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-   Test Center Updates (http://archive.swgemu.com/forums//forumdisplay.php?f=124)
-   -   Update 5/13/2009 (http://archive.swgemu.com/forums//showthread.php?t=23544)

Dame 05-13-2009 04:10 PM

Update 5/13/2009
Update 5/13/2009
TC Revision: 1515

Character Creation & Deletion

Fixed a character deletion issue when name contains an apostrophe
Re-added missing starting items


Fixed public building cell permissions


Fixed DoT attack bug
Fixed flamer special ranges
Dots ignore armor. Fire dot calculation changed


Removed factory crates being created with practice mode
Updated packet for crafting and resource containers
Fixed assorted crafting implementation bugs


Load mission fix from tc
Set max amount of simultaneous missions per player to 2
All mission objectives are evaluated even if a condition in another mission has been satisfied


Object-oriented restructure of skills/commands
Code from objectcontrollermessage.cpp moved to respective class
Code from combatmanager.cpp moved to respective class
Added skeleton classes for all slash commands
Added invalid postures/states for every skill and command
Skills/Commands handle their own error messages for invalid states/postures now


Stage 1 of Structure Revamp - Harvesters/Generators
Stage 1 of Deed Revamp - Harvesters/Generators
Implemented crafting of harvesters/generators - Crafting not yet working as intended. Use the ones from the Gungan Traders.
Disabled Resource Deeds
Solar generators now harvest solar power and have the correct name.
Fixed various bugs with installations
Vehicle Deeds are now working again


Fixed rebel npc secondaries so they should regenerate correctly
Fixed faction point overflow
Fixed faction points bug


Guild info box now shows Members title for total members
Fixed small guild typos here and there
Guild remove command gives error msg when used and not in a guild

Creature Handler

Added baby spawns
Added: Store, Call, Tame, Stay, Follow, Attack, Trick, Transfer, Special Attack, Tellpet, Group, Train Mount, Follow Other, Befriend, Enrage, Embolden, Formations
Added pet naming
Added pet growth
Added pet healing
More information now shows in datapad items
Pets now ignore maskscent, conceal, and camp mods
Added a feature manager for server customization. XP scaling and damage modifiers customizable plus more
Fixed multiple client crashes, server crashes, and deadlocks


Added pet debug logs
Missionmanager error messages are now more detailed

Staff Commands

@spawn can spawn all creatures according to stfName now
Added @growuppet
Added @imperialmessage and @rebelmessage


Fixed clothing repair radial
Added mini-suit
Added broken skill mods
Consumable Heavy Weapons added to DB
Fixed razor knuckles being named wrong so vibro knucklers should appear on the gungan again

cRush 05-13-2009 04:11 PM

I love Dame.

Dame 05-13-2009 04:12 PM

Please note that some of these fixes are not yet working as intended and fixes for them have already been committed to SVN.

Everyone give a shout-out to cRush and all the other devs for all their awesome work!

EVILJUDE 05-13-2009 04:20 PM

can I have your baby? no, seriously, I mean it. I wil go throgh what ever transformation is required.....

Audune 05-13-2009 04:25 PM

Do you think its possible to add the current TC: NOCA SVN Revision number to like #test or somewhere else so we can get an idea on where Nova is?

djolovicl 05-13-2009 04:32 PM

This is beyond words... :bow:

Joshino 05-13-2009 04:34 PM

Awsome work

Jookotoo 05-13-2009 04:52 PM

Hmmmm... i quite like whoever is responsible for this massive update.

dedaskalion 05-13-2009 04:59 PM


Originally Posted by Dame (Post 351526)
Update 5/13/2009
TC Revision: 1515


Added mini-suit

OH MY GOD. Awesomeness.

CapnSwifty 05-13-2009 05:06 PM

Thats some serious bug squashing!!! :O

Thanks for the Updates and for the Outstanding work from everyone ;)

Dame 05-13-2009 05:07 PM


Originally Posted by dedaskalion (Post 351563)
OH MY GOD. Awesomeness.

lol woops, typo fixed

Jookotoo 05-13-2009 05:10 PM

PS... I wasn't aware that the mini-suit was actually a recognized part of pre-cu. I always assumed that it was a bug that people simply used and abused? Not that I am complaining. I was a fan of the mini-suit. It allowed people to style their combat outfits as you could see shirt sleeves and pants, thus more player diversity.

redship1 05-13-2009 05:13 PM

Ohhh emmmm geee !!!1111

dedaskalion 05-13-2009 05:19 PM


Originally Posted by Dame (Post 351569)
lol woops, typo fixed

I didn't even notice to typo, I was talking about the mini suits.

Bobbycheese 05-13-2009 06:01 PM

more good news - thanks guys <3

cRush 05-13-2009 06:07 PM

Mini suits aren't enabled, the option to enable them was added.

Dinno 05-13-2009 06:22 PM

Over expectations works :bow:
We know why we waiting for the server now, and feels soo better, THX :)

Valithor 05-13-2009 06:23 PM

Now that we have the Creature Handler, we need the bio-technician! (Or at least to the point where we can harvest DNA and craft creature habitats!)

Popojiju 05-13-2009 06:41 PM

Update looks awesome. Thanks to all of you for your continued love and hard work on this game!

POC3442 05-13-2009 06:41 PM

no....now that we have CH we just need servers up to test the heck out of it :)

mujadaddy 05-13-2009 06:46 PM


Originally Posted by Dame (Post 351526)
Added broken skill mods

UMMmmm... Please clarify.

Karas 05-13-2009 07:02 PM


Originally Posted by mujadaddy (Post 351638)
UMMmmm... Please clarify.

mrtopas was adding in the ability to turn certain bugs that was in pre-cu on and off

One of the toggle's for bugs enables you to break the skill mods that were broken pre-cu if you chose too

Yhor 05-13-2009 07:03 PM


StoneInc 05-13-2009 07:07 PM

Thanking you. :)

KroniK 05-13-2009 07:31 PM

Freaking sweet as usually. Y'all never disappoint. Thanks a lot.

AlphaDawg 05-13-2009 08:06 PM


eddy696969 05-13-2009 08:22 PM

Damn Dame! nice!:)

Tothix 05-13-2009 08:29 PM


dedaskalion 05-13-2009 08:35 PM


Originally Posted by cRush (Post 351610)
Mini suits aren't enabled, the option to enable them was added.

Then enable them...

djolovicl 05-13-2009 08:42 PM


Originally Posted by dedaskalion (Post 351696)
Then enable them...

OK, lets see your hands people! How many of you didn't see this coming?

Seriously... No one... >_<

MrSkippy 05-13-2009 08:45 PM

You guys are really moving along. I'm really impressed at the pace things are being done. Keep up the excellent work everyone! :cool:

Rippster 05-13-2009 08:50 PM

Thanks for the update and all the hard work guys!

*scurries off mumbling something about Gurreks..." :)

slyyke 05-13-2009 08:57 PM

Tc on its way back to being online? jw

djolovicl 05-13-2009 09:00 PM


Originally Posted by slyyke (Post 351715)
Tc on its way back to being online? jw

Could you clarify that question...

slyyke 05-13-2009 09:13 PM


Originally Posted by djolovicl (Post 351717)
Could you clarify that question...

Well the server is currently down and has been for a few hours. Was jw if anyone had an idea to when Nova would be back online? Either way i know it's a TC and downtime is to be expected but was Jc if anyone knew anything.

btw do you really live in serbia?

djolovicl 05-13-2009 09:18 PM

No one can tell you when the server will be on line, its just the way it is.

And yes i do, I don't see any point in lying about it :?

slyyke 05-13-2009 09:39 PM


Originally Posted by djolovicl (Post 351731)
No one can tell you when the server will be on line, its just the way it is.

And yes i do, I don't see any point in lying about it :?

oh, well i think it's pretty cool. We have representation from people all over! That's why i asked about that^. And about the server...ok...darn guess ill have to break out my Kotor discs lol

TCircuits 05-13-2009 09:56 PM

Thanks for the update. Appreciate the hard work! :bow:

plastikrobot 05-13-2009 10:33 PM


Originally Posted by slyyke
btw do you really live in serbia?

Apparently they submit bug rapports there.

POC3442 05-13-2009 11:28 PM

The Server will be up Soon (tm).


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