Yup... well at least a temporary fix would be to get the crafting tools to at least recognize the resource stats again (well, and get resources back on the survey scans... this may be the whole problem with resources to begin with, being that the resources no longer exist, the crafting tools can't load their statistics from the database) and if the crafting tools at least recognized the stats AND we could get a crafting tool above 0.00, then we could use that crafting tool to craft better one... etc...
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