SWGEmu Old Forums Archive

SWGEmu Old Forums Archive (http://archive.swgemu.com/forums//index.php)
-   Announcements (http://archive.swgemu.com/forums//forumdisplay.php?f=3)
-   -   SWGEmu Goes Open Source! (http://archive.swgemu.com/forums//showthread.php?t=7203)

Ramsey 12-02-2007 08:22 PM

SWGEmu Goes Open Source!
 
The Starwars Galaxies Pre-Combat Upgrade Server Emulator has gone open source! The project hopes to attract fresh new programmers with a drive to contribute. This will mean the project will accelerate at a much faster pace than before and soon, everyone will be able to enjoy the game SOE destroyed.

If you are new to SWGEmu, please read the FAQ here.

What does open source mean for Users?
If you are not gifted with the ability to write code in C++, fear not. You can still help the project by logging onto the Test Center (TC) whenever we put up a new test build and testing out new features. High volumes of players are important when new builds are tested out because of the connection limit imposed on all public builds of engine3 up until the v1.0 release.

What does open source mean for programmers?
The SWGEmu development team has written an ample amount of documentation on the public wiki to get new programmers up to date. Articles range from the Environment Setup to the SWG network protocol. The documentation is always a work in progress and it will continue to improve as the project progresses.

What is not included in the open source release?
Engine3 is not included. Engine3 is what powers Core3, the server, and handles all the disgusting low-level operations you would not want to touch anyway.

Is there a connection limit on public builds of engine3?
Yes. We have set the connection limit to 5 on all engine3 builds until the v1.0 release. To test higher volumes of players, we will actively be looking for stable patches submitted by the community and add them to the public test center for high volumes of players to test. See the "Limitations" page in the public wiki linked below.


Well, happy contributing! The #opendev channel on our irc is dedicated to talk about the Core3 source. Have fun, and we look forward to your contributions.

We have also opened up a new Open Source Discussion forum that you should see about now. This forum is dedicated to discussing the source for those that can't get on IRC at active times.

http://public.swgemu.com -SWGEmu Open Source development site. Wiki, SVN, Bug Tracking, and code submissions.

Quote:

Originally Posted by Ultyma
Developers who contribute alot of their time and code will be welcomed onto the team and given the ability to commit code directly to the svn themselves.
(After passing certain quality/control tests from our current team of course)

We are currently accepting resumes from prospective developers who wish to join the team right away. Please forum PM them to Me, Oru, TheAnswer, Ramsey and Seaseme.


Also in order to attract more developers, please Digg our story!
http://digg.com/gaming_news/SWGEmu_Goes_Open_Source
Spread the word!

Serifin 12-02-2007 08:23 PM

First! This is amazing guys!

Rocoicoa 12-02-2007 08:24 PM

nice

Andewa 12-02-2007 08:25 PM

Exciting times indeed!

Saromus 12-02-2007 08:25 PM

2nd, lol right as i clicked refresh haha nice timing congratulations this is a day to remember, hopefully this speeds up or at least get some helping hands for the project

Seaseme 12-02-2007 08:26 PM

Dig in. Thanks everyone for your patience.

DavinFelth 12-02-2007 08:30 PM

Whooooooooo! :D

Sti1garWormrider 12-02-2007 08:30 PM

Hopefully this helps speed up things, and brings in new and interesting ideas/solutions.

David 12-02-2007 08:30 PM

finally :]

rambow 12-02-2007 08:32 PM

<3 you guys

Max 12-02-2007 08:38 PM

this development in the direction of EMU will help re-gather the community and also get results faster,

kudos for your wisdom gentlemen.

Zar 12-02-2007 08:40 PM

Great job guys

Inkanta12-lolz 12-02-2007 08:42 PM

HORAAAAAAAAAAAAAAAAAAAAAAAAAY

Love you guys, thanks fer stickin it to SOE

Volte 12-02-2007 08:44 PM

Awesome!!

Kateb Ibliss 12-02-2007 08:45 PM

Nice guys! Awesome Job!

Chanson1 12-02-2007 08:47 PM

Woopie! Let's hammer down and crank this bad boy out!

shastadude15 12-02-2007 08:56 PM

Yaysauce!!!

zetlaux 12-02-2007 08:58 PM

Very nice to hear! Thanks for the update!

Bloodfin182 12-02-2007 09:01 PM

Sounds good!!

Gulkia 12-02-2007 09:04 PM

woot

Instigator11283 12-02-2007 09:12 PM

Very good news to hear! I will be sure to be on the TS testing out all the new builds and such.

Emerzon 12-02-2007 09:17 PM

Quote:

Originally Posted by Seaseme (Post 129740)
Dig in. Thanks everyone for your patience.

You heard the man..dig in!

Fedaykin 12-02-2007 09:22 PM

Remember to dig it people :o

samruggieri 12-02-2007 09:24 PM

Gentlemen, I am truly impressed with and pleased by your decision. I applaud your actions, and it shows your dedication to the completion of this project.

Two thumbs way up.

Enflorence 12-02-2007 10:00 PM

Very Nice

Vastor 12-02-2007 10:01 PM

Yo i dug that ****. time for me to get my hands dirty with some pre-cu code!

Applecorc 12-02-2007 10:24 PM

/cheer Going to start working tonight ;)

daxxvacine 12-02-2007 11:14 PM

Happy am I!

Good job guys!

Ekaika 12-02-2007 11:23 PM

Cheers and here's to hoping everyone keeps a level head and egos in check.

MrBlonde 12-02-2007 11:34 PM

Awesome stuff

Malitixus 12-03-2007 12:31 AM

Must....learn...C++...GARG PAIN! Noooo! Must...not...give in.

*brain implodes*

Thank you so much|This is very nice|I'll go die now|
*does so*

ThEgg 12-03-2007 02:28 AM

Good to hear, good luck guys and lets try not to scare off anymore programmers (Ultyma).

POPE 12-03-2007 02:31 AM

eclipse for c++ development.. eww.. it isn't even my first choice (on the lastest kernel) for java development outside sun1.6.. stupid gcj..

anyways.. I have some free time over the next couple weeks.. I'll hopefully get a chance to go over the source, look into optimizing and/or the "to-do" list.

Cazmu 12-03-2007 02:46 AM

a milestone

Theoderean 12-03-2007 05:15 AM

Sweet, looking forward to fast progression :)
digged.

toilet_duck 12-03-2007 09:56 AM

QUACK @ Dev Crew!

I sure hope some of the folks from the community are able to make some contributions to the source and help move things along. Congrats on the move to quasi-open-source!

Kastev 12-03-2007 10:18 AM

OMGZ WHUR I DLZ EMUZ NWZ?

Wow, I'm actually surprised no-one has said that yet.

Haha.

Anyways, grats on open source! Can't wait to see how much help this will bring in!

badfish 12-03-2007 10:39 AM

Great stuff :) Shame its been so long since I did any C++ cant remember much of it :(

Jason2444 12-03-2007 11:00 AM

*Sniff sniff*
Smells like a big fat batch of awesome.

Chanson1 12-03-2007 11:12 AM

no doubt this will be a huge help


All times are GMT -4. The time now is 07:03 AM.

Powered by vBulletin® Version 3.8.6
Copyright ©2000 - 2022, Jelsoft Enterprises Ltd.
All Contents Copyright 2004-2010, SWGEmu.