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-   -   What we learned. (http://archive.swgemu.com/forums//showthread.php?t=3203)

Davoc727 04-16-2007 10:00 AM

Thanks a bunch, devs. You guys are doing a great job. Keep up the good work! :)

SkydiverIdaho 04-16-2007 10:10 AM

Quote:

Originally Posted by Ramsey (Post 53892)
We walked away from this test wiser than before, and more prepared to handle these events.

So the test was successful, only in a way you hadn't anticipated.
/deepbow

Beer 04-16-2007 10:36 AM

Take all the time you need. you all volunteered for this and have come far, who are we to downgrade your hard work? Thanks devs for everything you're trying to accomplish and have accomplished, I'm sure the moves you make are for the best

dlinvader 04-16-2007 12:31 PM

Quote:

Originally Posted by Beer (Post 54248)
Take all the time you need. you all volunteered for this and have come far, who are we to downgrade your hard work? Thanks devs for everything you're trying to accomplish and have accomplished, I'm sure the moves you make are for the best

you guys are doing awesome! I rather something work at least 90% than have something that is released and works maybe half the time :)

Krietos 04-16-2007 12:52 PM

Grrrr
 
I missed the stress test again, oh well. How did it go as far as lag and what not?

stallion 04-16-2007 12:52 PM

Guys your doing an awsome job. Better then SOE will ever do.

Keep it up!

Thanks

goldcrud 04-16-2007 01:37 PM

Its cool devs I say take your time I'd rather have an awesome Emu later on then a crap one right away. Keep it up you guys are moving in leaps and bounds when it comes to the Emu. Keep up the good work :)

Azhar 04-16-2007 01:39 PM

Quote:

Originally Posted by Krietos (Post 54284)
I missed the stress test again, oh well. How did it go as far as lag and what not?


When you view a new post, try not to click 'last' with knowledge of the post based on topic alone. Read the first post, and try to read a few more afterwards (although reading everything is generally recommended).

Ramsey just spelled out the situation. There was no test. There have been minor problems with FreeBSD stability, and they're working to fix it for next time.

Kudos to the team for the effort. Maybe next time =)

MrMark 04-16-2007 04:09 PM

Quote:

Originally Posted by maximilius (Post 53895)
Ramsey, I WUV U!!
Great job dude. better luck next time

I just wanted to emphasise something Rams said on IRC just then, that i think realy stipulates why we're all here on THIS project:


I think that that is the attitude we all need to respect, and base our own attitudes on.

For for me, thankyou for going slow, thankyou for not pushing tests out that arent going to work, and thankyou for explaining yourself. You've gained (you already had) my respect, and my support.

QFE, your totally right, rushing ahead wont solve anything, keep up the good work rams!

Killuminati 04-16-2007 05:06 PM

Quote:

Originally Posted by Krietos (Post 54284)
I missed the stress test again, oh well. How did it go as far as lag and what not?

you win this thread

Nurdbot 04-16-2007 06:01 PM

SOE are like that noob with the CDEF rifle that shoots the creature nest while it is still guarded.

SWGemu devs clear the area around the nest slowly before taking it down.

GenghisRah 04-16-2007 07:29 PM

Quote:

Originally Posted by Ramsey (Post 53892)
Stress test has been canned.

We are having a lot of trouble with freebsd, especially with the load we experienced. There was also a lot of new internal code that was being tested, as well as some unstable stuff that surfaced today. So its back to fixing.


I really don't know what to say but, sorry. I mean its a stress test and we EXPECT things to go wrong, but people have been telling me "nothing new waste of time gtfo". When really there was a lot of things new, inside anyway, and new things to test out internally. Just because you cant SEE something in game on our servers doesn't mean we haven't added anything new.

I just want you guys to understand the reasons for our development actions. We are taking things slow because this software will be used for years to come. We would rather take 100 hours of development time to work on something that, in game, isn't visually beautiful, than to slop together something that looks nice but will fail 3 months down the road.

The themed stress test was a good idea but as a project, we aren't ready for it. What we will have to do is stick to traditional stress testing, except adding features at a more consistent rate so it isn't as boring. We will still have stress tests but they will have a bit more quality control than this one has.

TA and Oru are ****in exhausted and just went to bed. I've been pulling all nighters almost every night since thursday. So we're all pretty tired.

We walked away from this test wiser than before, and more prepared to handle these events.

I hope you'll understand. On behalf of the (TIREDDDDDDDD) swgemu team,
Ramsey.


yeah man get your rest, you are humans, unlike the people who may be talking that nonsense. we are all behind you!!!

Gmac8787 04-16-2007 08:16 PM

I personally think it's damn good... haven't played much in a while because of school, and I'm impressed.... thanks mucho ladies

wookieface 04-17-2007 02:00 AM

Quote:

Originally Posted by Nurdbot (Post 54432)
SOE are like that noob with the CDEF rifle that shoots the creature nest while it is still guarded.

SWGemu devs clear the area around the nest slowly before taking it down.

that's well said :p

krzyspmac 04-17-2007 03:54 AM

Harsh words are easy to say for people that have absolutely no knowledge in programming. It's very easy to write a pieace of s**** software. The faster it will be finished... the worse. I say take your time. I'm looking forward to playing my beloved game for years to come :)


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