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-   Community News Archives (http://archive.swgemu.com/forums//forumdisplay.php?f=148)
-   -   February 5, 2010 Update (http://archive.swgemu.com/forums//showthread.php?t=44464)

leoten 02-23-2010 03:29 PM

TROLL TROLL TROLL

I'm not that retarded.

When you broke down the OR into three phases - and you said only half of the total workload is done - where does that translate into progress?

Like I've said before - you guys punted. You tried in the beginning, and now the donating community has waited the better part of a decade.

You won't find fanboi dev love nuggets here. Cascade dev fail.

When you promise and spin, "manufacture" rather than accomplish progress, just reinforces what a snail paced farcical failure this projhect has been.

TC:Nova is the Special Olympics of SWG.

Try releasing an Update where you've done something besides an impersonatin of Robert Gibbs or Baghdad Bob.

Results not talk.

DBag(s),

A

Vlada 02-23-2010 03:33 PM

Quote:

Originally Posted by leoten (Post 535567)
TROLL TROLL TROLL

I'm not that retarded.

When you broke down the OR into three phases - and you said only half of the total workload is done - where does that translate into progress?

Like I've said before - you guys punted. You tried in the beginning, and now the donating community has waited the better part of a decade.

You won't find fanboi dev love nuggets here. Cascade dev fail.

When you promise and spin, "manufacture" rather than accomplish progress, just reinforces what a snail paced farcical failure this projhect has been.

TC:Nova is the Special Olympics of SWG.

Try releasing an Update where you've done something besides an impersonatin of Robert Gibbs or Baghdad Bob.

Results not talk.

DBag(s),

A

Rage much?

mijom 02-23-2010 03:39 PM

Quote:

Originally Posted by kaelvin (Post 535173)
future content on a private server.
they say suncrusher is going to be a a replica of pre cu. so if you just want to play the old school way with no modified content stick to this development teams own server, Suncrusher. look it up with the search function.

Quote:

Originally Posted by cherry_peel (Post 535270)
i second that. adding new content, whatever that may be, would only add to the experience of the server you are playing on. there will probably be servers that have a lot of experimental content on them. If thats not your thing then just choose a vanilla server.

Tbh, i think it is pretty naive to think that there won't be new added content in Suncrusher after launch.

yeah it would be fine for year or 2, but any server that wont add new stuff after while will die slowly. People get bored to the same content over and over again quite fast.

Alamar01 02-23-2010 03:42 PM

Quote:

Originally Posted by leoten (Post 535567)
TROLL TROLL TROLL

I'm not that retarded.

When you broke down the OR into three phases - and you said only half of the total workload is done - where does that translate into progress?

Like I've said before - you guys punted. You tried in the beginning, and now the donating community has waited the better part of a decade.

You won't find fanboi dev love nuggets here. Cascade dev fail.

When you promise and spin, "manufacture" rather than accomplish progress, just reinforces what a snail paced farcical failure this projhect has been.

TC:Nova is the Special Olympics of SWG.

Try releasing an Update where you've done something besides an impersonatin of Robert Gibbs or Baghdad Bob.

Results not talk.

DBag(s),

A

Well....code your own swg emulator. That's all there is to say. Good luck with that.

tuckrr 02-23-2010 04:30 PM

Quote:

Originally Posted by cherry_peel (Post 535270)
i second that. adding new content, whatever that may be, would only add to the experience of the server you are playing on. there will probably be servers that have a lot of experimental content on them. If thats not your thing then just choose a vanilla server.

actually the devs look forward to adding content after 1.0 suncrusher will be vanilla at launch, but will evolve after that.

Setlec 02-24-2010 12:59 AM

i think that adding content from NGE would be a good thing of course that all content must be balanced and be canon. i would be really angry if they add the new planets such Kashyyyk as it was implemented in NGE (not letting the players to go everywhere). About the bunker, from NGE, make it only available for guilds as a HQ even if the guild is Civilian (just an idea)! one other thing that i didn't like is the DNA signature on weapons and armors i think that is just lame.

Alamar01 02-24-2010 01:00 PM

Quote:

Originally Posted by Setlec (Post 536015)
i think that adding content from NGE would be a good thing of course that all content must be balanced and be canon. i would be really angry if they add the new planets such Kashyyyk as it was implemented in NGE (not letting the players to go everywhere). About the bunker, from NGE, make it only available for guilds as a HQ even if the guild is Civilian (just an idea)! one other thing that i didn't like is the DNA signature on weapons and armors i think that is just lame.

Well, in your case, sorry to say but most games are moving towards increased instanced content (such as in WoW: WotLK) like you are referring to on Kashyyyk. They are trying to make areas not overrun by people of differing levels and quest progressions. That way, more content can be packed into the same amount of space. Also, Kashyyyk wasnt addded for the NGE, so in my opinion, not much of the actual content that was added in the NGE is worth much.

Setlec 02-24-2010 03:19 PM

SWG pre-Cu is a persistent world which made this game really interesting compared to other MMOs. By including instances i think that won't be a good thing, i do not like instances... for the NGE content, i was thinking for the new content added after NGE like trials of Obi Wan and the revenge of the Wookies and etc.

kaelvin 02-26-2010 03:11 PM

Quote:

Originally Posted by mijom (Post 535585)
Tbh, i think it is pretty naive to think that there won't be new added content in Suncrusher after launch.

yeah it would be fine for year or 2, but any server that wont add new stuff after while will die slowly. People get bored to the same content over and over again quite fast.



i never said anything about it staying that way, i figure what they develop will have more reason than anyones half baked ideas in the future server ideas, rolled up into one giant ball. and i don't appreciate being called naive, in any context in your thoughts or otherwise, i would appreciate if you would redact that statement via the edit button.

Oran 02-27-2010 12:08 AM

Oh, and to Sawyer T...

man i dont know what the deal was, i guess the site i was on was just a mirror of this one, cause it looked just like this but the last post i saw was like sept 09. either way thank you so much for responding to my emails and directing me down the path to the darkside.

Prevch 02-27-2010 10:52 AM

"We're here. Motivated and dedicated"

That's so awesome. What a huge undertaking and amazing story. I can't wait!

GenralO 02-27-2010 07:55 PM

Quote:

Originally Posted by aggregator (Post 521836)
We're all extremely greatful for this, and you guys really are doing an amazing job. Keep it up.

wut he said.

Dafole 03-01-2010 03:42 PM

Wow this is just amazing. I used to play allot but i dont want to destroy the feeling by playing half working product. So instead I'm just lurking the forums from time to time, this really makes me happy. I'm extremely impressed of your accomplishment, when this project is done you deserve more then just a thank you thats for sure.

dust906 03-04-2010 07:10 PM

to be honest pre cu battlegrounds would be extreme

dust906 03-04-2010 07:13 PM

so would most of the nge content on a pre cu platform

DeltaDawg 03-04-2010 11:27 PM

Awesome!

Ama-Ebi 03-04-2010 11:47 PM

Total Physical Source Lines of Code (SLOC) = 204,318
Development Effort Estimate, Person-Years (Person-Months) = 53.32 (639.78)
(Basic COCOMO model, Person-Months = 2.4 * (KSLOC**1.05))
Schedule Estimate, Years (Months) = 2.43 (29.12)
(Basic COCOMO model, Months = 2.5 * (person-months**0.38))
Estimated Average Number of Developers (Effort/Schedule) = 21.97
Total Estimated Cost to Develop = $ 7,202,174

Getting to play SWG pre-CU...PRICELESS.



Thanks to everyone working on the project. I've just recently been able to log in and play on the test server and I'm really amazed to see the progress. Keep up the great work!

bongandbeer 03-05-2010 08:02 AM

awesome news,...

time to donate ;)

Kaige 03-05-2010 03:52 PM

Quote:

Originally Posted by kaelvin (Post 520723)
OR News!!! this is a hefty good sign the planets are aligning! in 2012, the NGE world will end! and the PreCU BEGINS!!!

Now THATS what they mayans were talkin abouuuuuut :P

p.s. im stoked as hell too!

newagedefiance 03-05-2010 11:00 PM

I would love to help in any way i can i have 0 exp coding but i have a few friends who code and one friend (of a friend) works at bioware and mabey i can let him know about this amazing project. But i am trying to track down my old copy of swg so i can help stress test and find bugs in the game id love the qa exp.

Dorkybob 03-07-2010 01:58 PM

Quote:

Originally Posted by DosiAtasiar (Post 521703)
Just out of curiosity, what's it like looking at the mess of code that SOE made? Even the SOE Devs admitted when they made the NGE that the original game needed to be changed because of all of the useless code.

From my understanding, and correct me if I'm wrong, but I remember reading that SOE never even wrote SWG to begin with. The Original game that we got at launch was written by most of the folks involved in the creation of Ultima Online. To this day still one of the most open play systems ever created and surprisingly its still running and putting out expansions! (Personally I played UO from 1996-to-1998 when I moved to DAoC) so UO as been up and running for more than 15 years!

The reasons behind the very poor launch of SWG was attributed to the SOE folks not understanding most of the code, thus the reason behind the temporary (nearly 9 month) removal of the death system because they couldn't figure out how to stop someone griffing you by placing a tent on your body and sending it to the center of the game world. (if you couldn't retrieve your corpse after death you lost everything that was on it)

So instead of figuring out the code, the SOE folk decided to rewrite the game entirely with the implementation of the NGE saying that 31+ classes were to difficult to balance. however I had just come from DAoC that also had a large number of seemingly well balanced classes, and Mythic Ent. didn't seem to have any difficulties keeping their game balanced.

And now comes the SWGEmu team and they not only figure out the original game code but write their own server code to run the original client with only minor patches. (Great job btw guys and gals!)

so in closing I'd like to thank the SWGEmu team for bringing back to life the best MMO-RPG I've ever played! And yes I Mean Role Playing Game here people, WOW is an MMOG, not an MMORPG I never see anyone roleplay on wow!

AIQ88 03-09-2010 05:30 PM

Quote:

Originally Posted by Dorkybob (Post 544788)
From my understanding, and correct me if I'm wrong, but I remember reading that SOE never even wrote SWG to begin with. The Original game that we got at launch was written by most of the folks involved in the creation of Ultima Online.

Where did you get that from?

Harsk 03-09-2010 06:18 PM

Quote:

Originally Posted by Dorkybob (Post 544788)
From my understanding, and correct me if I'm wrong, but I remember reading that SOE never even wrote SWG to begin with. The Original game that we got at launch was written by most of the folks involved in the creation of Ultima Online. To this day still one of the most open play systems ever created and surprisingly its still running and putting out expansions! (Personally I played UO from 1996-to-1998 when I moved to DAoC) so UO as been up and running for more than 15 years!

The reasons behind the very poor launch of SWG was attributed to the SOE folks not understanding most of the code, thus the reason behind the temporary (nearly 9 month) removal of the death system because they couldn't figure out how to stop someone griffing you by placing a tent on your body and sending it to the center of the game world. (if you couldn't retrieve your corpse after death you lost everything that was on it)

So instead of figuring out the code, the SOE folk decided to rewrite the game entirely with the implementation of the NGE saying that 31+ classes were to difficult to balance. however I had just come from DAoC that also had a large number of seemingly well balanced classes, and Mythic Ent. didn't seem to have any difficulties keeping their game balanced.

And now comes the SWGEmu team and they not only figure out the original game code but write their own server code to run the original client with only minor patches. (Great job btw guys and gals!)

so in closing I'd like to thank the SWGEmu team for bringing back to life the best MMO-RPG I've ever played! And yes I Mean Role Playing Game here people, WOW is an MMOG, not an MMORPG I never see anyone roleplay on wow!



I read all the way to where you said classes in DAoC were balanced.

Ashpool 03-09-2010 07:29 PM

Quote:

Originally Posted by Dorkybob (Post 544788)
From my understanding, and correct me if I'm wrong, but I remember reading that SOE never even wrote SWG to begin with.

Yes sorry to contradict you but that's incorrect. SWG was created and developed by Verant Interactive, (by this time) a division of SOE - the same team responcible for EverQuest. The only UO connection I know of comes in the form of Raph Koster (Lead Dev of UO and UO T2A) who was Creative Director for the project and worked for SOE until 2006.

Dorkybob 03-09-2010 08:41 PM

well then I stand corrected. It also makes SOE even dumber than I thought they were...
I personally never had many issues in DAoC with class balance, I played for nearly 4 years and had a number of maxed characters ranging from mages to rangers and never felt that any single one was more op than the next... I guess it has to do with personal play style...

NmK-Killa 04-18-2010 01:31 PM

Very nice update! I appreciate all the hard work all of you have put into this emu! You rock!:emperor:

leoten 04-21-2010 09:38 PM

Quote:

Originally Posted by Prevch (Post 538052)
"We're here. Motivated and dedicated"

That's so awesome. What a huge undertaking and amazing story. I can't wait!

Motivated...(cadence)...Dedicated....

We're the boys from Quantico you've heard so much about, the mothers lock their daughters in whenever we go out...

Nobobdy? K.


*****


Glad to see an "update".

So if we wade through the tech talk - you're still on step number two? Same as last December, right? Sure you might be at 2.6 vs 2.0, but c'mon - Lucas is pushing out his new game well before we hit the OR's completion.

"OOh, we'lL wAit for GalaXies cuZ it's da Best!"

No doubt. I too judge today's mmos against my SWG rubric. Doesn't mean I have no intention of buying the new LA mmo and paying for it for a while, and if it's as good as the hype - I'll stay.

Others, maybe people whose company you do enjoy, will play it too.

"Good, go away, we dont like you."

Mutual.

"7 million dollars."

I would have fired you after EMU year three if it cost 60G/YR/DEV.

Plus, based on Assembla, y'all don't work five days a week, eight hrs a day.

"Big things ahead"

TM Soon.




Still waiting,

Updates are always good, thank you for putting one out.

Maybe try and make it simple though - like, "we're still on Step 2 of 3 and will be until at least Xmas, again".

Work work work, and despite what I write, I hope y'all succeed



.

Nothing ban worthy this time, I'm on thin ice 'til at least May 15th

Vlada 04-21-2010 09:40 PM

I thought you were gonna take it easy?

Until May at least.

leoten 04-21-2010 09:49 PM

Quote:

Originally Posted by Vlada (Post 583800)
I thought you were gonna take it easy?

Until May at least.

Thank you, you're absolutely right.


I appreciate all the hard work the dev team has done, and continues to do.

I relish the opportunity to play on a completed server, just like everyone else.


The updates I see almost daily on Assembla are encouraging and reflect the continued work of our Dev team.

I hope, with great sincerity, that the EMU progresses quickly and efficiently over the summer break.

Well done, again any update is a good update.

Godspeed.



Vlada - Было мое сообщение OK?

Vlada 04-22-2010 04:30 AM

Both of them were fine. ( I hope Google translate did its job correctly)

Lets just lay back until... What was it, May 15th, And see if we can get some updates on the OR progress.

russ6754 04-22-2010 09:18 AM

Nevermind

Ekowraith 04-22-2010 07:28 PM

You can delete your posts under "edit", Russ6754.


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