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Seaseme 05-01-2007 12:31 AM

SWGemu Project Status:
 
This thread is meant to be a simple way to keep the community updated on tasks that the DEV team is currently working on.

Last updated: 1/28/2009
Each subject will be divided into several tiers of completion:
1.Packet work finished
2.Preliminary coding has begun.
3.Preliminary coding is done, and groundwork is in place to begin detailed refining.
4.Feature is ready to be implemented and is probably in internal testing on private Core3 Servers.
5.Feature has been implemented for public testing on SWGEmu Test Center.

We will try to update this every time the status of each section changes.

a. Features

1.Preliminary Features
Zoning in to world:
Level: 5
HAM:
Level: 5
Mail:
Level: 5
Interface Elements (buff window, consent window):
Level: 5
Chat:
Level: 5
Guild Chat:
Level: 5
Planetary Chat:
Level: 4
Group Chat:
Level: 5
Private Messages:
Level: 5
System Messages:
Level: 5
Combat Spam:
Level: 5
Shuttles:
Level: 5
Custom Avatar Creation:
Level: 5
Planetary Travel:
Level: 5
Skills:
Level: 5
Trading:
Level: 5
Grouping:
Level: 5
Waypoints:
Level: 5
Dancing:
Level: 5
Music:
Level: 5
Titles:
Level: 5
Cell Movement:
Level: 5
Mounts:
Level: 5
Tipping:
Level: 5
Badges:
Level: 5

2. Combat Features
HAM updates (Damage, attack cost):
Level: 5
Default Attack:
Level: 5
Dueling:
Level: 5
Weapon speed/damage modifiers:
Level: 5
Tangible Weapons/Items:
Level: 5
Special Moves:
Level: 5
3. Crafting
Crafting:
Level: 5
Experimentation:
Level: 5
Item Creation:
Level: 5
Factory Crates (Identical Crafting):
Level: 4
4. NPCs
NPC Zone in:
Level: 5
NPC attack:
Level: 5
NPC movement:
Level: 5
NPC basic AI
Level: 4
5.Player Housing, economy and municipalities
Structure Placement:
Level: 5
Structure Administration (Ban, admin list, entry list, name, and maintenance:
Level: 4
Guild Creation:
Level: 5
Guild Administration:
Level: 5
Disband Guild:
Level: 5
Destroy Structure:
Level: 5
Place city:
Level: 0
City Administration:
Level: 0
City Structure Placement:
Level: 5
Citizenship:
Level: 0
Harvesters:
Level: 5
Resource Gathering:
Level: 5
Bazaar:
Level: 5
Vendors:
Level: 4
Item Acquisition:
Level: 5
Auctions:
Level: 5
Quests:
Level: 4
Missions:
Level: 4
Camps:
Level: 5
Containers:
Level: 5
6. Galactic Civil War

NPC Factional recruiters:
Level: 5
Factional Ranking:
Level: 5
Factional Item Perks:
Level: 1
Factional Base Placement:
Level: 0
7. Jump To Lightspeed
Flight:
Level: 4
Lightspeed:
Level: 4
Ship Administration:
Level: 2
Combat:
Level: 0
Looting:
Level: 0
Death:
Level: 4
Quests:
Level: 0
Wayooints:
Level: 0
AI:
Level: 0
__________________________________________________ _
The professions section will be broken up into several tiers of completion.
1.Preliminary research has been started.
2.Packet research is finished, programming has begun.
3.Profession has entered closed focus testing.
4.Profession has been put on Test Center for testing.
5.All profession features are finished, and verified working.

**PLEASE NOTE THAT THIS SECTION IS DUE TO CHANGE WITH THE UPCOMING COMBAT REVAMP AND FIXES**

b. Professions

Architect:
Level: 3
Armorsmith:
Level: 4
Artisan:
Level: 3
Bio-Engineer:
Level: 1
Bounty Hunter:
Level: 4
Brawler:
Level: 4
Carbineer:
Level: 4
Chef:
Level: 3
Combat Medic:
Level: 4
Commando:
Level: 4
Creature Handler:
Level: 1
Dancer:
Level: 5
Doctor:
Level: 5
Droid Engineer:
Level: 3
Entertainer:
Level: 5
Fencer:
Level: 4
Image Designer:
Level: 5
Marksman:
Level: 5
Medic:
Level: 4
Merchant:
Level: 2
Musician:
Level: 5
Pistoleer:
Level: 4
Pikeman:
Level: 4
Politician:
Level: 2
Ranger:
Level: 4
Rifleman:
Level: 4
Scout:
Level: 4
Smuggler:
Level: 2
Swordsman:
Level: 4
Squad Leader:
Level: 4
Tailor:
Level: 3
Teräs Käsi Artist:
Level: 4
Weaponsmith:
Level: 3
__________________________________________________

The database section will be broken up into several different tiers:
1.Primary Planning and SQL template layout complete.
2.Database has begun to be populated.
3.Database is complete.
4.Database is in it's usable form and ready to be implemented.
5.Database is in for public testing on SWGemu Core 3 server.


c. Database
Creatures:
Level: 4
NPCs:
Level: 4
Item stats:
Level: 4
Loot table:
Level: 4
Resources:
Level: 5
Static NPC spawns (Cities and POIs):
Level: 3
Trainers:
Level:5
__________________________________________________ ____
d. Edits and Updates

More information and sections will be added over time. Admins, moderators, If you edit this please document your edit in this formatting:

[Name of changer] [Date of change] [Description of change]


Seaseme - May 26th - Changed NPC zone in, attack, movement to level 5. Turned Skills to level 5.
Seaseme - June 1st - Changed DB Trainers to level 5, Waypoints to level 4, factional ranking to level 4
Seaseme- June 4th - Added Music, Dancing, Shuttles, And titles and updated them to level 5. Also updated the NPC database to complete.
Seaseme- July 07 - Updated Chat, Guild, Groups, missions and waypoints.
Seaseme- August 24- put in Cell Movement and status
Seaseme- September 14th - updated Vehicles and Tipping status.
Seaseme- January 1st - Updated, Tipping, Resources, trading, harvesters, loot table, item acquisition, and planetary travel.
Seaseme- January 16th - Updated structure placement, bazaars, venders, NPC Basic AI, Quests, and Cell Movement
Seaseme- March 23rd - Updated all crafting list items to 4, soon to be 5. Updated Bazaars, and auctions.
Seaseme- April 25th - Updated Default Attack to 5.
Kyle- May 26th - Updated Crafting to 5 on experimentation and Item creation.
Seaseme- July 13th - Updated Crafting to 5.
Seaseme- October 20th – Added Professions Section and updated accordingly.
Ekaika- Oct23 - Guild Chat & Interface elements bumped up to 5
Max - Nov13 - Added Droid Engineer
Saromus - January 18th - Updated Professions: Ranger, Scout, and Squad Leader to 4.
Saromus - January 19th - Added Badges, set to level 5; Added Camps and Containers and set to level 5.
Saromus - January 28th - Moved Containers and Camps to appropiate category. Added Quests, Waypoints, and AI to JTL (set to Level 0), also added Factory Crates(Identical Crafting) under crafting, set to level 4.
Seaseme - February 26th - Guild Administration to 5, Disband Guild to 5, Destroy Structure to 5, City Structure PLacement to 5, Harvesters to 5, Factional Ranking to 5, Bounty Hunter to 4, Combat Medic to 4, Commando to 4, Armorsmith to 4, Item Stats to 4.



This list is NOT in order of importance, or in any chronological order.

Quinlin 05-01-2007 12:36 AM

1st. Good work :)

Hideaki 05-01-2007 12:38 AM

Nice Work!

Keep it up!

Abrahm 05-01-2007 12:39 AM

Awesome Idea! I like it a lot, good work!

pimp818 05-01-2007 12:40 AM

Great news . :D

DeCastro 05-01-2007 12:41 AM

5th

greenghost 05-01-2007 12:41 AM

Awesome, Glad to see a progress status

Nathan7056 05-01-2007 12:43 AM

Wow
 
Wow! Amazing work, it seems as if coding for most features is done and alot of stuff simply needs to be tested.

fiy123 05-01-2007 12:47 AM

great info guys...

Volgin 05-01-2007 12:47 AM

Very nice list. It's great to know whats being worked on in this detail.
btw, I recommend switching the subject font color from light blue to a darker color.I had to highlight the entire post to see what the progress actually pertained to.

(ahh, im the only one that commented on this, im too young for my eyes to die on meh)

Baron_Primus 05-01-2007 01:10 AM

Hot damn! A list like this is a God(Mod? ;P)-send!

Thanks guys! Keep up the great work!:D

Roxas 05-01-2007 01:34 AM

Great job guys!!:D

sid_lowca 05-01-2007 02:02 AM

thanx for the update.

Jasz Dawnchaser 05-01-2007 02:16 AM

Brilliant work, guys. Mad props to you all =)

Vengeance 05-01-2007 02:27 AM

Love


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