SWGEmu Old Forums Archive

SWGEmu Old Forums Archive (http://archive.swgemu.com/forums//index.php)
-   Bi-Weekly Updates (http://archive.swgemu.com/forums//forumdisplay.php?f=107)
-   -   Bi-Weekly Update for 09/13/09 - End Of Summer Special (http://archive.swgemu.com/forums//showthread.php?t=29629)

Vlada 09-14-2009 08:59 AM

Quote:

Originally Posted by cRush (Post 410395)
Cloning bug is fixed

http://www.gaownersclub.com/forum/im...con_thanks.gif

xavia 09-14-2009 09:02 AM

Please try to keep this thread civil and report any bugs you find here: http://www.swgemu.com/bugs.

Dame 09-14-2009 09:38 AM

P.S. group missions are a priority for testing all you eager peoples.

Xenomorph 09-14-2009 09:48 AM

Wow what an update :) thanks so much emu staff ;)

sonofdex 09-14-2009 10:02 AM

I am so freaking amped, thank you staff!

Amitrov_Derinth 09-14-2009 10:10 AM

Whooo. finally back awake. :)
Looks like I missed the initial wave? Ah well, means everything wwill be running smooth once I'm unleashed upon the world. ;)

YoniX 09-14-2009 10:14 AM

is there any way that mission spawns can appear closer to their terminals? OR is there a way to start out with more credits for training?

pistol accuracy tends to be bugged, and when firing at some rills I have found that they will take quite a few shots before they actually engage in battle.

Yay I'm contributing to the community :)

Amitrov_Derinth 09-14-2009 10:20 AM

Quote:

Originally Posted by YoniX (Post 410420)
is there any way that mission spawns can appear closer to their terminals? OR is there a way to start out with more credits for training?

pistol accuracy tends to be bugged, and when firing at some rills I have found that they will take quite a few shots before they actually engage in battle.

Yay I'm contributing to the community :)


Accuracy with novice professions was always terrible, and unless you hit at ideal range, you were more than about half likely to miss. Of course, I havn't seen it yet other than trying a purist pistoleer run before the update, so I don't know if it's bugged now... Bit about the rill's is funny though.

Life's always hard for the beginning adventurer. ;)

YoniX 09-14-2009 10:28 AM

yes I agree, but as I recall the miss rate wasnt THIS bad. Group missions need to be tested huh? anyone wanna volunteer to do some mission behind mos eisley?

As I recall if you hunted the crap out of that place some real baddies used to spawn.

:)

Dafole 09-14-2009 10:37 AM

Quote:

Originally Posted by cRush (Post 410395)
Cloning bug is fixed

So soon? you guys work hard :bow:

So how much Redbull and mountin dew have you guys consumed so far lol

Lobreeze 09-14-2009 10:54 AM

Server is back up

Fierce 09-14-2009 10:59 AM

sauce in my pants...

Flylighter 09-14-2009 11:02 AM

http://img222.imageshack.us/img222/5937/ckc.gif

YoniX 09-14-2009 11:15 AM

Much better accuracy this time around, but I have found a bug with worrts. If you attack them they will not attack back and keep dropping combat. Just an FYI

Joshino 09-14-2009 11:44 AM

Quote:

Originally Posted by Flylighter (Post 410454)

fitting image.


All times are GMT -4. The time now is 04:08 AM.

Powered by vBulletin® Version 3.8.6
Copyright ©2000 - 2022, Jelsoft Enterprises Ltd.
All Contents Copyright 2004-2010, SWGEmu.