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-   -   12/30 TC:Nova Login Server Down (http://archive.swgemu.com/forums//showthread.php?t=40450)

Valkyra 12-30-2009 11:27 AM

Seems to be working now.

Kijek 12-30-2009 11:40 AM

Confirmed
 
Quote:

Originally Posted by Valkyra (Post 491935)
Seems to be working now.

Yeah it is OPEN again !CONFIRMED!

sol invictus 12-30-2009 04:25 PM

down again?

Hoodbrd 12-30-2009 04:28 PM

appears that way

masterbexi 12-30-2009 04:32 PM

Quote:

Originally Posted by TugNut (Post 491920)
6 hours its been down just for a update :p might be a down for 8 hours again?

no update, just fail-more hosting

bballdude 12-30-2009 04:48 PM

The LPE is a liar

marauder144 12-30-2009 04:52 PM

Deadlocked now.

Vlada 12-30-2009 04:58 PM

This issue has been resolved.

Move along, nothing to see here...

Phlier 12-30-2009 05:10 PM

Quote:

Originally Posted by Vlada (Post 492141)
This issue has been resolved.

Move along, nothing to see here...

It has? I'm still stuck at "Connecting to the Login Server".

marauder144 12-30-2009 05:11 PM

Yeah, me too.

Hacks?

Vlada 12-30-2009 05:43 PM

Maybe its down "again". because i know for a fact that it was up for a while.

marauder144 12-30-2009 05:46 PM

This issue has been resolved.

Move along, nothing to see here...

Vlada 12-30-2009 05:50 PM

Quote:

Originally Posted by marauder144 (Post 492173)
This issue has been resolved.

Move along, nothing to see here...

Good one. :)

marauder144 12-30-2009 05:51 PM

I try.

Echoesintime 12-30-2009 08:17 PM

Ill just post this here because I'd hope somebody of the server tech could see it:

I think the reasoning behind your log in server issue is because of idle clients. I see that even people trying to create characters are being "timed out" because of possible overload on the log in sever, making it appear "broken". This could be fixed one of two ways. Increase the amount of clients active and connections active (connections being people who aren't actually logged in) and by decreasing the amount of idle clients with adding a timeout function, OR creating a protocol which cycles idle clients and connections in order to let newer ones on, and older ones released.

I hope this might solve your problem.

- Echoes


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