Thread: Updates 1/12/09
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Old 01-12-2009, 06:13 PM
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Kellina Kellina is offline
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Updates 1/12/09

Updates 1/12/09

[Fixed] Crash
[Added] "Drag Incapacitated Player" medic skill.
[Added] @drag command for staff
[Fixed] Placing/Destroying Harvesters will update your Lots Remaining in charactersheet
[Fixed] Harvest Add Power now work with energy in your inventory
[fixed] Area attacks hitting target multiple times
[fixed] Compiler warnings
[Fixed] Creature constantly blowing up bikes (They still will though)
[Fixed] Aggro range for deaggro
[fixed] Unable to equip weapon on first attempt at equiping it.
[Fixed] The rotation of the buildings in Theed for some peeps as well as the crafting terminals.
[changed] Creature attributes are now stored in int32 arrays, and CreatureAttribute? values have been decreased by 1. (i.e. Health was 1, but is now 0)
[changed] Incapacitation timer is now based on how far below 0 your attribute went from the damage received. Gated at min of 10 and max of 60 seconds.
[disabled] Temporarily disabled resuscitation while it undergoes changes, and to test new cloning system. BE SURE TO STORE YOUR CLONE DATA!
[added] Working CloningFacility?'s with CloneSpawnPoint?'s.
[added] Working CloningTerminals? where cloning data can now be stored.
[added] InsuranceTerminals? where items can be insured to keep from suffering the affects of decay at clone.
[added] New Event Handlers and associated Actions to help organize code.
[added] Documentation on new and old code.
[added] Some very minimal code for creature pets/droids and functioning parking garages.
[added] New closeSuiWindowType method for closing already opened Sui's.
[fixed] Bank and cash tipping to use Stf strings and Bank tips now ask you to confirm a 5% tax for bank-to-bank transfers.
[temporary] Bank emails will show the variables rather than actual values in the messages until sendMail is modified to work with StfParameters?.
[fixed] Code cleanup in many different files.
[fixed] Repairing of items, weapons, and armor. Now based on float percentage of repair. Needs tweaking - be careful.
[fixed] Repair option will no longer show up on weapons unless their condition is less than perfect.
[fixed] Decaying of items, weapons, and armor. Now based on float percentage of decay.
[fixed] Cloning data and item insurance is persistent.
[fixed] Meditation code cleanup - now uses the state, eliminating the use of property "meditating".
[database] Loading of terminals from the database.
[database] Addition of clone_spawn_points table.
[database] Planetary Waypoints added for Cloning Facilities and various other planetary waypoint fixes.
[fixed] Combat queue clears after attackable object destroyed
[fixed] Area attack ranges


TC REV #1120
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