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End of Summer Update
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SWGEmu End of Summer Special - 8/22/2010 <a name="toc"></a>Table of Contents <a href="#Object">Object Restructure News</a> <a href="#currentstate">Current State of the OR</a> <a href="#webdevelopment">Web Development</a> <a href="#mantis">Mantis Bug Tracker Update</a> <a href="#staffrestructure">Staff Restructure</a> <a href="#staffchanges">Staff Changes</a> <a href="#stats">Quick Stats</a> <a href="http://www.swgemu.com/forums/showpost.php?p=717156#table">Staff Round-Tables</a> <a href="http://www.swgemu.com/forums/showpost.php?p=717156#closing">Closing</a> Greetings and welcome to the SWGEmu End of Summer update. Things have been relatively quiet from the SWGEmu Team since the Object Restructure (OR) began over a year ago, but we are pleased to announce that things are moving forward and will be back in full testing mode soon. <hr class="inhr"> http://image.ocdsoft.com/images/k42g...c20kst9wwa.png<a name="Object" href="#toc">Object Restructure News</a> For those of you who might be unfamiliar with the term, the OR is a comprehensive standardization of all of the code for SWGEmu. Over the years, many different developers have all worked together to submit code to the project. While this has allowed the Developer team to make great progress in recreating the Pre-CU experience as a whole, it has made submitting and integrating new code difficult. You can think of the old code base as a huge, overstuffed filing cabinet. All of the information is in there somewhere, but everyone who put things into the cabinet used a different filing system. The OR has taken everything out of the filing cabinet, pruned files, reorganized the folders, and attached new legible labels to everything. Ramsey wrote an excellent, more technical description here. During the OR, in addition to standardizing the code base, a decision was made to switch from MySQL to BerkeleyDB in order to both reduce CPU usage and help us achieve our goal of eliminating crash-based rollbacks. Code standards have now been set, which will significantly reduce the amount of time it will take to commit code changes to the official, public test center (TC: Nova). Beginning in August, the OR code has been released to TC: Nova during semi-regular intervals (Please see this post: Daily OR Tests for further information about server uptimes). We are very pleased to move this code out of internal testing and onto TC: Nova. Hopefully you are just as excited to test the new, more stable code base. We know that everyone is getting geared up for the inevitable old TC: Nova code database wipe and we are targeting some time in early September. We do not know the exact date it will be ready, but we will be pushing the OR code to TC: Nova on a permanent basis once a few more key systems are in place. You can track the progress of these changes on the SWGEmu Assembla Timeline. Please be aware that major fixes and additions to the OR code once on TC: Nova can require database wipes. We may also have to wipe the database to “reset” the test center characters for specific testing purposes. We will do our best to give advance notice if there is one coming, but please be prepared for frequent database wipes. <hr class="inhr"> http://image.ocdsoft.com/images/k42g...c20kst9wwa.png<a name="currentstate" href="#toc">Current Features of the OR</a> There are a lot of features already working within the OR code, with a lot more to come. Here is a brief overview of the current state, keeping in mind that some features may not be fully functional yet: Basic Features: <table style="display: inline;"><tbody><tr><td>
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Professions: The following professions are coded into the OR and are ready for testing. Some of the skills are not currently working, but will be soon. As a small reminder, note that entertainers are not working in the OR code yet.
Buildings: Here is an overview of the buildings and building-related features currently. In addition to the deeds for structures, there is a variety of furniture available on the Blue Frogs to help test placement. All of the city structures, including garages to repair the Swoop in your Datapad, should be working.
Missions: Both combat and artisan missions are in game. You can locate mission terminals via your overhead maps. Crafting: With the addition of harvesters and other installations, factory crates are now working. The list of working schematics is constantly growing, and you can watch the progress on assembla. Vehicles are found in your datapad, and spices are located on the frogs. We will let you know as soon as they can be crafted. In other exciting news, fishing makes its debut on Nova. If your fishing skills are a little rusty, check out a few of these guides to refresh your memory: Fish and Fishing Guide: Pictorial Guide to Fish
http://www.maxmcc.net/swgemu/icons/Copy-32.png<a name="webdevelopment" href="#toc">Web Development</a> Our newest department, headed by Kaiegos, is the Web Development team. Currently, we have SWGEmu information scattered across several different sites and services. Some of these include Mantis, SWGEmu.com, SWGEmu wiki, IRC and the Events page. In the next month or so, we will be attempting to link all of the separate portions of our web presence into a single login system. The Web Development team is currently testing the latest versions of our software along with some new pieces in a separate test bed environment. All of the SWGEmu services will be brought together under a single registration web page that will create all of your logins automatically. The goal is to consolidate your experience and logins for this project to make it more enjoyable and easier to manage by the Staff. <hr class="inhr"> http://www.maxmcc.net/swgemu/icons/Chat-bubble-32.png<a name="mantis" href="#toc">Mantis Bug Tracker Update</a> As of this weekend, the Mantis bug tracking site is now working again. One of the side effects of the old system going down was the loss of all the login information. Luckily, the database is intact, so all of the TC: Nova bugs have been closed and archived. Please report only OR bugs from now on. Since the Web development team is working towards creating a centralized user registration system for one login to all services, please take this opportunity to re-register on the Mantis site with the same account name and password combination that you use on the forums. This will streamline the process, and eliminate any chance of you being locked out of the bug reporting system after the credentials are combined. If you are still having issues with Mantis, please contact TAfirehawk on the forums or at tafirehawk@swgemu.com. <hr class="inhr"> http://maxmcc.net/swgemu/icons/Tool-32.png<a name="staffrestructure" href="#toc">Staff Restructure</a> While the Object Restructure was underway, the SWGEmu Staff was also restructured. All of the staff positions were placed into one of two large branches: Test Center Operations and Development. If you would like to take a look at the new staff structure, an overview of the current structure can be found here. Test Center Operations: Odwill is the current Test Center Director, supervising this branch of the staff, with Kellina as the Support Manager, supervising the GMs and Moderators, and Max managing the Communications and Event Coordination departments. While Max is taking a short leave of absence, please feel free to contact the acting Communications Manager, El’layn. Any and all ingame problems can be reported either using support@swgemu.com or joining #swgemusupport on irc. Please direct requests for two accounts from the same IP address to the support@swgemu.com address. If you have password or other account issues, please email community@swgemu.com. Development: Oru is the Development director. The Core3 Manager, TheAnswer, supervises both the Core3 Coding and Client Developer teams. TAfirehawk is the Quality Assurance (QA) manager, and Kaigeos manages the new Web Development team. Any and all issues relating to testing can be directed to quality@swgemu.com or reported on Mantis. <hr class="inhr"> http://image.ocdsoft.com/images/re7y...uqb2bhtg43.png<a name="staffchanges" href="#toc">Staff Changes</a> There have been quite a few staff changes since our last update. Please help us welcome all our new staff members, and join us in wishing our retired members all the best. A full list of current staff members can be found here. The Support Team has welcomed KarlDeux and Tygaar (known as Ssasha ingame) to the team, both of whom had been helping out in #swgemusupport previously. Serpentkaa, Inyri, Jer, Webbwbb, Tolbat, Vashman and MrBlonde have chosen to step down from their GM positions. Ellyssia and Ilipah, both experienced GMs, have been moved up to the new Tier 2 support level. Apex_ and IX have both joined the moderation team, while Ekaika, Guano, Kronik and Liceri have retired. The new Event Coordination team consists of Kreen, Renala and Shotter. Tow’lin has chosen to retire, and El’layn is currently serving as Acting Communications Manager, while Dame has moved from support over to Communications The new Website Development team consists of Kaigeos, Courtesan and Polonel. Elvaron has joined the developers, and Valkyra has retired from the Client Developer group. The Quality Assurance Team would like to welcome Jear, Tigerfang (known as Tiger in #swgemusupport) and Tyler Durden to the team. Our new Community Tester Team consists of Jlane, PwnedByRyan, jacoo, and Winn. Tek, Lorrianna, Webbwbb, Vorta, Areonic11, Thrin, Malthol, Smoki, Rovalis, Sirius, Karas, Acau, BigEvil, and Namdas have all retired from the QA Team. A huge thank you to all our retired members - we hope to see you again soon! <hr class="inhr"> http://maxmcc.net/swgemu/icons/Chart-32.png<a name="stats" href="#toc">Quick Stats 07/22/10 - 08/22/10</a> Developer Code Commits: 156 Average Web/Forum Daily Hits: 6,095 Total Page Views: 1,976,551 Total Web/Forum Hits: 170,651 Total Users who used the Website: 35,000 Average TC Daily Logins: 8,291 Total TC Logins: 232,138 Total Users who used the TC: 19,570 Total TC Character Count: 114,247 |
http://www.maxmcc.net/swgemu/icons/Chat-bubble-32.png<a name="table" href="http://www.swgemu.com/forums/showpost.php?p=717153#toc">Staff Round-Table</a>
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<hr class="inhr"> http://maxmcc.net/swgemu/icons/Chat-bubble-alt-32.png<a name="closing" href="http://www.swgemu.com/forums/showpost.php?p=717153#toc">Closing</a> There is no way to overstate how much we appreciate your patience and support during the Object Restructure process. Every community member, past and present, has helped bring us to where we are today. Thank you, from each of the staff members, for your continued donations, patience and support. It is all of you that make this project as great as it is. Until next time! The SWGEmu Team |
Great job! Thanks to El'layn, Dame and the rest of the team for putting this update together!
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Great news
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csb ;)
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Great update Comms Team.
Now everybody back to work on the OR :) |
Are we there yet? Are we there yet? Are we there yet?
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just curious but with the new housing and structure placement is there goin to be a limit on city building set into the code once OR is actually live 24/7 on TC or is it goin to be like it is now where you can spam city halls all over the planet and create a huge mess on planets?
Just askin cause it can get pretty silly having 500 cities on each planet from people creating 12 toons dropping city halls to talk crap to others in the community.... |
Great update, and awesome job everyone. :)
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Awesome. Can't wait to start seeing the content being updated again and become more accurate. Wipe and go!
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I was about to announce a huge swoop race on Tatooine for like 20 sets of chitin/ubese and all kinds of composite and resources as the prizes and participation fees even, but now nobody will think I'm cool for doing it, so what's the point. :P
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Anyway looking forward to seeing everyone on the new code!! Slave out. |
Yes there need be a limit on the number of cities per planet.
Plus will there be faction bases? And will guild wars be functioning? |
YAAAAAAY! OR OR OR OR!
Good goin folks! Thanks for the update |
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Well for the launch of OR on TC: Nova those things might not be fully ready. But remember that these things will be fixed as the OR progresses. Current status as of TODAY: Planet restrictions on city size are not in. Faction bases are just placeable, not usable yet. Guilds are not it yet. |
Good to see events progressing! I can't wait to see that product and use a factory!!!
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Great info! All staff deserve beer and pie imho!
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/GolfClap
You guys have really come a long way no looking back now we are finally at the final stretch to the finish line (1.0) Keep up the great work you guys although we may QQ about no progress or whatever we still love ya for doing this :) |
great job guys... hard work and patience pays off in the end
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Just take a look at the Trac Timeline (http://trac2.assembla.com/swgemu/timeline) and the speed at which we are committing changes to the OR codebase. Things are moving forward quickly.
That being said, we aren't going to take time out to code non-essential hotfixes like putting a superficial limit on cities per planet. When we code it right and commit it to OR, it will make it to NOVA. Properly. |
Looks great! Thanks for the update.
Factory crates in - yes! |
Good job, but leave out the blue frogs. They just ruin half your testing.
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Give us a day to throw a party, then just do it already. The sooner the better, you'll have lots of enthusiastic testers if you put the OR in now!
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How long will the Blue Frogs be up? Blue Frogs ruin the fun. I understand we have to start out with them but just curious how long the will be up for.
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Wow... Great news! Thank you all.
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No gungan head statues either. :) Put everything out without blue frogs and you will immediately solve the problem with too many cities being placed. |
I hope this actually went out after I got booted tonight because they are actually doing it. Be nice to start from jump with everyone, a new economy, and a sprint for prime lots for cities. Plus with buildings everyone may spread away from cnet and you might be able to find people on other planets.
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It's been exciting watching trac for the last couple of months (guess many of the old TC code modules(?) did work in the OR with just a little gussying up?), and it's great to see a long list of developers pitching in again. Thank you so much, all of you.
These games have been a passion for me for over a decade now, and I now really do think I might get to play one great MMORPG again before the whole industry cannonballs into the cesspool of dumbed down mediocrity. Again, thanks. |
Well with Crush saying permission lists are added to houses, i hope that OR is coming sooner then later. But i wont hold my breath or maybe i should lol.
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Can't wait!
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Kudos to the team for making such good progress.
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Thanks for the update.
Cant wait until the OR is up full time. |
Awesome progress guys cant believe its gone this far since i first checked out the emu.
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And to some others, we want tons of things like cities all over to stress the server so it is more stable. We will do our best to communicate what we want tested and make that match with the Blue Frog. Most of the time we don't want people wasting days of grinding to test something when we need feedback quicker than that. |
So from what I've read, the OR is due early in September. However the servers seem to be down tonight (Sunday, 8/22) is there something going on tonight that I missed?
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Great job guys, keep it up! It'll definitely do the community some good to start seeing progress on the TC again.
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I was wondering the same thing why they are down now lol
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Wow. This is the first real news we've gotten in a long time, and it's much better than I expected at this point! Thanks guys for all the work you've done behind the scenes, despite any doubts that may have circled the forums. I'm looking forward to cutting my teeth on the real deal.
On the downside, I only have room for so many obsessions in my life. I was gearing up to GM a tabletop RPG, but that'll take a hit if I get sucked into the long-awaited OR. Ah well, it'll still be all for the best. Keep it up, and thanks again. Just my thoughts, Poocho :) |
Awesome news guys! Thanks! I'm actually looking forward to the wipe to start testing the OR.
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Lookin forward to it!!
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