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February 5, 2010 Update
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Community Update - 2/5/10 Introduction Greetings followers of Emu! As you may have noticed, this update comes later than our intended twice a month submission. Why? We didn't forget about you! Times have changed, and our updates must change as well. Because development is not linear, there will be weeks when we have nothing new to offer you all. Thankfully, this is not one of those weeks! As the focus has moved beyond TC:Nova Bi-Weekly content updates, and to a 100% focus on the Object Restructure, we will be halting the Bi-Weekly Update model. As you know we're well into the process of perfecting the 225,000 lines of code we have to ensure a stable play experience, and the potential for easily adapted future content. What this has meant for you lately is less info, and we know that's frustrating. Fear not! Things are moving steadily forward and quickly. Good things are on the way :) We will now move to Announcements focused on the OR. Please understand that the OR isn't progress that's qualitatively valuable to the non-developer. We may not be able to provide strict updates on a weekly or bi-weekly schedule. However, as our developers get back in gear after the holidays, we will attempt to form a structure that ensures you stay informed. Hang in there with us. We're here. Motivated and dedicated.. see the information below.... Features
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OR News Breaking down the OR: The OR can be divided into 3 main sections for completion. Part 1 - The engine that runs the game Part 2 - The core mechanics of the game Part 3 – The content of the game The engine (part 1) has been completed leaving only possible bug fixes. The core mechanics of the game (part 2) are getting closer to completion. This will allow for the content of the game (part 3) to be implemented. Development Update: The OR now has Zone, Cell movement, Groups, Banks, Water tables, Chat, Item transfer and the ability to spawn buildings into the world. The members of the development team are currently working on a tasks as follows: Bobius – Currently working on the new player tutorial Kyle - Currently working on creature AI Ramsey – Currently refining the login server / process cRush – Currently working on the combat system Thoop - Working on commands and resource maps TheAnswer – Working on the command system and everything else Oru – Currently working on the IDL and fixing the engine bugs There has been alot of code cleaning and restructuring that has involved time consuming client reverse engineering. We are now going to be able to use our distributed object system to spread the server between different physical machines. Once the game core has been finished the tasks will be implementing the game content to bring the OR up to the same level as Test Center. *Information Provided by TheAnswer Project Perspective Below is information regarding the lines of code that make up the game. It also includes how much time and money it would have cost to develop this project commercially. Hopefully this will help give you all an idea of just how massive a project the Emu is and give a little prospective on how much there is to accomplish. The Current Test Center Total Physical Source Lines of Code (SLOC) = 204,318 Development Effort Estimate, Person-Years (Person-Months) = 53.32 (639.78) (Basic COCOMO model, Person-Months = 2.4 * (KSLOC**1.05)) Schedule Estimate, Years (Months) = 2.43 (29.12) (Basic COCOMO model, Months = 2.5 * (person-months**0.38)) Estimated Average Number of Developers (Effort/Schedule) = 21.97 Total Estimated Cost to Develop = $ 7,202,174 (average salary = $56,286/year, overhead = 2.40) SLOCCount, Copyright (C) 2001-2004 David A. Wheeler SLOCCount is Open Source Software/Free Software, licensed under the GNU GPL. The Game Engine Total Physical Source Lines of Code (SLOC) = 19,144 Development Effort Estimate, Person-Years (Person-Months) = 4.44 (53.25) (Basic COCOMO model, Person-Months = 2.4 * (KSLOC**1.05)) Schedule Estimate, Years (Months) = 0.94 (11.32) (Basic COCOMO model, Months = 2.5 * (person-months**0.38)) Estimated Average Number of Developers (Effort/Schedule) = 4.70 Total Estimated Cost to Develop = $ 599,482 (average salary = $56,286/year, overhead = 2.40) SLOCCount, Copyright (C) 2001-2004 David A. Wheeler SLOCCount is Open Source Software/Free Software, licensed under the GNU GPL. Closing Words This is a very exciting time for us all. Every day we get one step closer to our goal of a stable and fully playable Pre-CU environment. From the entire SWGEmu Team, thank you all for your continued support! We would like to leave you all with this video from Ultyma. http://www.youtube.com/watch?v=24W_AjBTyWM Although this was made years ago, and is one of the first video's ever made about SWGEmu, it remains a fantastic reminder to why we are all here. Enjoy. PS: Thanks to Tovo and Odwill for pushing this forward. Thanks to the Developers for enduring. |
EMU rocks baby!
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Thanks for this update !
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Nice work
To stop confusion - January 5, 2010 Update - but says 2/5/10? |
Updates like this satisfy me for months! Thanks for the heads up!!
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Thank you, keep up the good work!
--Lamby |
Thanks for the update. I also noticed some tentative milestones set on the Assembla. Good to see the tasks laid out. Looking forward to future updates!
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Excellent...
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Looks great, nice update!
I was very happy to hear (first saw on TRAC) that water tables are pretty much finished, which does mean that the swimming state and all that comes with it will be in soon! I'm also happy to hear that cRush is working on the combat system, I think he's a good canidate for that. Also, Ramsey told me in IRC PMs (nothing specific) that they are doing a lot of work reverse engineering the TRN/planetary systems and that sounds great to me. My only concern would be to add in some basic code that easily allows for the addition of planets/zones (since client regions seems to be handled by database now.) But overall, again it's coming along very nicely. |
Excellent update. Thanks!
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Awesome work guys!!! This project just blows me away. Have a question though. The CDT issues with Lok and Endor...will these be addressed with the OR, or is it something that will be worked on Independently?
Thanks for everyones hard work!! |
OR News!!! this is a hefty good sign the planets are aligning! in 2012, the NGE world will end! and the PreCU BEGINS!!!
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So.... few months more and it's finished :D
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Great great great.
Thanks for the update. |
Sweet :)
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Nice update!
Thanks to everyone who helped get it together! |
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But on a more serious not I find that when I CTD it helps not to hold the rage in. This is exactly what i do and i find it quite therapeutic. http://www.youtube.com/watch?v=YersIyzsOpc |
Hey all, I'd like to give some recognition to Tovo for stepping up and taking the time to gather a lot of the information in these community updates, he does a great job and his name never shows up on them :D.
We love sharing all the cool stuff that this team has been working on, and Tovo has been crucial to getting this information into a format we can present to you guys. I don't wanna leave anyone out who puts effort into keeping everyone in the know around here. Thanks to everyone who continually supports SWGEmu, I hope you are having a good time with what we've been able to put together, and that you are looking forward to the BIG stuff we have in the works. Take care! |
Excellent...
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Awesome news!
Keep the faith, "soon" will eventually have real meaning. ;) Thanks to all who develop and communicate the developments to the community, it takes great strength to bring this all about. /deepbow |
ooo we can soon get back to business
nice update |
Thank you for the update. :)
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Great News! :)
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Thanks for the update and for all the great work you guys do! :)
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Great news indeed :D
Thanks for the update and great work! |
You guys are doing great work can't wait to see the finished product. I hope we will all have several years of swgemu enjoyment to come
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awesome
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Great update, nice to see some news on the OR progress.
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I like the broken down statics on the estimated man hours and funds it would have taken to produce the swgemu core coding.
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Fantastic news!! canna wait for the OR!!
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There's no actual way to convey how thankful I am for the team's work done on this project.
All I can say is that I'm overflowing with gratitude. |
Smelley could choke on his words now, the day he said that i knew he was wrong lol.
Hooray for SWGEMU :D |
Sweeet. :)
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Just out of curiosity, what's it like looking at the mess of code that SOE made? Even the SOE Devs admitted when they made the NGE that the original game needed to be changed because of all of the useless code.
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The devs did not have any of the orignal code from the swg servers to use as a benchmark. Everything thing they wrote came from scratch and game mechanics observations.
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This team is awesome. You guys do very hard work to keep this game going. Thank you.
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