The implementation of the 600 user cap has nothing to do with our codebase's capabilities.
The lag (and thus the cap) is due to it being peak bandwidth usage hours (US-wide) at the moment, and we use shared bandwidth (as dedicated costs tens of thousands of dollars). When the internet is not so busy with end of day/end of week banking and market transactions, the amount of users able to play on our Test Center without lag increases dramatically.
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