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-   Test Center Updates (http://archive.swgemu.com/forums//forumdisplay.php?f=124)
-   -   Update 5/13/2009 (http://archive.swgemu.com/forums//showthread.php?t=23544)

Dame 05-13-2009 04:10 PM

Update 5/13/2009
 
Update 5/13/2009
TC Revision: 1515

Character Creation & Deletion

Fixed a character deletion issue when name contains an apostrophe
Re-added missing starting items

World

Fixed public building cell permissions

Combat

Fixed DoT attack bug
Fixed flamer special ranges
Dots ignore armor. Fire dot calculation changed

Crafting

Removed factory crates being created with practice mode
Updated packet for crafting and resource containers
Fixed assorted crafting implementation bugs

Missions

Load mission fix from tc
Set max amount of simultaneous missions per player to 2
All mission objectives are evaluated even if a condition in another mission has been satisfied

Commands

Object-oriented restructure of skills/commands
Code from objectcontrollermessage.cpp moved to respective class
Code from combatmanager.cpp moved to respective class
Added skeleton classes for all slash commands
Added invalid postures/states for every skill and command
Skills/Commands handle their own error messages for invalid states/postures now

Structures

Stage 1 of Structure Revamp - Harvesters/Generators
Stage 1 of Deed Revamp - Harvesters/Generators
Implemented crafting of harvesters/generators - Crafting not yet working as intended. Use the ones from the Gungan Traders.
Disabled Resource Deeds
Solar generators now harvest solar power and have the correct name.
Fixed various bugs with installations
Vehicle Deeds are now working again

GCW

Fixed rebel npc secondaries so they should regenerate correctly
Fixed faction point overflow
Fixed faction points bug

Guilds

Guild info box now shows Members title for total members
Fixed small guild typos here and there
Guild remove command gives error msg when used and not in a guild

Creature Handler

Added baby spawns
Added: Store, Call, Tame, Stay, Follow, Attack, Trick, Transfer, Special Attack, Tellpet, Group, Train Mount, Follow Other, Befriend, Enrage, Embolden, Formations
Added pet naming
Added pet growth
Added pet healing
More information now shows in datapad items
Pets now ignore maskscent, conceal, and camp mods
Added a feature manager for server customization. XP scaling and damage modifiers customizable plus more
Fixed multiple client crashes, server crashes, and deadlocks

Debugging

Added pet debug logs
Missionmanager error messages are now more detailed

Staff Commands

@spawn can spawn all creatures according to stfName now
Added @growuppet
Added @imperialmessage and @rebelmessage

Miscalleanous

Fixed clothing repair radial
Added mini-suit
Added broken skill mods
Consumable Heavy Weapons added to DB
Fixed razor knuckles being named wrong so vibro knucklers should appear on the gungan again

cRush 05-13-2009 04:11 PM

I love Dame.

Dame 05-13-2009 04:12 PM

Please note that some of these fixes are not yet working as intended and fixes for them have already been committed to SVN.

Everyone give a shout-out to cRush and all the other devs for all their awesome work!

EVILJUDE 05-13-2009 04:20 PM

can I have your baby? no, seriously, I mean it. I wil go throgh what ever transformation is required.....

Audune 05-13-2009 04:25 PM

Do you think its possible to add the current TC: NOCA SVN Revision number to like #test or somewhere else so we can get an idea on where Nova is?

djolovicl 05-13-2009 04:32 PM

This is beyond words... :bow:

Joshino 05-13-2009 04:34 PM

Awsome work

Jookotoo 05-13-2009 04:52 PM

Hmmmm... i quite like whoever is responsible for this massive update.

dedaskalion 05-13-2009 04:59 PM

Quote:

Originally Posted by Dame (Post 351526)
Update 5/13/2009
TC Revision: 1515

Miscaelaneous


Added mini-suit

OH MY GOD. Awesomeness.

CapnSwifty 05-13-2009 05:06 PM

Thats some serious bug squashing!!! :O

Thanks for the Updates and for the Outstanding work from everyone ;)

Dame 05-13-2009 05:07 PM

Quote:

Originally Posted by dedaskalion (Post 351563)
OH MY GOD. Awesomeness.

lol woops, typo fixed

Jookotoo 05-13-2009 05:10 PM

PS... I wasn't aware that the mini-suit was actually a recognized part of pre-cu. I always assumed that it was a bug that people simply used and abused? Not that I am complaining. I was a fan of the mini-suit. It allowed people to style their combat outfits as you could see shirt sleeves and pants, thus more player diversity.

redship1 05-13-2009 05:13 PM

Ohhh emmmm geee !!!1111

dedaskalion 05-13-2009 05:19 PM

Quote:

Originally Posted by Dame (Post 351569)
lol woops, typo fixed

I didn't even notice to typo, I was talking about the mini suits.

Bobbycheese 05-13-2009 06:01 PM

more good news - thanks guys <3


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