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-   -   [TC:Nova] Multiple Instances (http://archive.swgemu.com/forums//showthread.php?t=31782)

Ekaika 10-03-2009 05:47 PM

[TC:Nova] Multiple Instances
 
Hi folks,

With our latest patch, TC:Nova has been at capacity almost 24 hours a day. Prior to this, we've allowed an unlimited number of instances (clients) to be run per account, to aid in testing. However, to make room for more people to join TC, we have now capped instances at 2 per user account. We understand that crafting is an issue, and a major reason to run multiple clients. However, to be fair to other users, a cap of 2 is necessitated and now set.

We are also now utilizing dedicated bandwidth. While this will not remove all the lag users are experiencing, it will level out the times at which you experience it. We are still running full-time debugging, which as we all know tends to lag the server. We are still working to find the proper ratio of players to lag on TC, given this new pipe.

So to be clear: a user is allowed 1 account, 2 instances (clients) running simultaneously on that account, and an unlimited number of characters per account.

Be advised, creating new accounts is grounds for banning, and will be strictly enforced.

Thanks for your support.

Raven118 10-03-2009 05:50 PM

nice i love it no more waiting to connect to the galaxy now maybe :)

voltrox 10-03-2009 05:51 PM

Oh yay

Master Chief 10-03-2009 05:57 PM

Ooh-Rah! So THAT's why the server shut down, correct?! To allow more space for us people? Oh yeah!

GestorterEngel 10-03-2009 05:57 PM

If you think this is going to stop the lag, you're wrong.

200 other people who were afk surveying, will be online playing, and still lagging just as much as it was before.

Don't get me wrong, I like this change and think its good because you really don't need more than two people online.

But the majority of people who were complaining about the afkers causing the lag, doesn't understand that people even at the keyboard will still cause the lag.

Hopefully this reduces some of the problem though! Good luck guys. :)

fixit6 10-03-2009 05:57 PM

Mwahaha! /win

Still going to be alot of players but the odds of it being individuals just went up 100 fold. Thanks team.

Labyrinth 10-03-2009 05:59 PM

Now we'll see how this changes things. :)

Fierce 10-03-2009 06:01 PM

woop!!

MarlonB 10-03-2009 06:02 PM

Still not gettin in ;) ... did this change hit Nova already ?

Amitrov_Derinth 10-03-2009 06:03 PM

Snap, just as I was thinking about making a third.. :)
Glad to see something happened. Maaybe this'll stop alot of the infighting. Admittedly, I participated, but hey... XD

Vlada 10-03-2009 06:03 PM

Thank you. :bow:

Fierce 10-03-2009 06:03 PM

Quote:

Originally Posted by GestorterEngel (Post 426683)
If you think this is going to stop the lag, you're wrong.

200 other people who were afk surveying, will be online playing, and still lagging just as much as it was before.

Don't get me wrong, I like this change and think its good because you really don't need more than two people online.

But the majority of people who were complaining about the afkers causing the lag, doesn't understand that people even at the keyboard will still cause the lag.

Hopefully this reduces some of the problem though! Good luck guys. :)


Many connected clients = lag.
Multiple instances = more connected clients.
Therefore multiple instances = lag

, no??

slowbacca 10-03-2009 06:04 PM

excellent! lag of course not being the issue; more users will now be able to login, which was the goal all along, yes?

bravo.

Amitrov_Derinth 10-03-2009 06:06 PM

Quote:

Originally Posted by Fierce (Post 426692)
Many connected clients = lag.
Multiple instances = more connected clients.
Therefore multiple instances = lag

, no??

I think what she was saying was it doesn't matter if the connected client is another instance or another player, it adds an equal amount of Lag to the server.

Joshino 10-03-2009 06:06 PM

interesting.


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