Thread: Update 08/18/07
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  #163  
Old 09-04-2007, 11:49 AM
Kelanos Kelanos is offline
 
Join Date: Aug 2007
Posts: 99
Quote:
Originally Posted by Oru View Post
of course there will be thousands of players online, we would like to have pretty big servers cause without that pre-cu worths nothing. why we are doing it this way is because if we wanted to make the SOE version of clustering the hosts would need heaps of more servers cause the world was assigned staticaly. btw that was the reason the server died then when there were 100+ players next to each other.

yes the hardware improved a lot but even if you assigned 1 big as quad-core box to 1 planet there would still be a definite cap for players and no dynamic processing is allowed then.

i would say to achieve SOE's standard of 3000 players online would need 10-15 middle line servers
This is all confusing to me, but are you saying for the game to be fully functional pre-cu you'll need 10-15 servers in 'clustering' mode?
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NY Times
Article By SETH SCHIESEL
Published: December 10, 2005


"But for many people it is much more than a game - it is a part of their lives where they have invested huge amounts of time building a community. And that community has been based on a sophisticated, mature game. So now, for them to take an adult-level combat and economics simulation and turn it into a mindless game for 10-year-olds is a violation of that community."