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-   -   [NOVA] Partial Wipe 4/25/2009 (http://archive.swgemu.com/forums//showthread.php?t=22744)

Max 04-25-2009 08:06 PM

[NOVA] Partial Wipe 4/25/2009
 
Partial Database Wipe

Saturday April 25
17:00 PDT (Los Angeles) | 19:00 MDT (Denver) | 20:00 CDT (Chicago) | 21:00 EST (New York)

Sunday April 26
2:00 UTC (London) | 3:00 CEST (Berlin) | 5:00 MST (Moscow) | 11:00 AEST (Sydney)


At 9pm EST on 4/25/2009 a partial wipe of TC:Nova was effected. The following areas were wiped:
  • All character inventories
  • All bazaars
  • All character datapads (includes vehicles)

We are attempting to quell the rampant Inventory bugs that are prevalent at the moment on TC, while waiting for the object revamp to be completed.

For info on the object revamp, refer to the following thread and quotes:

Inventory Full Issue

Quote:

Originally Posted by Ramsey (Post 342845)
Misc fixes to TC that will hit on the next restart: http://trac2.assembla.com/swgemu/changeset/1464

Please retest the 3 missions given at the Theed SWGEmu Mission terminal to make sure they work as intended, a few things were changed in script to make room for upcoming lairs. The following mission issue is already known: http://www.swgemu.com/bugs/view.php?id=1240

I was unable to reproduce the TC inventory bug locally...if you encounter the issue after tonight, please comment on this bug report if you have any new info to add: http://www.swgemu.com/bugs/view.php?id=1142

I know it is hard to test when there are rampant bugs such as the inventory one...but it is when we need testers the most. Thank you for your understanding.

Quote:

Originally Posted by Max (Post 342366)
The problem is that the object restructure which will fix all these problems is a few weeks away. We don't want to have people finding their time on Nova so frustrating that the leave in that time. We need to keep testers interested and engaged; and that means addressing major issues that affect them today, so they're still here tomorrow.

Thank you for your understanding and patience. The only way we can find these issues is through the reports of helpful people on the TC. Dangerous times are the times to get online more often, not less often.

djolovicl 04-25-2009 08:12 PM

Thanks for the info MAX :D

Lubbe 04-25-2009 08:25 PM

Aww I didn't have this problem :( Anyway I don't really care.

Oh thanks for the info/support :)

CapnSwifty 04-25-2009 08:28 PM

Thanks for the info.

The great news is I managed to keep my items obtained after the wipe and subsequent reset :D
With any luck the wipe will have slowed the inv bug down enough for Ramesy to tie up the object rewrite. ;)

Yhor 04-25-2009 08:31 PM

Great info!

Also making attempts to gather more testers (with valid disks, lol). Great work guys, never thought it would be as good as it is when I first logged on (few days/a week ago).

Thanks

Ramsey 04-25-2009 10:03 PM

Misc fixes to TC that will hit on the next restart: http://trac2.assembla.com/swgemu/changeset/1464

Please retest the 3 missions given at the Theed SWGEmu Mission terminal to make sure they work as intended, a few things were changed in script to make room for upcoming lairs. The following mission issue is already known: http://www.swgemu.com/bugs/view.php?id=1240

I was unable to reproduce the TC inventory bug locally...if you encounter the issue after tonight, please comment on this bug report if you have any new info to add: http://www.swgemu.com/bugs/view.php?id=1142

I know it is hard to test when there are rampant bugs such as the inventory one...but it is when we need testers the most. Thank you for your understanding.

eddy696969 04-25-2009 10:28 PM

Two thumbs up!! Great job! :)

loftkilla 04-25-2009 10:59 PM

thanks for the tip.
I'll mess around with inv and bazar as much as I can over the next few days...
Do backpacks work correctly yet? or correct-ish?

KroniK 04-25-2009 11:14 PM

Thanks for the update. Keep up the good work team.

Shandrise 04-26-2009 04:48 AM

Keeping my fingers and toes crossed for the stuff I just made to be there when I log back in tomorrow! And thank you for the wipe, it was very much needed. :)

Vlock 04-26-2009 05:39 AM

thanks for keepin us posted max!

hisengal 04-26-2009 06:29 AM

great :D

Axler 04-26-2009 08:21 AM

Quote:

Originally Posted by Ramsey (Post 342845)
Misc fixes to TC that will hit on the next restart: http://trac2.assembla.com/swgemu/changeset/1464

Please retest the 3 missions given at the Theed SWGEmu Mission terminal to make sure they work as intended, a few things were changed in script to make room for upcoming lairs. The following mission issue is already known: http://www.swgemu.com/bugs/view.php?id=1240

I was unable to reproduce the TC inventory bug locally...if you encounter the issue after tonight, please comment on this bug report if you have any new info to add: http://www.swgemu.com/bugs/view.php?id=1142

I know it is hard to test when there are rampant bugs such as the inventory one...but it is when we need testers the most. Thank you for your understanding.

can we get the LPE updated so it reflects the current build number as well?

thanks for all your hard work and efforts!

TK-386 04-26-2009 08:55 AM

Top notch again, Thanks Max!

badboy09 04-26-2009 12:32 PM

so far no probs fingers crossed


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