View Full Version : TC:Nova Wipe 10/12/2010
odwill
10-12-2010, 02:33 PM
TC:Nova Wipe 10/12/2010
Communications Department
http://img810.imageshack.us/img810/5961/swgemutcupdateheaderv2.png (http://www.swgemu.com/forums/../)
TC:Nova Wipe 10/12/2010
At approximately 2:15 PM EST, TC:Nova was wiped of the following items:
All Characters
All Inventories
All Structures & Cities
All Auctions & Banks
All Datapad Items
All Resource Spawns
For testing reasons, cities now only require
2 citizens for rank 1 (Outpost)
5 citizens for rank 2 (Township)
10 citizens for rank 3 (Village)
15 citizens for rank 4 (City)
20 citizens for rank 5 (Metropolis)
The following are testing focus for cities:
City Placement Rights and Abilities (should be novice politician only).
City Advancement
City Caps per Planet and Rank:
Core planets (Tatooine, Corellia, Naboo) are 20 cities total, only 15 rank3 or above, and 10 rank4 or above.
Adventure planets (Rest of planets excluding Dathomir, Endor, and Yavin4) are 50 cities total, 30 rank 3 or above, and 20 rank 4 or above.
City Militia and /cityban, /citypardon (Currently, should only disable buying tickets and using the shuttle of the city).
City Email
Please Note: City updates have been decreased to:
60 minutes for an initial city.
15 minutes for each update after the initial update.
IMPORTANT: To update your city you must use the City Management Terminal in the City Hall. Go to City Info > City Advancement to see how long until your next update! Updates don't occur automatically yet!
raidoner
10-12-2010, 03:06 PM
Adventure planets (Rest of planets excluding Dathomir, Endor, and Yavin4) are 50 cities total, 30 rank 3 or above, and 20 rank 4 or above.
Pretty awesome addition to be able to create cities in these planets, hopefully the cities will be near POI badges and grind spots!
Reken
10-12-2010, 03:11 PM
Adventure planets (Rest of planets excluding Dathomir, Endor, and Yavin4) are 50 cities total, 30 rank 3 or above, and 20 rank 4 or above.
Pretty awesome addition to be able to create cities in these planets, hopefully the cities will be near POI badges and grind spots!
You missed the important word "excluding" :)
Skidoosh
10-12-2010, 03:14 PM
Excellent! Progress continues.
raidoner
10-12-2010, 03:20 PM
You missed the important word "excluding" :)
I didn't, I was just sending out a subliminal message!
Arulius
10-12-2010, 03:38 PM
Good to see progress.
BlazeHoliday
10-12-2010, 03:42 PM
progress progress progress!
THANK YOU!
i hope they make it easy to turn cities on and off for adventure planets in 1.0!
Tigerfang
10-12-2010, 03:54 PM
https://trac2.assembla.com/swgemu/browser/core3/trunk/MMOCoreORB/bin/scripts/managers/city_manager.lua?rev=2543
AtomicGecko
10-12-2010, 04:41 PM
Yay! More progress!
Keep up the good work :)
Papilove
10-12-2010, 04:50 PM
great job guys :D
amh007
10-12-2010, 05:46 PM
thanks folks <3
JackAttack
10-12-2010, 06:11 PM
Thanks for the update. keep it up friends.
BlazeHoliday
10-12-2010, 06:27 PM
progress progress progress!
THANK YOU!
i hope they make it easy to turn cities on and off for adventure planets in 1.0!
https://trac2.assembla.com/swgemu/browser/core3/trunk/MMOCoreORB/bin/scripts/managers/city_manager.lua?rev=2543
Thx! Simple enough!
cRush
10-12-2010, 08:15 PM
Structure placement ability requirements upcoming =]]
Omegataco
10-12-2010, 08:24 PM
Structure placement ability requirements upcoming =]]
And so the cRush spoke, and there was much rejoicing.
catuli_infernales
10-12-2010, 09:30 PM
City progression is by the numbers stated in OP.
Cityban and citypardon worked as described (person ...thanks paul...could not use shuttle to buy a ticket while banned but could after). Also tested to be sure one could not ban a citizen. Used mayor and milita to test this function as well.
Militia works as described (nice not to have to have the mayor on 24/7 to grant zoning rights lol)
not sure how to send citymail.
update timer was as described in OP.
Nice work...if someone would tell me about citymail I will test it as well
not sure how to send citymail.
Nice work...if someone would tell me about citymail I will test it as well
Not yet implemented. :P
cRush
10-12-2010, 10:11 PM
By citymail, I meant to ensure that the emails being sent from the city were correct in:
- Who they were going to
- What they said made sense
- They were being sent for the proper event
I'll implement the mass citizen mailing soon, it's pretty simple.
darmin
10-12-2010, 11:12 PM
thank you! love to see progress, keep at it!!
Oneon
10-13-2010, 01:47 AM
So most of the team's focus is on player cities at the moment (I assume since the last few updates have added player city functionality primarily) which is great, but I'm wondering...(I know this is probably not the proper thread, but I couldn't find a better one to post it)...What will the team's primary focus be, other than misc bug fixes, after player cities have been ironed out?
If you guys don't have anything specific lined up on the roster to get working yet, that's cool. I guess I'm just a bit excited for what's in store. :)
Hope that didn't sound negative, because it's wasn't meant to be in any way.
MarlonB
10-13-2010, 02:15 AM
I finally had some resources to craft with :)
Ah well ...
Hiddukel
10-13-2010, 02:27 AM
Awsome work! Thx
Vlada
10-13-2010, 06:04 AM
Progress, sweet... :)
Emerzon
10-13-2010, 06:06 AM
Hoorah Progress
Tigerfang
10-13-2010, 08:54 AM
/wookieehug progress and offer them a cookie !
Talon
10-13-2010, 12:31 PM
Personally I can't wait to get the city stuff workin...maybe the height mapping issues on adventure planets is next and then we can get back to some profession testing. I wanna Master Scout again!
snowwolfjacob
10-13-2010, 04:05 PM
So most of the team's focus is on player cities at the moment (I assume since the last few updates have added player city functionality primarily) which is great, but I'm wondering...(I know this is probably not the proper thread, but I couldn't find a better one to post it)...What will the team's primary focus be, other than misc bug fixes, after player cities have been ironed out?
If you guys don't have anything specific lined up on the roster to get working yet, that's cool. I guess I'm just a bit excited for what's in store. :)
Hope that didn't sound negative, because it's wasn't meant to be in any way.
I would have to guess that it would be something on the list from the OR implementation thread that would require a lot of work, like the combat and crafting systems for elite professions. Just a guess, mind you.
cRush
10-13-2010, 04:32 PM
Actually, I'm the only developer working on Player Cities.
Kyle is working on finishing up crafting, schematic, and factory issues.
Dannuic is working on completing the creature conversion, so that we can have working creatures in the OR.
Polonel is working on polishing up some admin commands and helping Dannuic with creature conversion tools.
TheAnswer is generally working on stability fixes, entertainer, and managing the team.
Oru is working on Engine upgrades as well as directing the team.
Elvaron is working on a major project for school, but should be back coding soon.
So there is a lot in queue, just Player Cities are the freshest thing out the gate at the moment.
Personally, my list contains the following:
- Finish player cities.
- Expand email system to handle keywords (guild, group, citizens) and mailing to multiple recipients.
- Implement guilds.
- Implement spawner objects.
- Implement vendors.
- Implement factions.
So, I should be busy for awhile. Hoping to move onto guilds as early as this weekend!
mmcrimson
10-13-2010, 05:14 PM
AWESOME!! Crush you are the best for information and we app it more than you know..
At least I do :)
Valkyra
10-13-2010, 05:16 PM
Valkyra is working on @#%^@#$ (Transmission Lost)
Also
So, I should be busy for awhile. Hoping to move onto guilds as early as this weekend!
Win.
Tuddyrex
10-13-2010, 05:17 PM
Actually, I'm the only developer working on Player Cities.
Kyle is working on finishing up crafting, schematic, and factory issues.
Dannuic is working on completing the creature conversion, so that we can have working creatures in the OR.
Polonel is working on polishing up some admin commands and helping Dannuic with creature conversion tools.
TheAnswer is generally working on stability fixes, entertainer, and managing the team.
Oru is working on Engine upgrades as well as directing the team.
Elvaron is working on a major project for school, but should be back coding soon.
So there is a lot in queue, just Player Cities are the freshest thing out the gate at the moment.
Personally, my list contains the following:
- Finish player cities.
- Expand email system to handle keywords (guild, group, citizens) and mailing to multiple recipients.
- Implement guilds.
- Implement spawner objects.
- Implement vendors.
- Implement factions.
So, I should be busy for awhile. Hoping to move onto guilds as early as this weekend!
what exactly is a spawner object? a lair? a quest causing a lair to spawn? both?
as far as the work on creature conversions....is there anything someone can do, outside of game, to help?
I have alot of internet access but cant really get into game much because i'd be at work and the comp there cant handle any games.
TexasDey
10-13-2010, 05:23 PM
Thank you for keeping us informed. I appreciate all the hard work you guys do and after every wipe I see more of the progress being made. :)
catuli_infernales
10-13-2010, 05:23 PM
Information is good...keeps rumors down to a dull roar.
Thank you Crush
Rabidgerbil38
10-13-2010, 05:27 PM
Personally, my list contains the following:
- Finish player cities.
- Expand email system to handle keywords (guild, group, citizens) and mailing to multiple recipients.
- Implement guilds.
- Implement spawner objects.
- Implement vendors.
- Implement factions.
So, I should be busy for awhile. Hoping to move onto guilds as early as this weekend!
:)
Thanks for all the straight answers!
Also I would like to know who's gonna be working on scout? and possibly when this will start to happen, if whoever is assigned to it has such a tidy to-do list like you
keep up the good work!
Labyrinth
10-13-2010, 05:30 PM
Valkyra is working on @#%^@#$ (Transmission Lost)
:O
I knew it all along!
I was hoping @#%^@#$ was being worked on by someone. :)
FiestyTaco
10-13-2010, 05:32 PM
I'm glad I didnt do anything important yesterday. Also when will jedi be up? I'm really looking forward to that.
ibispe
10-13-2010, 05:33 PM
Wooot, thanks so much for the information and YES it is greatly appreciated!
fatherjack
10-13-2010, 06:17 PM
cRrush you have some cool stuff on your list. I can't wait to see it all working, especially guilds and vendors!!! You must be an awesome dude to be entrusted with such important stuff.
Poocho
10-13-2010, 07:13 PM
Indeed. Much thanks for the detailed info on what's going on.
You know, I'll bet Mr. Crush is a super interesting dude. I'm curious about what kind of life he has besides coding. *cough* (http://www.swgemu.com/forums/showthread.php?t=73955) ;)
Just my thoughts,
Poocho :)
Jakev
10-13-2010, 07:35 PM
Im not very Good with Mantis And i don't really know where to put this, but I put a town in Rori and built Merchant Tents and they are flying :\ Also The entrance to my City hall goes inside the building so I can't Enter it.
Yeah, that's the height mapping issue that's been posted in other forums. If you played before the OR on Rori you'd have noticed that a lot of mobs and their lairs were floating.
Jakev
10-13-2010, 07:50 PM
Yeah, that's the height mapping issue that's been posted in other forums. If you played before the OR on Rori you'd have noticed that a lot of mobs and their lairs were floating.
Ah... never left the major three Planets (and talus)
gecann
10-13-2010, 10:14 PM
i would like
/transferstructure
all so i would like the add admin to building
drop down to work
please
progress progress progress
The 'add admin to building' command drop down radial menu does work. Apex and I used it successfully during one of the OR tests, and I doubt that has been removed.
amh007
10-13-2010, 11:29 PM
/setpermission
thx.
cRush
10-14-2010, 12:18 AM
Can you ask nicely?
Epic Pirate
10-14-2010, 12:42 AM
"Please" can I has?
Rabidgerbil38
10-14-2010, 03:10 AM
pretty please with 14 virgins on top?
I can remove their hearts too..
http://www.daily-word-of-life.com/DailyWord/Aztec_Sacrifice.gif
If you want :)
morganellie
10-14-2010, 08:24 AM
Nice work folks, keep it up, can't wait for guilds and factions to be implimented (guild for community/chat and faction so we can have some mindless pvp'age, I'd say guildwars too but don't want to have unrealistic expectations at this point)
Prolly been asked elsewhere in another thread but since OR implementation has coding/fixing become the liberating experience you were hoping for or is it still a bit like untying a tangled 200lb ball of string blindfolded and wearing welding gloves while walking a tightrope on a unicycle?
Lubbe
10-14-2010, 08:27 AM
Yeah, that's the height mapping issue that's been posted in other forums. If you played before the OR on Rori you'd have noticed that a lot of mobs and their lairs were floating.
There is low gravity on Rori its supposed to be like that.
amh007
10-14-2010, 03:10 PM
/setpermission
thx.
Can you ask nicely?
just in case that was to me, PLEASE PLEASE PLEASE :)
(it wasnt really really a request, just a whimper that it didnt exist, but absolutely please and thanks and much love)
vBulletin® v3.8.6, Copyright ©2000-2026, Jelsoft Enterprises Ltd.