I actually thought of this a few days ago too.
I suppose it would be built in Engine 3, I'm sure that actual option will be in Core 3's code too but changing it won't do any good unless it's below 5. I'm sure later the engine 3 code sets the CAP of as many players core 3 is allowed to handle.. but if I were to set core 3's code to allow 6 players I'm sure there will be an error as the binaries launch or it will just ignore the 6th slot I told it to make and keep it at 5.
Just my theory.
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Just shoot in, turn off, drop out, drop in, switch off, switch on, and explode.
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Originally Posted by Nedak
There is no enough room in this thread for my ego!
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We know man. Yes I <3 you that much Nedak!
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