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  #1  
Old 10-03-2009, 06:47 PM
Ekaika Ekaika is offline
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Exclamation [TC:Nova] Multiple Instances

Hi folks,

With our latest patch, TC:Nova has been at capacity almost 24 hours a day. Prior to this, we've allowed an unlimited number of instances (clients) to be run per account, to aid in testing. However, to make room for more people to join TC, we have now capped instances at 2 per user account. We understand that crafting is an issue, and a major reason to run multiple clients. However, to be fair to other users, a cap of 2 is necessitated and now set.

We are also now utilizing dedicated bandwidth. While this will not remove all the lag users are experiencing, it will level out the times at which you experience it. We are still running full-time debugging, which as we all know tends to lag the server. We are still working to find the proper ratio of players to lag on TC, given this new pipe.

So to be clear: a user is allowed 1 account, 2 instances (clients) running simultaneously on that account, and an unlimited number of characters per account.

Be advised, creating new accounts is grounds for banning, and will be strictly enforced.

Thanks for your support.

Last edited by Ekaika; 10-03-2009 at 07:06 PM.
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  #2  
Old 10-03-2009, 06:50 PM
Raven118 Raven118 is offline
 
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Posts: 176
nice i love it no more waiting to connect to the galaxy now maybe
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  #3  
Old 10-03-2009, 06:51 PM
voltrox voltrox is offline
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Oh yay
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  #4  
Old 10-03-2009, 06:57 PM
Master Chief Master Chief is offline
 
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Ooh-Rah! So THAT's why the server shut down, correct?! To allow more space for us people? Oh yeah!
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  #5  
Old 10-03-2009, 06:57 PM
GestorterEngel GestorterEngel is offline
 
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If you think this is going to stop the lag, you're wrong.

200 other people who were afk surveying, will be online playing, and still lagging just as much as it was before.

Don't get me wrong, I like this change and think its good because you really don't need more than two people online.

But the majority of people who were complaining about the afkers causing the lag, doesn't understand that people even at the keyboard will still cause the lag.

Hopefully this reduces some of the problem though! Good luck guys.
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  #6  
Old 10-03-2009, 06:57 PM
fixit6 fixit6 is offline
 
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Mwahaha! /win

Still going to be alot of players but the odds of it being individuals just went up 100 fold. Thanks team.
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  #7  
Old 10-03-2009, 06:59 PM
Labyrinth Labyrinth is offline
 
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Now we'll see how this changes things.
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  #8  
Old 10-03-2009, 07:01 PM
Fierce Fierce is offline
 
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woop!!
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  #9  
Old 10-03-2009, 07:02 PM
MarlonB MarlonB is offline
 
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Still not gettin in ... did this change hit Nova already ?
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  #10  
Old 10-03-2009, 07:03 PM
Amitrov_Derinth Amitrov_Derinth is offline
 
Join Date: Nov 2007
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Snap, just as I was thinking about making a third..
Glad to see something happened. Maaybe this'll stop alot of the infighting. Admittedly, I participated, but hey... XD
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  #11  
Old 10-03-2009, 07:03 PM
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Vlada Vlada is offline
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Thank you.
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  #12  
Old 10-03-2009, 07:03 PM
Fierce Fierce is offline
 
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Quote:
Originally Posted by GestorterEngel View Post
If you think this is going to stop the lag, you're wrong.

200 other people who were afk surveying, will be online playing, and still lagging just as much as it was before.

Don't get me wrong, I like this change and think its good because you really don't need more than two people online.

But the majority of people who were complaining about the afkers causing the lag, doesn't understand that people even at the keyboard will still cause the lag.

Hopefully this reduces some of the problem though! Good luck guys.

Many connected clients = lag.
Multiple instances = more connected clients.
Therefore multiple instances = lag

, no??
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  #13  
Old 10-03-2009, 07:04 PM
slowbacca slowbacca is offline
 
Join Date: May 2009
Posts: 21
excellent! lag of course not being the issue; more users will now be able to login, which was the goal all along, yes?

bravo.
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  #14  
Old 10-03-2009, 07:06 PM
Amitrov_Derinth Amitrov_Derinth is offline
 
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Quote:
Originally Posted by Fierce View Post
Many connected clients = lag.
Multiple instances = more connected clients.
Therefore multiple instances = lag

, no??
I think what she was saying was it doesn't matter if the connected client is another instance or another player, it adds an equal amount of Lag to the server.
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  #15  
Old 10-03-2009, 07:06 PM
Joshino Joshino is offline
 
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interesting.
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