't understand that people even at the keyboard will still cause the lag. Hopefully this reduces some of the problem though! Good luck guys.
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Gestorter Engel: Master Dancer/Master Teras Kasi Odissa: Master Image Designer/Master Tailor Arihanna: Master Rifleman/Master Combat Medic Blutsaugerin: Master Doctor Making gamers out of moms since 1996' http://www.alloutassault.net |
#6
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Mwahaha! /win
Still going to be alot of players but the odds of it being individuals just went up 100 fold. Thanks team.
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#7
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Now we'll see how this changes things.
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#8
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woop!!
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#9
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Still not gettin in ... did this change hit Nova already ?
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#10
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Snap, just as I was thinking about making a third..
Glad to see something happened. Maaybe this'll stop alot of the infighting. Admittedly, I participated, but hey... XD
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Ish back from college! |
#11
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Thank you.
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#12
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Quote:
Many connected clients = lag. Multiple instances = more connected clients. Therefore multiple instances = lag , no?? |
#13
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excellent! lag of course not being the issue; more users will now be able to login, which was the goal all along, yes?
bravo. |
#14
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I think what she was saying was it doesn't matter if the connected client is another instance or another player, it adds an equal amount of Lag to the server.
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Ish back from college! |
#15
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interesting.
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