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-   -   Community Update 03/14/10 (http://archive.swgemu.com/forums//showthread.php?t=49107)

odwill 03-14-2010 01:43 PM

Community Update 03/14/10
 
http://image.ocdsoft.com/images/alug...jr8ufsvohz.png
Community Update for 03/14/10



Update Overview:
  • Recent Announcements
  • TC News
  • Object Restructure
  • Staff Comments
  • Quick Stats
  • Closing Words

http://www.maxmcc.net/swgemu/icons/Copy-32.pngBody:

Recent Announcements
*Wanted, IRC Moderators: We are looking for a few community volunteers to help with IRC moderation, especially if you live in the following time zones: Europe, Australia/Pacific, Asia, Africa, or Late US. Please see the original thread and follow the directions if you are interested in joining the EMU Team!

*We are still looking for a few Volunteer Support Helpers to assist their peers in #swgemusupport. Please email Odwill@swgemu.com with the following information if you are interested in helping out!
Forum Name:
Character Names in Game:
Times available to help in IRC: (including timezone)
Days usually available:

*We are open to hearing from new Developers. Please do not hesitate to contact us if you feel up to challenge! Contact: Ramsey@swgemu.com for more information.

http://maxmcc.net/swgemu/icons/Tool-32.png TC News
Reminder!
Quote:

Originally Posted by Ilipah
Greetings fellow testers. As GMs with SWGEmu, it is our job to make sure the testing environment is as conducive to testing as possible. A few problems we have encountered as of late are AFK grinding and spamming. This includes regular spamming and macro spamming. There also seems to be a slight influx of the use of inappropriate words, mainly that of racial slurs.

I would like to remind you all that the afore mentioned activities are against our Rules and Policies.

http://www.swgemu.com/forums/showthread.php?t=16670

3.11. You will not perform AFK camping of a spawn, NPC or cave. Camping is defined as repeatedly hunting a lair, spawn or NPC in succession. TC allows a single account and multiple connections, therefore using multiple toon instances to create a chain of characters and "out damage" other players is considered AFK camping. There is only one toon actually operated by a single player and all successive toons are considered AFK camping. All toons in such instances are subject to disciplinary actions. Obviously, this camping rule does not restrict all multiple game instances. For example, it is acceptable for two game instances to be operated by one player where one instance is an AFK crafter sampling ground resources and the other is a combat character that is being played At The Keyboard.

3.1. You may not harass or threaten other players (sexually, racially, or otherwise). Final determination of player infraction and severity will be made by a CSR. This includes but is not limited to: Hate Mongering, Sexual Abuse. Harassment, Training, Fishing and Spamming.
3.1.1 Harassment is defined as any unwanted or unwelcome behavior beyond the limits of good taste, civility and appropriate game context.
3.1.2 Training is defined as pulling/leading a hostile NPC or creature along behind you and attempting to get it to attack another player who does not desire that engagement.
3.1.3 Fishing is defined as deliberately wandering into the "visibility" radius of a jedi to make BH terminals produce Jedi missions for waiting a BH that are present at the mission terminals so that the BH can hunt the same specific jedi over and over.
3.1.4 Spamming is defined as excessive and inappropriate use of spatial communications, i.e. emote spamming, excessive hawking or tip spamming. Rule of thumb, once every 8-10 minutes is plenty for hawking an item. Note: excessive numbers of hawkers in an area may be @kicked by a CSR.

Please follow our Policy and Rules and your testing experience will be as smooth as possible.

OR News

Code cleanup and restructuring continues as planned.
  • Oru is fine tuning the Engine and testing a new concurrency control technique.
  • Kyle and Thoop are continuing work on the Resource Manager.
  • TheAnswer is working on the in game mail system and the bazaar.
In addition, starting professions now generate items with all of the correct stats on character creation. Progress is steady and we are all excited as we move closer to internal testing of the OR code.

http://www.maxmcc.net/swgemu/icons/Chat-bubble-32.png
Staff Comments
Quote:

Originally Posted by TAfirehawk
Now that we are nearing Quality Assurance internal staff testing of the OR, the QA Department is being reorganized to better fit the needs of the Community and the Devs. Right now we are NOT asking for new QA applications but at some point (when business picks up) there will be a public announcement requesting apps with all of the details on the new department structure.
I would like to thank all of you still testing on Nova and reporting issues on Mantis. When the OR reaches Nova, we will update Mantis and archive all the current issues so the Devs and QA can use all of your great feedback/input.

TAfirehawk, Quality Assurance Manager


http://maxmcc.net/swgemu/icons/Chart-32.pngQuick Stats 02/12/10-03/12/10

Developer Code Commits: 38

Average Web/Forum Daily Hits: 6263
Total Web/Forum Hits: 187,878
Total Users who used the Website: 41,812

Average TC Daily Logins: 686
Total TC Logins: 206,076
Total Users who used the TC: 20,553
Total TC Character Count: 57152


http://maxmcc.net/swgemu/icons/Chat-bubble-alt-32.png Closing Words

Although "the light at the end of the tunnel" may appear dim at times, we want to reassure the EMU community that we will complete our goals here. There are bumps in the road and mistakes are made but our commitment to all of you is stronger than ever. The entire Emu team would like to thank our great community for your participation and continued support of the project. In the words of Elbert Hubbard, "Constant effort and frequent mistakes are the stepping stones of genius."

connorman8 03-14-2010 01:53 PM

hey does anyone know when ships are going to be coming out? personally i found them to be one of the best parts of SWG and i hope that you guys add them soon! great work on the server so far btw

mell kerrigan 03-14-2010 01:55 PM

the ground game development is the focus at this point i believe, JTL has not even been looked at.

(corect me if i am wrong though!)

z0mbi3jesus 03-14-2010 02:01 PM

Great work guys!

Lubbe 03-14-2010 02:07 PM

Hawt :)

Vlada 03-14-2010 02:15 PM

Thank you.

Tekkez 03-14-2010 02:15 PM

Good to see features are being implemented on the OR

Tigerfang 03-14-2010 02:51 PM

Awsome work so far. Keep up the good work, we are behind you all the way.

/me growls at the afk grinders

Draiken21 03-14-2010 03:34 PM

Awesome news. :)

Tow'lin 03-14-2010 03:55 PM

Quote:

Originally Posted by mell kerrigan (Post 550904)
the ground game development is the focus at this point i believe, JTL has not even been looked at.

(corect me if i am wrong though!)

That is correct. There is some preliminary data for JTL, but it will not be worked on until v1 is out and relatively bug free.

Regards,
Tow'lin Tow

DeadSky 03-14-2010 03:57 PM

awesome

Shineh 03-14-2010 04:45 PM

Quote:

Originally Posted by connorman8 (Post 550902)
hey does anyone know when ships are going to be coming out? personally i found them to be one of the best parts of SWG and i hope that you guys add them soon! great work on the server so far btw

Try out SOE Swg then. Space hasn't changed all that much, it's only been expanded. Alot of people really like it.



OT: Good to have an update again :D Was dieing for it :rolleyes:

jonna 03-14-2010 05:18 PM

awzome

Emerzon 03-14-2010 06:10 PM

Excellent...

Lubbe 03-14-2010 06:28 PM

Quote:

Originally Posted by Shineh (Post 551048)
Try out SOE Swg then. Space hasn't changed all that much, it's only been expanded. Alot of people really like it.



OT: Good to have an update again :D Was dieing for it :rolleyes:

I believe he want to play JTL as a multiplayer game not as a singleplayer ;)

darkstar5719 03-14-2010 06:33 PM

umm how do i download and playgame?

Lubbe 03-14-2010 06:39 PM

Quote:

Originally Posted by darkstar5719 (Post 551132)
umm how do i download and playgame?

You have to buy the SWG discs. Then you donwload the SWGemu client trough "Launchpad" that can be downloaded here http://www.swgemu.com/forums/showthread.php?t=3255.

JaceBon 03-14-2010 07:27 PM

How is this considered a community update? Its just nagging us about rules, and telling us about the light at the end of the tunnel. -.-

JennieRoe 03-14-2010 07:33 PM

Thanks for the update, guys. Can't wait for the OR to be finished!

Qui-Larek 03-14-2010 07:49 PM

Thanks for the update, lovely to see things are coming along in the background even if it isnt "visable" to everyone.

Been back in the EMU for a month or so now having logged on very early on when you could load into Anchorhead and run about like a chicken doing dervish2 animation and not a lot else and very impressed with the progress you have all made.

Please keep up the good work, the greatest star wars sage ever told, mine, had come to an end but now it continues and I thank you for that :)

GenralO 03-14-2010 09:27 PM

Quote:

Originally Posted by JennieRoe (Post 551182)
Thanks for the update, guys. Can't wait for the OR to be finished!

well said

Thank you.

Ekowraith 03-14-2010 10:14 PM

Thanks for the update! It's always nice to get an insight into the inner workings of the development process.

How is development progress (in terms of how much is getting done) relative to a month ago? A year ago? Two?

Ozas Darkdust 03-14-2010 10:21 PM

=D Yay for another update!

Tekkez 03-14-2010 10:54 PM

Quote:

Originally Posted by Qui-Larek (Post 551191)
when you could load into Anchorhead and run about like a chicken doing dervish2 animation and not a lot else


Man, that was fun =)

Think I still have some screenshots from then hanging around.

Ghalion 03-15-2010 01:25 AM

Quote:

Originally Posted by Tow'lin (Post 551001)
That is correct. There is some preliminary data for JTL, but it will not be worked on until v1 is out and relatively bug free.

Regards,
Tow'lin Tow

any word or estimate on CH DE or housing ?

Shineh 03-15-2010 01:30 AM

Quote:

Originally Posted by Lubbe (Post 551124)
I believe he want to play JTL as a multiplayer game not as a singleplayer ;)

haha you got me there:D

Daywolf 03-15-2010 01:48 AM

Quote:

Originally Posted by JaceBon (Post 551175)
How is this considered a community update? Its just nagging us about rules, and telling us about the light at the end of the tunnel. -.-

http://i111.photobucket.com/albums/n159/l33tace/meh.jpg
I was hoping on an announcement for the lowering of requirements to hunt Jedi. The more the merrier :D
:lightsaber: http://i111.photobucket.com/albums/n...ous/fragit.gif

bLight 03-15-2010 01:56 AM

The fact that he says they are nearing internal testing tells me that its approacing time for it to hit OR.. I just wish they'd give a rough time estimate just once on when we might maybe see OR on NOVA and put big block letters THIS IS NOT AN OFFICIAL DATE BUT A ESTIMATE so people don't hold them to anything :( But allas I know they won't and i'll continue to mumble under my breath.

Labyrinth 03-15-2010 02:07 AM

Quote:

Originally Posted by JaceBon (Post 551175)
How is this considered a community update? Its just nagging us about rules, and telling us about the light at the end of the tunnel. -.-

Gotta give em some credit. If it's all they've got for an update, would you prefer this or nothing?

krachera 03-15-2010 05:22 AM

Quote:

Originally Posted by connorman8 (Post 550902)
hey does anyone know when ships are going to be coming out? personally i found them to be one of the best parts of SWG and i hope that you guys add them soon! great work on the server so far btw

JTL features will NOT be in the 1.0 release of swgemu

Craigybbz 03-15-2010 09:51 AM

so correct me if i'm wrong but does that mean if your implementing features into the OR that it is at its 3rd stage of development :) thanks in advance

Craigybbz 03-15-2010 09:54 AM

OR News

Breaking down the OR:

The OR can be divided into 3 main sections for completion.

Part 1 - The engine that runs the game

Part 2 - The core mechanics of the game

Part 3 – The content of the game

The engine (part 1) has been completed leaving only possible bug fixes. The core mechanics of the game (part 2) are getting closer to completion. This will allow for the content of the game (part 3) to be implemented.

sorry i meant to put this in here as well from 5th of february update just why i thought it may be in 3rd part :)

Colest 03-15-2010 10:52 AM

Quote:

Originally Posted by Lubbe (Post 551124)
I believe he want to play JTL as a multiplayer game not as a singleplayer ;)

SWG never had a multiplayer JTL :p

Also thanks for the update guys. Even if it wasn't an exciting update, I am still just happy to see everything is still progressing swimmingly.

Necroz 03-15-2010 11:27 AM

I know that my opinion doesn't fall into line with all the ass kissers who would have you believe "OMG STANDING WAITING FOR SHUTTLES IS WHY I PLAY THIS GAME!" but I think there are some things you guys may want to at least consider for immediate fixing.

1. Shuttle waits. We know that waiting works. Shuttles could stay longer AND be reduced to 3 minutes so that more time is spent testing and less time spent finding out who does and doesn't love *****es. It's annoying.

2. Increase Bazaar limits to 100k. 20k was an idiot move meant to make people go to cities. There are no cities rendering this useless.

3. Decrease, slightly, the decay on vehicles or the max health so we don't go through so many. Buying more swoops and replacing them isn't testing anything.

Valmin 03-16-2010 10:49 PM

great job guys

Fratello 03-16-2010 10:56 PM

I liked it up until the quoting of hubbard

Ovale 03-17-2010 12:57 AM

Great update! Thank you. :)

Zarniwoop 03-17-2010 01:09 AM

Quote:

Originally Posted by Necroz (Post 551626)
I know that my opinion doesn't fall into line with all the ass kissers who would have you believe "OMG STANDING WAITING FOR SHUTTLES IS WHY I PLAY THIS GAME!" but I think there are some things you guys may want to at least consider for immediate fixing.

1. Shuttle waits. We know that waiting works. Shuttles could stay longer AND be reduced to 3 minutes so that more time is spent testing and less time spent finding out who does and doesn't love *****es. It's annoying.

2. Increase Bazaar limits to 100k. 20k was an idiot move meant to make people go to cities. There are no cities rendering this useless.

3. Decrease, slightly, the decay on vehicles or the max health so we don't go through so many. Buying more swoops and replacing them isn't testing anything.


C- for presentation, but I do agree with these points for the most part.

Daywolf 03-17-2010 02:41 AM

Quote:

Originally Posted by krachera (Post 551501)
JTL features will NOT be in the 1.0 release of swgemu

1.01 then?
Really though, the more I think about it... the more I like the idea of jtl coming this way. Nothing more than that though... well except for the rebel assault armor... that was the most beautiful armor in comparison to any other game armor in existence from any game.

Timbab 03-17-2010 07:09 AM

Quote:

Originally Posted by Daywolf (Post 551426)
http://i111.photobucket.com/albums/n159/l33tace/meh.jpg
I was hoping on an announcement for the lowering of requirements to hunt Jedi. The more the merrier :D
:lightsaber: http://i111.photobucket.com/albums/n...ous/fragit.gif

Go play the NGE.

P.S. Ty for the update. :)


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