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Rubber Banding / Speed Hacking - A Special (Unplanned) DevChat - 10/14/09 2am EST
An unplanned DevChat was held late Tuesday night (wed morning) to try and clarify and address some of the issues with regard to speed hacking and rubber banding, and its effect on the community. All users on the TC, IRC and Forums were invited to ask questions. The session ended up lasting almost 3 hours, and over 200 users spectated, with 24 users asking questions.
This has been posted for any who missed it, to try and clear up some of the rumors about speed hacking and SWGEmu's controversial response. |
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Bostwain
Quote: [5:22pm]Q-Bostwain:Considering **** was one of the known speedhackers, why was he "banned" temporarily but in fact jsut had his character name changed or given a whole new jedi? If I get warned for something can I have my name changed? I just dont understand why someone can be caught speed hacking while ghosted by a staff member and recieve no punishment... [5:23pm]Max:i can't discuss individual players or associations [5:23pm]Q-Bostwain:Okay [5:23pm]Max:it would be unethical [5:23pm]Q-Bostwain:Hold on one second. [5:23pm]Max:would you like to rephrase the question? [5:23pm]Q-Bostwain:yes [5:23pm]Max:please be swift [5:23pm]Q-Bostwain:Considering ***** was one of the known speedhackers, why was he "banned" temporarily but in fact jsut had his character name changed or given a whole new jedi? If I get warned for something can I have my name changed? I just dont understand why someone can be caught speed hacking while ghosted by a staff member and recieve no punishment... [5:23pm]Max:i can't discuss individual players or associations Epic Fail. |
wow this is just amazing, the other day i had a a guy hackusate me saying i used a item generator for my loot. person are smart people are stupid
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I have been doing comparisons with friends that play in different regions with different net speeds and wondered if the resources of a persons PC affected how bad they rubber banded.
For example, I run on Vista 64 with a dual core 3.2 and 4g of ram and an nvidia 8800gts 512mb. On 16mbps cable out of Detroit. ( server is physically in chicago right? ) I have basically every option on max full screen and I average 80-85% bounce back for movement forward. My friends typically are on machines about 20% behind mine on cable half as fast and they get next to no rubber banding. I play my crafter on my laptop as well and sufffer maybe half the rubber banding. Winxp 2gb ram, 512mb radeon x1250. Just thought I would throw that out there if folks wanted to speculate % to machine power. |
The later half was answered on vent. Most of the hard questions hit max on the vent server AFTER he officially closed the dev chat on IRC
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Ok - if for example those cheating could be identified - rather than banning them permanently (as it seems you don't want to do)...wouldn't it be possible to just ban that particular user login account - but allow them to reregister with the same email (i.e. they lose their toons they cheated with - thus removing any benefit of cheating)
Alternatively I have seen some forums now issue a £5 activation charge - another alternative would be for those caught cheating a ban would be in place until they reactivated their account at a cost of £5 (a time). this would help pay the bills too. Just my thoughts. |
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Maybe running chat seperate could help a bit with the problem? It might also lower lag in general. Ofcourse it would require a seperate server for it, so it may not be possible at the moment. |
I don't believe it has too much to do with the computer running the game on, I'm useing a Dell I bought in 2001 and rubber banding like crazy. I have no idea what the stats on the computer are anymore, I did buy it as a gameing computer back then and it was the best one in the barracks at 1st Radio Batallion at the time but I can't play alot of games on it that have come out in the past 2 or 3 years. I've upgraded the RAM from 250meg to 1 gig recently and put in a slightly newer video card but it's not seeming to effect any other games like KOTOR 1 and 2.
I am wondering though if terrain negotiation has any effect on the distance check as my character seemd to rubberband more as I progressed up the exploration tree in scout, esecialy in mountionous areas. Now it's to the point where I have to run up to 63 meters of a target, wait 10 seconds, run back to 63 meters from 112, wait a few seconds, and do that again before engageing the target. But I digress, if the server is checking the characters movement in a given amount of time is it also takeing into consideration the terrain negotiation of the character or assumeing that the character is hacked when it's actualy functioning properly? |
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The only problem as Max has stated, is that there is just a lack of resources to do so. From what I got, TheAnswer is working on the Anti-Speed Hack. But he's also the OR Head. Plus, actual servers are very expensive unless they had their own... I think they're buying their servers from a server farm right now... These are the problems of a project that's not being backed by corperate money. I'm sure they'll get a happy medium soon. I have faith in our developers. |
While I agree in spirit with those calling for a perma-ban if hackers are caught, I think some are missing the point. It seems just about everyone is rubberbanding which means the anti-hack program "thinks" we are speed hacking. So, if it looks like we are hacking, they would perma-ban anyone that is rubberbanding (last night it was so bad my toon looked like he was break dancing). Not a workable solution. Same problem with disconnecting people, do you really want to get kicked every time you would have rubberbanded. I don't, I spend enough time trying to connect as it is. I think the only thing right now is possibly adjusting the sensitivity a bit as Max said he would speak to TA about.
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I think the the calculations used to decide if someone is going to fast needs to be rethought. Do the packets contain a timestamp? If so, you could calculate the maximum expected movement distance, given their stats / mounts within the time between the current and previous (or x-th back in the history if you want to skip some) packet. Of course that may be what you're already doing and your estimated travel distance per time unit is too low.
Also, I personally recommend commenting out the section that causes rubber banding and change it to first logging the suspicious activity (including the amount of discrepancy) and second alerting (via chat) the user that the server has detected them going faster than they should. That should let you fine tune your calculations without ruining the playability of the game. It also should allow you to see the cheaters and ban them, just because they can't speed hack doesn't mean they won't just do something else. As is currently I cannot grab 2 missions from the terminal and always complete them both. It simply takes to long to run. And I've nearly died several times from mobs bigger than I that I cannot run away from. |
I've had really bad rubberbanding in Mos Eisley and Mos Entha. Right now I'm in Yavin 4, and so far not a bit of rubberbanding.
The more Players around, the more rubberbanding, the more server-sided the lag is, the more rubberbanding... If you stop every few feet, wait a sec and run on, no rubberbanding at all. Though it seems to me as if it got better since yesterday. I'm running Windows 7, my PC lags client-side most of the time, still had the worst rubberbanding when server lagged. |
It's always been worse with server lag in every game it's ever happend in. So yeah, while the server is already auto rubber banding us mabey people can keep the random spacial spam where it belongs, in Coronet.
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Bowen- Great questions and I love "The girl Next Door" reference :)
Max- When you're talking about the overall playability of the TC and how it affects the community, I don't think people will get riled up over banning these people. Sure, at one time swgemu had its issues with dictator-type rules and attitudes, but those days are long in the past. The team is so much more professional and business like, and if this were a business those exploiters would be punished. This is NOT the time to be nice about things. It is really affecting everyone and most people I know are calling for severe action against these people. Bring out that iron fist! :) |
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Sorry, I had to say it. |
Just so long as they don't confuse evil for major issues (i.e. rubber-banding). I admit that the iron fist is always an option, sometimes actually an appropriate one.
But I don't know why I can't post in the Bug Discussion thread. |
Great job Max trying to answer all these questions, that looked like a huge unplanned Devchat.
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Great job Max, cleared some of my questions there. But on a side not, I say we should(we as in the community) get the names of said hackers so we can ridicule and basically online castrate these A-holes. You have my full faith you'll get a happy medium
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Somebody Quote mine! It was the ****! iGasmask
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I'm just curious why the thread on this subject with the poll was deleted (yes, it was only moved to a private section, but to most, it equates to deletion). The threads with real garbage only get locked, but threads that have generally civil conversations and thought out responses get moved to private viewing.
Great job of emulating SOE. And don't get me wrong, I have the highest admiration for what has been done to get PreCU back. I enjoy gaming again (well, when I can do something other than just play professions that stand still) and I look forward to having the satisfaction I had while playing in live servers. I offer a most sincere congratulations on the progress thus far.:D I just think community relations here are much like they were with SOE... anything said that isn't what -The Team- wants to hear gets locked or deleted, while trolls and hackers get a slap on the wrist with a /wink /wink, /nudge /nudge. I am genuinely baffled by 1/2 of what I see in regards to moderation. I will say it has gotten better over the past few months, but it still has those -really?- moments. Thanks for listening, and the work on the Emu. ~Yhor |
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I do see you guys are trying, and that improvements have been made. I apologize if I came across a little bitter. Thanks for the restoration.:) |
Omfg i cant believe people are starting to speed hack , out of all the games they can hack they choose Swg as another place to do so :(:(:(:(:(:(:(
You hackers should drop dead imo |
I think I speak for everyone when I say, thank Vader you're back, Max.
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Well guys, ya know in all honesty this being a test center shouldn't people be able to test their hacks too? What good would it do the hakers to try untested hacks when the EMU goes live when there's a perfectly good and well marked testing groung right here?
if you think I'm serious here move your keyboard and slam your head into the desk as hard as you can. I realy think anyone who cheats at a game you cannot win is the saddest form of cheater there is. |
Max Rocks!
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Speed Hack
I just want to make sure I fully understand this.
So my sudden rubberbanding is being caused by a attempt to stop a speed hacker. But, I am rubberbanding even if I try walking. This is being cause by my internet connection and computer? So, i may be accused of speed hacking because of that? Just want to know for sure. Anyone able to help settle my mind? :? |
The rubberbanding is fine, if it's slowing down hackers, that's a good thing. I know manny combateers find it annoying though. With current resources, I applaud having an anti-hack system at all. A suggestion I have to make is to make rubberbanding on a smaller scale. For instance let's say you rubberband every 10 m. It would be favorable to the player base if it was reduced to 1-3m. Of course I'm not sure how to do this but I'm not a good programmer myself. Thank you devs and GM's.
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Curious
Is this speed hack catching affecting crafting slow loading as well??? |
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Seems to be doing better tonight on the lag, and only rubberbanded about twice tonight. |
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But if it affects everyone it isnt good anymore. I get rubber-banding like hell atm. nearly impossible to play/test Edit: Combination of Dizzy, Lag and Rubber-banding makes impossible to test for me, at the moment. I hope this issue is on high-priority. |
This may or may not be the right thread for this but here goes.
I had a potential idea to streamline the fine tuning of the Anti-Hack, run a seperate server just like the current one but giving 1 mil creds for training and only 1 planet available, have a one week 150-250 person application period where you pick people based on region and connection speed (to account for all types of lag). Once the applicants have been narrowed down for who will help test/fine tune give about 1/3 of the people a speed hack grade speed of varying degrees. Then tune the AH so only the folks with the souped up speed get rubberbanded. That way we dont have do deal with the rubberbanding while trying to test and the problem is still solved in the end, and so what if jim-bob gets jedi with his hack, theres bound to be another wipe and he's bound to be caught. P.S. For the record, right now I cant even move 5 feet WALKING half the time because of the AH system, kinda hard to test when you cant move at all :p. |
I can't do anything ingame anymore. It was kinda slow when I first connected but just before I logged out I walked to a mission waypoint, stood on it for 20 seconds waiting for it to update, and suddenly rubberbanded back 568 meters. The "don't use travel biscuts cause it makes it worse" idea kinda goes out the window when you already have 4/0/0/0 scout, I feel bad for the rangers right now.
I honeslty don't believe permabanning people for hacking is a bandaid, I think the rubberbanding is. With the lag that's been goin on lately and the rubberbanding on purpose it takes too long to do anyting to have a testable environment. Two weeks ago there were the same amount of people online, and people speedhacking apparently, and I didn't notice much lag at all except some spike or when in buisy cities, now I can't get a mission to update. Personaly, I think banning the hakers is good, keeping the rubberbanding in is bad. Mabey I'm biased because my character rubber bands like crazy every time their terrain negotiation takes effect anywhere but how are we supposed to test scout, ranger, squadleader, bountyhunter, CH, excetera that requie scout when the scouts can't move? Yes, I do realise I can be an argumentative B... child of unwed parrents, but this whole week I've realy been trying to be patient and the problem keeps getting worse when I'm logged in, except yesterday, when I had a steady 2803 ping for 3 hours and nothing even hiccuped asfar as lag. the turely sad part is I'd rather be logged onto an EMU when I can't do anyting on it than playing any other game out there smoothly. What the heck is wrong with game designers these days? |
so if u have a crappy connection, u are most likly going to ruber banding all over the place. that happen to me the other night i was banding back and forth between 3 differnt places, then i gat lagged out of game. Also, what about scouts who have the first tree filled which lets them have higher land navagation then other?
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